Making Enlisted a Better Place №72

Considering this is hopefully getting its magazine adjusted, could it be forwarded to the devs again the players concerns regarding the Scottish Naval Rifle’s magazine too? People have constantly been asking for a 20-25 rd magazine to no avail since it came out so it’d be more in line with the Federov (that isn’t BP limited). A buff to the Scotti’s mag capacity would reasonably be limited by the fact that it’s BP limited to 4 initial and silver chest copies.

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What…

That’s nowhere close to what we were asking for…

I mean, there is plausible denyability for the Naval Rifle at least… I might belive that it did have a larger magazine but that’s just my personal interpretation of things, I could be wrong…

The magic 10-round Mkb mag that somehow hold five extra bullets, though…? No excuses, it must be corrected.

Nobody cares confirmed.

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Meanwhile, the IJA who went to Heilongjiang, somewhere in northeast China, for summer vacation with their shorts.

(Harbin is currently at -24°C/-75.2℉ BTW)

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Don’t lie, you heard the request for the repair of the SD KFZ 251/1, so I take my hat off to you and thank you, and I wish the entire enlisted team and all the players a happy holiday :saluting_face:

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you would have more luck talking to a wall

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Fix the T24’s sights. Whenever I ADS the whole sight is blocked. I don’t know how to describe it, but it happens like 50% of the time I deploy, and it affects all the T24s in my squad.

Well I could propose an idea simply as copy&paste and could really make Enlisted a better place:

Ignore the English words on it, shouldn’t crates like this have an item called “Anti-tank mine Ni-05” placed on it?

(It was actually also a thing that nobody cares since it did not appear on other later pacific maps.)

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Honestly, I would rather just have fixed perk points.

Assaulter I gets X perk point loadout, Assaulter II gets Y perk points. (also note: bring back assaulter I’s :P)

This would avoid confusion, Be more player friendly (no more having to run rng for max perks, etc) plus allows DF to add perk choices to presets themselves.

Hero Soldiers get their +20% XP to squad
Premium Squads Retain their +100% XP

No need to overcomplicate it IMO. Simpler may be better in this regard.

“Hint, hint, wink, wink, nudge, nudge” :wink:

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Boy would it be nice to be provided white camo for snowy terrains, instead of having to pay 250 gold for basic white camo. :smile: :+1:

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Just tried APCs both seem much better, although 251/9 still is a bit “clanky”, far better on turning, moving about TY :+1:

Wishing all the helpers, devs and CMs (yes mods too) a cracking Christmas New Year too! :santa::christmas_tree::tada:

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Neither
They have extra armor and once you destroy the tracks they fall off, it’s just not modelled in xray view

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Is there a way they could model it? It would solve the issue of people (Like me) thinking that it was not fixed

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Nice im happy about the sd.kfz251/1 fix and the type2a fix! Thanks for dev. Team and a happy new year for the Enlisted community and Devs i hope we all have good times in 2026 here and WT infantry im curious on that one​:v::sunglasses::clinking_glasses:

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We already had it back before the campaign merge came. Tanks in Tunisia campaign had desert camo by default, tanks in Moscow campaign were white. Then it was taken away.

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If it is true then it is good, and it will be me wrongly understanding this update. Tracks on vanilla M4A1 76 W do fall off and they were modeled in x-ray view.

However before I find a way to test it, there will still be questions like “Why”, “How” (and “Why not”):


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People don’t naturally think “it will work” due to the fact that switching camouflage did change the x-ray view of the tank.

… Especially when you have multiple sample before.

Edit:

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Apart from the x-ray, another reason that caused me to wonder is that, at least visually, the not-modeled armor ignores gunshots,

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while the modeled ones are not. When the tank self-destructed, the modeled tracks remained, but the not-modeled ones disappeared.

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The following words could be a bit off topic, perhaps we should discuss it in Missing vehicle camouflages - News or the original post, but the emotion of “why” in my heart is really strong:

Why make it into a camouflage with display issues instead of being a unique vehicle? The M4A1 is perhaps debatable, but the M14/41 surely has no balance problems that a unique vehicle may bring.

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It is a Summer camouflage, so it caused another problem related to the recent updated “Customize for campaigns”: Should I foolishly use dark green summer camouflage in winter or desert, or give up extra protection for logic and immersion? A unique vehicle that can switch camouflage won’t have problems with this aspect.

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Map Pool too Much Heilongjiang.Nearly 10 round USSR Play have 7-8 times is heilongjiang