Making Enlisted a Better Place №4

Except many places like Berlin are essentially a straight shot or you have to cross a street which is exactly what my points avoided doing. I just played 3 games

I would be also interested to know why tanks are so slow in the game at its current state? Just intersted

It is. But this makes some directions completely gone, due to no covers or two sectors radius overlap all area between them.

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Nah, I think this is fine atm (i haven’t try all maps tho)

also
image

not complain

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Or dont nerf stuff no one asked for. This thread is about stating how the updates feel and I feel the distance change was bad. This thread isn’t about agreeing with every decision the developers make.

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Looks like great update so far!

However… since we are talking about making Enlisted a better place…I have to insist on my question yet again.
Are squad stances (defensive/agressive/neutral) still planned or was it scrapped? We had no information about it for months and implementation of such stances would enhance tactical potential of squad AI which is after all the very core of Enlisted.
@Keofox, was this scrapped, postponed, or is it being still worked on?
(this is attempt #4). Link here: Development report №1

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everyone effected by this and dev already stated their reasons too. beside, didn’t dev said they’ll keep an eye on the new mechanics and fix the distance if needed?

Anyway, I get why some are worried, I also have the feeling this rally distance “nerf” may indeed turn out to be a textbook example of “how an apparently minor / harmless change can potentially cause major shifts in the balance”.

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And before it was considered from the edge.

YES!

This is exactly the idea of ​​such respawns!

It is a pity that they worked poorly all this time, and the players are used to this state of affairs.

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We are still working on soil mechanics.
For now, tanks are always driving on soft ground by default and this is a realistic speed.

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Work in Progress

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Thank you, I´m glad such a great idea is not scrapped.

Why break something that was already working?

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Honestly think this is a good change as now games wont be completely dominated by the side that builds rally points

I guess we will just have to see how it turns out

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Looks good.
Some maps had the spawns less than 30m away making the map usage kinda limited. And was hard for either atackers or defenders.

Keep this types of changes/fixes coming. This rate of updates its what we want.

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Thank you for the anwser. Hope the tanks that were more fast on even softer ground will be adjusted. The BT7 comes to mind at first. I apprechiate all your work and will continue to play your game. It is an amazing experience you have created

Спасибо за ответ. Надеюсь, что танки, которые были быстрее на более мягком грунте, будут скорректированы. Сначала на ум приходит BT7. Я ценю всю вашу работу и буду продолжать играть в вашу игру. Это потрясающий опыт, который вы создали

Mostly welcome update, on some maps like Normandy it was difficult to find a good spot on slopes and cratered areas.

Seems good, but we should see how it works.

Very good!
This would have saved a lot of confusion during my first battles in game. So it’s very useful for new players.

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From the dispersion nerf to this rally nerf, still on the way of buffing campers and snipers.

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So far it looks good. I wonder how the change of the rally point build distance will play out.

Also, are there any plans on improving bipods?