Old vehicules skins should be paint schemes that could be use in camouflages slot for different fronts, we gonna see two different categories : vehicules tech tree skins and true differents vehicules (and why not new skins for them in the future), old vehicules will be transformed in to 3 vehicules upgrades instead because we can’t sell vehicules unlock in tech tree like weapons
Or they could bring back the BP store to buy items with gold again for a limited time, like they did last year! ![]()
The words “making”, “enlisted” and “better” used in the same sentance? Hold on to your helmets boiz ( oi oi haha) xxx
Can I keep some perks in negatif ?
Now I’ve a lot of soldiers with " -2 " .
Looks like a job for a Witcher who wields two rifles, one agains humans and another against monsters

Nothing about APC’s and the distance to the objective. Oh, well, I do wish everyone here, including the devs a Merry Christmas and Happy Holidays!

Considering this is hopefully getting its magazine adjusted, could it be forwarded to the devs again the players concerns regarding the Scottish Naval Rifle’s magazine too? People have constantly been asking for a 20-25 rd magazine to no avail since it came out so it’d be more in line with the Federov (that isn’t BP limited). A buff to the Scotti’s mag capacity would reasonably be limited by the fact that it’s BP limited to 4 initial and silver chest copies.
What…
That’s nowhere close to what we were asking for…
I mean, there is plausible denyability for the Naval Rifle at least… I might belive that it did have a larger magazine but that’s just my personal interpretation of things, I could be wrong…
The magic 10-round Mkb mag that somehow hold five extra bullets, though…? No excuses, it must be corrected.
Nobody cares confirmed.
Shorts are convenient in hot climates like Tunisia, but not in the cold Ardennes while you’re storming an enemy position. So the squad armed with BSA Welguns can no longer wear khaki drill shorts and trousers when fighting on locations of the Battle of the Bulge campaign.
Meanwhile, the IJA who went to Heilongjiang, somewhere in northeast China, for summer vacation with their shorts.
(Harbin is currently at -24°C/-75.2℉ BTW)
Don’t lie, you heard the request for the repair of the SD KFZ 251/1, so I take my hat off to you and thank you, and I wish the entire enlisted team and all the players a happy holiday ![]()
Fix the T24’s sights. Whenever I ADS the whole sight is blocked. I don’t know how to describe it, but it happens like 50% of the time I deploy, and it affects all the T24s in my squad.
Well I could propose an idea simply as copy&paste and could really make Enlisted a better place:
Ignore the English words on it, shouldn’t crates like this have an item called “Anti-tank mine Ni-05” placed on it?
On the islands of the Pacific War campaign you’ll find fearsome weapons — Ni05 lunge mines, those bombs on sticks that are so dangerous to enemy vehicles and their wielders both.
Just approach it and hold the “Pick up” button. You can do it as a soldier of any class and any nation — even when playing as the USA.
(It was actually also a thing that nobody cares since it did not appear on other later pacific maps.)
Honestly, I would rather just have fixed perk points.
Assaulter I gets X perk point loadout, Assaulter II gets Y perk points. (also note: bring back assaulter I’s :P)
This would avoid confusion, Be more player friendly (no more having to run rng for max perks, etc) plus allows DF to add perk choices to presets themselves.
Hero Soldiers get their +20% XP to squad
Premium Squads Retain their +100% XP
No need to overcomplicate it IMO. Simpler may be better in this regard.
“Hint, hint, wink, wink, nudge, nudge” ![]()
Boy would it be nice to be provided white camo for snowy terrains, instead of having to pay 250 gold for basic white camo.
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Just tried APCs both seem much better, although 251/9 still is a bit “clanky”, far better on turning, moving about TY ![]()
Wishing all the helpers, devs and CMs (yes mods too) a cracking Christmas New Year too! ![]()
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