Wow, catering to the lowliest common denominator, your fanboys, after their whining forever and your whining for over a year how it is hard to so. Like they are the ones keeping your servers populated and not the f2p players.
Much impressed, it brings this game to a whole other level. Just wow.
With a big overhaul of the game, we’re going to have to do a lot of reworking of the squads. Because of this, the old store. which often offered TWO-SIDE squad packs, is completely unsuitable for the new Enlisted.
We ourselves are surprised by the amount of such news, but now I have explained why something is removed, changed, moved and divided. The same goes for the battle pass store. We will tell tomorrow.
I won’t judge the changes to the AI until I actually see them in action, but I’m glad to hear about the premium squads. I don’t even really care about premium squads in and of themselves (I don’t own a single one - too expensive for my taste), but this shows, that DF is willing to listen to the players.
Well I have to say Thank You, a lot of my squads were parked and post progression may be helpful in lowering rating in battles, still will be wanting to know what squad to chose to get a particular campaign…
This does add value to the old premiums, as for AI reloading, brilliant, let’s see how that goes. Sorry @1942786 for some of the cynicism in here, but some things like gunners working, gunner broken, ai fixed, ai broken, might be getting to people a bit.
Hope a lot of effort is going on with bugfixing right now, not going to name them all again… but hope QA busy doing their stuff
Lastly, on one of the MEABP, it was mentioned AI will deploy rallies, artillery and ammo boxes, which in theory was brilliant, but there have been many games, where I notice I am only one on (Berlin Allies) building rallies, using artillery, so are you sure AI is not broken and should be doing the above but perhaps a bit of code has got corrupted?
Keep up good work anyway, please remember some of us prefer choice, all I’m going to say
Exactly. The value of premium squads would be re-evaluated after the merge. So the discount and addition of these premium squads can be put off and will not make any hurt.
Also I do understand that company need to earn money, it’s the type of game it always makes money on bundles, I myself buy premium acc for year each yearh, already bought some viable PREMIUM SQUADS and considering to buy it more, but the moves you make and way you present already changeg product by dropic zero info of specified dates of updates, leaves us with no time to evaluate and make a decision how it would be best for our interest, not yours.
<<We’ve released countless AI improvements so far and we fully intend to continue to do so.
This time we want to please you with a few particularly distinctive improvements: now your AI soldiers will reload their weapons when out of combat, take cover more often and come out of it more smoothly, and also waste less time looking at walls.
We’d like to once again thank those of you who continue to send us ideas and suggestions on how to improve Enlisted! >>
I’m just gonna say that one of the best parts of this update outside of the engineer overhaul is that the paratrooper crate is now interactable at a greater distance, lowkey a fairly significant QoL improvement for paras.
Now give them a shorter reaction time, make them detect others soldiers further away and make them shoot more often (by a lot). They don’t have to be accurate, just let them shoot
But why not all premiums? How are Tunisian boys/Volkssturm boys worse?
Also, paratroopers box adjustment is nice but are we going to do something about their absolute OP instacapping ability?
Don’t get me wrong, sitting in the spawn screen and waiting until my team caps an objective just to instantly paradrop on top of the next one is fun. But it’s absolutely not balanced.
A. Make paratroopers flight time longer and similar to normal planes
B. Make paratroopers dropping speed longer and similar to pilots
C. Remove the ability to build rally points - it’s fun sure but not balanced.