Making Enlisted a Better Place №4

From the dispersion nerf to this rally nerf, still on the way of buffing campers and snipers.

2 Likes

So far it looks good. I wonder how the change of the rally point build distance will play out.

Also, are there any plans on improving bipods?

This can also lead to confusion when new players are expecting enemy from one direction and the enemy has set up a rally on the flanks …

It’s normally pretty easy to tell the enemies directions. Just watch to see where the bots are pointing and shooting …

That’s my advice to new players …

2 Likes

Good … (i don’t know who asked for these changes) but i think its ok (i need more matches to see if changes did nerf defenders or attackers)

After all i m happy to see some “small” or “big” changes.

Now please fix G41 reload (and other guns with all broken reload animations)
Fix broken sights on GrB, Webley, Colt new service, that new LMG that come with australian squad, all of incoret sights of rifles with grenade thrower, all sights …
Fix FW190 …
Fix mixed squad option in custom battles because all bots spawn as one faction (like soviets vs soviets) if you don’t understand then go and try it, you will notice it right away (all bots are same faction and not “mixed”)

These are the problems that people want here to be fixed first …

PS: Bring back 20 bots to the game and give them bigger squads and better equiment already …

3 Likes

Cant build rallyes in the second hangar as attacker in Airfield anymore (first cp attack)…
Nice

3 Likes

Они работаю на 3 из 5 баллов. Мы это знаем. Но в ближайшее время каких-то изменений не будет. Обсуждаем, ищем решения.

1 Like

Cant build many useful rallies on any conquest map either. The fact that all rallies must now be back 30 more meters seems like a bonkers idea but the close ones being pushed is a good change

3 Likes

Szkoda. Ale dobrze że nad tym pracujecie. (:upside_down_face:)

I mean QoL fixes should be things asked by the community.
WHO asked for this fix?
Or are they all Russians?

The fixes are most often based on your requests (see the rest of this release). but we can make some changes based on our knowledge of the problems of the game.

1 Like

These devs updates were to look at bug fixes too, but don’t see any? Please can we get some fixes implemented, I am sure some are in progress ie FW, Grb39 etc

But these updates seemed to have changed purposes recently. Now gameplay changes and tweaks, some like cross play very welcomed, rally points not so much…

No.
On our side of the forum, they are also negatively opposed to increasing the range.

2 Likes

That is a problem on how the distance is calculated. It should have been calculated from the exterior/proximity circle not from center of objective.

Now it is

It always is.

It would be nice if you justify your decisions, though.

Just saying it will balance the game is not enough (especially since it’s being called as an improvement yet it’s limit people). It’s hard to understand your decisions… and the latest change is just the top of the iceberg.

2 Likes

Never seen a single post in the English speaking forums about it. Ever. If anything we want more people to play engineers but this will make less people use them

Good to hear

Yes. We are working on fixing many bugs.

4 Likes

After some play testing, some experience/feedback.I love the new changes that you can build on a lot more slopes and different terrain, opens up the game more, for different approaches and let’s you be more creative. But seems it is very hard to play defenders now. It went from one extreme to another.

My biggest worry, is that…sure it made a lot more map in Tunisia more fun on Invasion, but it also broke (for example) the balance on D-Day Normandy or Le Bre which was fairly balanced, especially considered the Allies air and tank firepower. So not too happy about that, it broke a lot of other maps that were balanced and they were in a good spot.

There is no more retaking an objective as defender, once it’s lost, it’s lost for good. No more back and forth play. No more comeback. I think this it’s not good, leads to more boring gameplay.

Also now you spend a lot more time running around and we can all agree we like more action not running.

I think such changes are very delicate. It can bring positives but it can also break too many things that were good.

Personally for now I would revert the distance change and think of a different approach. Not sure what was the intention tho? To make attackers easier? Which I agree, something needed to be done. Then I would look at a different approach:

  • Change the rally point to be functional even tho enemies are let’s say one building close by. Now it’s a bit too punishing and gets disabled too easy. And make rally points take into consideration walls. If it’s well hidden in a house at 2nd floor, maybe it should not be deactivated just because some random soldiers is running outside the house.
  • Give rally points a bit of resistance to explosions so they don’t get taken out so easy with artillery/mortar. A lot of time they take it out by stupid luck.
  • Allow rally points to be build on different harder terrain, EVEN more than the current change, open up the build places even more.

These are just some suggestions, but as I said, you have to be very careful with this change as it can break a lot of maps/campaigns.

Also think, Conquest game mode, took a really hard hit from this change, it was not a very popular game mode before, now with this change, it made it terrible.

2 Likes