Making Enlisted a Better Place №72

Not solving serious problems like event/BP weapon problems from the last 3 months is fail.
Releasing a premium squad update AFTER the sale started and many people already bought squads is fail too and destroys trust as the utility of many squads changed, some positive others negatively.

But the worst fail here is gaijin hiding the fact that most affected squads not only got some numbers increased but also decreased. The update description doesnt tell about this at all, straight up dick move.
All of this BS just because someone at gaijin refuses to be reasonable and just delete all the deficits under 16 points → exactly as gaijin originally promised to do weeks ago.

Doing a bit of good just to mix in a lot of bad against the interests of the players (and your own sales at the end of the day) on a regular basis is an internal problem gaijin needs to solve but refuses to do.
And this right before Christmas? :yawning_face:
gaijin fatigue getting real

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If you finally separated the event vehicles from the Battlepass vehicles (skins) in the Silver Chest, that would make Enlisted a better place. Or at least it would roll it back to how it was a few updates ago (fair).

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Old vehicules skins should be paint schemes that could be use in camouflages slot for different fronts, we gonna see two different categories : vehicules tech tree skins and true differents vehicules (and why not new skins for them in the future), old vehicules will be transformed in to 3 vehicules upgrades instead because we can’t sell vehicules unlock in tech tree like weapons

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Or they could bring back the BP store to buy items with gold again for a limited time, like they did last year! :wink:

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The words “making”, “enlisted” and “better” used in the same sentance? Hold on to your helmets boiz ( oi oi haha) xxx

Can I keep some perks in negatif ?

Now I’ve a lot of soldiers with " -2 " .

ahh so they can have leather jerkin outside of Ardennes but other Brits not? :confused:

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Looks like a job for a Witcher who wields two rifles, one agains humans and another against monsters
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Nothing about APC’s and the distance to the objective. Oh, well, I do wish everyone here, including the devs a Merry Christmas and Happy Holidays!

angels-with-even-filthier-souls-merry-christmas-ya-filthy-animal

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Considering this is hopefully getting its magazine adjusted, could it be forwarded to the devs again the players concerns regarding the Scottish Naval Rifle’s magazine too? People have constantly been asking for a 20-25 rd magazine to no avail since it came out so it’d be more in line with the Federov (that isn’t BP limited). A buff to the Scotti’s mag capacity would reasonably be limited by the fact that it’s BP limited to 4 initial and silver chest copies.

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What…

That’s nowhere close to what we were asking for…

I mean, there is plausible denyability for the Naval Rifle at least… I might belive that it did have a larger magazine but that’s just my personal interpretation of things, I could be wrong…

The magic 10-round Mkb mag that somehow hold five extra bullets, though…? No excuses, it must be corrected.

Nobody cares confirmed.

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Meanwhile, the IJA who went to Heilongjiang, somewhere in northeast China, for summer vacation with their shorts.

(Harbin is currently at -24°C/-75.2℉ BTW)

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Don’t lie, you heard the request for the repair of the SD KFZ 251/1, so I take my hat off to you and thank you, and I wish the entire enlisted team and all the players a happy holiday :saluting_face:

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you would have more luck talking to a wall

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Fix the T24’s sights. Whenever I ADS the whole sight is blocked. I don’t know how to describe it, but it happens like 50% of the time I deploy, and it affects all the T24s in my squad.

Well I could propose an idea simply as copy&paste and could really make Enlisted a better place:

Ignore the English words on it, shouldn’t crates like this have an item called “Anti-tank mine Ni-05” placed on it?

(It was actually also a thing that nobody cares since it did not appear on other later pacific maps.)

Honestly, I would rather just have fixed perk points.

Assaulter I gets X perk point loadout, Assaulter II gets Y perk points. (also note: bring back assaulter I’s :P)

This would avoid confusion, Be more player friendly (no more having to run rng for max perks, etc) plus allows DF to add perk choices to presets themselves.

Hero Soldiers get their +20% XP to squad
Premium Squads Retain their +100% XP

No need to overcomplicate it IMO. Simpler may be better in this regard.