Making Enlisted a Better Place №40

Or make the AI teleport near the player if is to distant

2 Likes

And I really don’t want a dour Hans disrupting the flow of my Bersaglieri.

1 Like

Yes please! It only makes sense

‘‘The updated interface has split the first tab in the main menu into the battle screen and the soldier equipment management tab.’’

I don’t wanna be like that but…
I was kinda getting used to and starting to like the new UI.
To have Squad management on separate tab was cleaner, when you wanted to manage squad you go there, and there was no other unecessary clutter and tasks window or stuff that doesn’t concern Squad management.
Then when done, go to Battle tab chill press to battle and only have squads you took as preview and there have daily tasks, event, and game mode etc was actually nice.
I think this should be given another round because I actually think that was good feature.

To have separate Squads management and to battle with current event and tasks made more sense and freed more space on screen and made it clearer and easier to navigate…
I maybe would like you to go back? forward to that new split tabs… was actually better.
And maybe improve on it, Make the To Battle tab more about just To battle, tasks, game mode etc and maybe just preview of team on screen… like few of Infantry a tank in background and plane flying past, animated background and more of preview of that nation. Then keep all squad management related in squad tab.
As of now, you realize you see less of squad, more clustering and shit on screen, like if I manage squads I don’t need to see daily tasks, I’d much more like to see more of squad preview.
As I said, I think this should go one more round of thought and give it a chance

Here is another suggestion. Plz fix some UI parts, it’s only a minor change.
Enlisted UI Fix Part 1

  • Move the icons/ranks from right to left
  • Make the soldiers’ box darker because I can’t really see the stars.

Enlisted UI Fix Part 2

  • Move the green square up again

Enlisted UI Fix Part 3

  1. Simplify the first circle section to “+100% EXP IN BATTLE”
  2. Eliminate the sections of “You can level up…” (Not really a priority)

Enlisted UI Fix Part 4

  • Make the circled ones a little bit darker

Enlisted UI Fix Part 5

  • It is not really priority, but I think looks good if the Premium tab swifts from right to left.

  • Move the battle task to the right and add an option to hide it.
4 Likes

This is a great addition and gives the shotgun another niche role. I think Medics should get access to the Rifle weapon class.

1 Like

I would say take a stroll through the Suggestions section, but just to give a few ideas….

Agreed, this is a change for the worse

Increase the ammo-racking chance of anti tank rifles

2 Likes

It would be cool to be able to place down stuff for the pioneers in your squad to build similar to how you can call down artillery strikes while not being the radio operator. Tho I guess this might have balance reasons why it is not like that?

I think the ju87 tail gunner fix might have been accidentally reverted. I got 1 kill with the tail gunner on the patch, where it said it was fixed and then never again heard it fire after the next patch. I haven’t done tests to see if that is true, but I was leveling a ju 87 squad from that patch till now.

The daily tasks are now very hidden. It would be nice if the battle pass window might enlarge if you hover over it like event windows, showing all the daily tasks.

Might be a good time for me to unlock the Kirlay :slight_smile:

Yes but warthunder has more than just tiers, it also has different BR ratings inside tiers.

1.0, 1.3. 1.7, 2.0, 2.3, 2.7, 3.0, 3.3, 3.7, 4.0…etc etc (and thats only 2 tiers). Thats up to stug IIIg

In enlisted they have pretty much only said 1,2,3,4,5

So effectively warthunder has alot more

I would like an option to set a standard uniform for a Squad, like all my troops in this squad, even if I change them for another one, it will always have the same uniform, of course, if you are missing pieces, then it should show an option to buy them, but if only the helmet and pants are available, make the soldier wear them and put a “make me remember” option, so when you get new cards to buy clothes, the game would say “hey, remember this squad? want to buy more uniforms?”. Like every good game out there, Fashion is the real endgame.

I think I can sense a little sarcasm there at the end? I hope it is and devs realize it was better, and the idiots wanted the old that actually was worse back.
whoever asked for this clearly didn’t think things through.
just roll back this change please for love of god.
This was a good thing the separation of squad management and to battle. just roll it back and ignore the dumbasses who screamed for this. but seriously though why thell did they do that?
This is way worse, completely

To Battle Tab with just preview of squads and all daily tasks event and game mode on one tab was a good thing, with squad management on separate to free up space and remove clutterin and unecessary info when managing squads.

Cmon devs think one more step. maybe not always listen to everything a few want, maybe ask in polls? think for yourself? explain why better and you do things.
You guys did good the split on tabs, was much more clean and made sense.
reverting to this whatever is now was bad

1 Like

hey, not really something new but I was wondering where in the hanger I can see my daily missions with the new update, can’t seem to find it now and I really liked it where it was, was super convenient so surprised it is moved. Does anyone else have this too or is it just my end?

press to battle or battlepass icon… I know it’s stupid.
much better and clear ‘‘before’’ with new

Nice MEBP.

The AI has to be improved. Not only on their micro scale (individual behavior, like path finding, orders, markers, and enemy detection & reactivity etc…) but also on the macro scale.

In this first example, you can see some squad that appears to be stuck on the other side of the map, 150m away from the objective. It happen too often.

In this second example you can see that half of the bots of the team didn’t spawn. Could it be they all died at the same time and were waiting the spawn cooldown?

Letting the AI interact more with rally point could be a solution (Build some rally, and spawn on some rally).
I remember there was some game play footage about that feature, I don’t know why it has disappeared since then.

3 Likes

I will suggest once again, add a time lock to objective after a capture for invasion mode, also give a single big bomb to the Fw 190 D9 pleasee, also let the premium pilot get normal perks he cannot even get to use efectively those 31 vitality points

I personally enjoy most of the changes so far, keep up the good work!

Here is my small list of ideas for improvements:

-the old style battle menu looks better now that you changed it back and I again see the difference.
I’d say it would be better if we don’t have to scroll down and you make 2 vertical lines of 5 squads that are selectable + that slot for the premium squad. And make it 2 slots exclusively for premium squads :wink:

-people want customizable uniforms / soldiers, and price them reasonably ffs

-some fallschirmjager squads have wehrmacht infantry collar signs not paratrooper ones

-bouncing explosives pack, particularily bouncing from tank tracks to… under the map!!! and dealing no damage

-Also explosives packs sometimes feel like they don’t have enough weight to them and they bounce around too much

-some tanks like the Ka-Chi and Panzer Rakettenwerfer don’t allow the commander to peek out. I don’t know how realistic it is but come on, for balance reasons let people peek out! Maybe Pz Werfer commander can get out of the big hatch in the back but being unable to fire main weapon while he is out. If it’s a weird tank that has a weird design maybe make the commander take longer to peek, but don’t take the ability out entirely

-allowing you to use your inventory when peeking out of the tank hatch, maybe with a 3 times slower weapon switch but basically having the infantry interface so you can switch to pistol, weapon, grenades, binoculars in the infantry / simple and intuitive way. maybe limited arc of fire as it is now, slower movement or something, but I think it would be an improvement and it’s what people did back then

-shovels. who uses them even? I think they are so cool, and working on the AI / bots in the squad, to be able to order them to dig even one straight line at a time, let’s say just draw a line on the ground with a maximum length and only one active at once and they just dig up to let’s say chest depth, it would really make use of the awesome abilities of making fortified points that too few people use, it’s a damn shame having moldable ground and people not really using it

-being able to select vehicle munitions loadout before the battle / shell ratios. cut it out with the bs excuses

-mounting weapons needs serious fixing, it would be an important aspect but it’s so buggy, weird locking angles and shooting the surface instead of above it when mounted

-weapons with bipods should be able to quick mount surfaces

-I’d honestly want to see more premium squads but more adequately priced and available than to take them out of the game, even if they are similar. But I guess you know best, especially if you plan on selling them later on special sales

-the weapon icon in the squad upgrade weapon screen should be interactive and send you to the buy weapon / see stats when clicked

-bots should see targets that are further away, be more aware of their surroundings, maybe shoot less accurately in some situations, like no lazer eagle eye vasily zaitsev sight target lock and sniped with the handgun from 200 m away but miss targets when they are further away and if moving around more the further away they are; see moving soldiers from further away than stationary ones

-have a box to check in the squad screen out of battle if a weapon should start in the game with the grenade launcher attached

-also have bots switch weapons if they have for example an SMG and a bolt action rifle, some basic situations and weapon switching, maybe have “prefered weapon” box check for dual wielding soldiers

-Daily tasks on the main menu was actually helpful, I easily know how to tailor my squads / playthru if I’m trying to get them done quick. place them back on the front menu page somewhere

-someone said, make arty/ bombers and smoke screen have separate cooldowns so they can be used togethere, I agree

-maybe another AI soldiers stance option, to autobuild or not engineer schematics, as in if checked and you have other engineers in your squad the bot engineers will automatically start working on what you placed down without needing to give them quirky direct commands

-game doesn’t need 10 tiers, 5 are enough and playing + / -1 tier shouldn’t be horrific, unless literally every. single. cheezelord. sweatlord. on the top tier team pops tear 4 newbsters with whatever OP niche T5 wunderwaffen Fedorovs

-fix bots holding weapons weirdly & postures visual bugs in the main screen

-being able to check an “opt in” button for a challange, that is always being paired with higer tear opponents for a challange and extra XP or something, flashy account icon

-simplify the event missions chain tree! maybe give weekend buffs to gained required EXP or whatever points, for working people to get extra action

-work on fixing bots swimming, it’s sad right now seeing them struggle

2 Likes

It would make more sense to separate the nations and make them fight in cooperation (players with Italian army and players with German army would fight at the same side). Also, that would help prevent nonsense situations where Italian soldiers are fighting in Moscow due to the same low battle rating as they have with their early war weapons in Tunisia.

5 Likes

Some suggestion top of my mind, Keo :fox_face: :

Scoreboard - Show squad performance

If you quickly want to check how your squads perform you can only get detail stats about individual soldiers, not about the squads as a whole. I’m personally more interested to see how the squads performed rather than a single soldier.

Friendly artillery/bombing strikes - Make them blue instead of red

Make friendly artillery and bombing strikes blue and not red on the mini-map!

Melee animation for shovels

Would be great if you make a melee animation for shovels (charge and swing)

Active medics even if they’re told to stay put

Give us the command or option to tell medics to always be active/supportive and do their job even if they’re told by me to stay put/hold position. I suggest they operate actively and support teammates in a radius around the position you wanted them to stay put.

Paratrooper loadout (show in UI)

It would be nice if you could see in the menu screen what loadout the paratroopers crate got.
Like if you hover over an icon (:package:) the inventory of the supply box would pop up.

1 Like