Making Enlisted a Better Place №4

You spoke truth " may have to be built " try it out before you claim that it breaks the game. Without changes like this the game becomes dull and predictable. Now with this change the dynamic may change on some maps.

But at this point we really dont know until we try it for a bit … just chill out …

If the devs had to run every change by the community first then nothing would ever get changed. No, the devs have access to much more data than individual players will ever have. They are really the only ones who can make those calls.

Now with more data comes a greater responsibility to be very careful with the changes they do make. The way they implemented the custom battles was terrible. They should have had the foresight to know there would be exploits.

And Soldier progression without giving the ability get more silver was also not a good decision.

The rally point change may also turn out to be too much but in cases like this it really does require trial and error. So give it an honest try before saying you hate it …

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I am a dedicated engineer, but what Keofox said does make sense.
Surely, some of our preferred rally points will become unusable and we will have to relearn new positions, but I am not against that.
Probably I will not dislike a slightly slower pace of the battle.
Let’s see how it works, probably some adjustments will have to be made (e.g. in conquest maps and other maps where spawn points are close).

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Maybe on conquest battles they can go back to the original settings since those games are meant to be faster …

However I have heard a lot of players don’t like conquest for that reason and refuse to play it …

I dislike hearing my new recruits huffing and puffing and having to stop and rest before making it to the point. :wink:

This whole idea sounds like communist-style shared poverty. Since most players won’t and don’t want to build rally points, they will have to be nerfed to ensure that those experienced and skilled players(btw the 80% skills this game needs is building rally and playing for objective) won’t be OP compared to those campers and snipers. So why must newcomers learn or at least try to be better? They can just sit and wait for everything that skilled players have to be nerfed(from dispersion to rally points) and still camp, sniper, and farm K/D.

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Hoping for a reply, but eh…

@Keofox , with the perfecting of the cross play function, is there a plan to let pc users turn crossplay on/off like console users, or the option will remain console exclusive?

  • I think out of all my games today(as of making this post), as a defender I won only 1 game, but in that said game, the enemy team was really bad, prob too many AI as they did not use any airplanes or tanks.

  • It feels like auto lose as defender. Very unfun, feel like just leaving and find new match and hope to be an attacker.

  • People start to understand how things work and they just rush-flank with tanks PAST the objective, and farm you as you try to walk 70-80 meters to point. It’s a suicide especially as it’s a lot of open field. With no cover. Spawn camped.

  • Some rally points save you the incredible length of 10 meters. Yes 10 meters.

  • On some maps it feels like they are not even worth trying to build, you will lose the point regardless if you build it or not due to the distance being too far. Not having any incentive to even build a rally point, it’s not very good gameplay in my opinion.

  • Losing a rally point now to random artillery/mortar or plane bombing runs, it’s more punishing than ever.

  • There are some areas where you cannot build as you are either too close to spawn or too close to objective at the same time.(example)

  • Retaks are not possible anymore. Or at least a chance to fight for it. Once you lose a point it’s gone. (Talking about Invasion or Destruction)

  • On average now, compared to a normal spawn point, if you build a rally point you save ~25 meters, which is in a lot of cases insignificant.

  • Keeping things the way they are(even if the distance would be readjusted to a lower value) would prob require a lot of rebalancing on a lot of maps or even alter core things such as capture time or defuse time to give defenders a fair chance. It would just be a lot of work to look at all maps individually and solve each capture point problem.

  • Also I think this is an indirect buff to airplanes, planes like P47D on Normandy, with rockets that clear 10-15 people per drop. Thinking of it, this change might even affect weapon choices, close range weapons having less value.

Hope adjustments come fast enough or simply restore the change for now until you come up with a different approach that does not destroy defenders this bad. I understand you guys have good intentions but we still want to play for now and it to be fun, so don’t leave it like this for too long. That is why I said, revert the change untill you come with better solution.

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Thanks @sfh0525

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@Keofox
then pls updata about :Adjust the position of all bunkers and Temporary shelter。
the position of all bunkers and Temporary shelter be done by old rules
not Apply now
thanks

did you think it is funny? @keofox

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At least make time to capture points longer now, whole balance will go to shit.
When attackers get to point, defenders take twice as long to reinforce.
We go back to balance from start of game when no one had engineers.

Speaking of improving the Rally Point. Can there anything be done about having a safe Rally Point, that is not in danger of being destroyed behind sand bags or cover and the genius teammate spawns on it and starts shooting at 100 meters away, keeping the Rally Point in “Active battle nearby” and unusable…Very annoying.

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So I finally had opportunity to play after the update and your “slightly” increased minimum distance means in 3 games I wasn’t able to build any meaningful rally point. It was in most cases completely impossible to place (restriction zone from objective and default spawn simply overlaps) or there was just a narrow gap somewhere in the open that would save maybe 10m. You really should return the values back quickly as this really makes rally points completely useless and engineer with it.
It didn’t improve balance but make defending objective during invasion or destruction much harder. Once defenders are gone, attacker now has plenty of time to cap because defenders now have to run extra mile to the objective and it is much easier for attackers to block approach routs with tanks, mg, arty so once enemy gets to the objective for the first time, the objective is very likely lost for defenders. Please think more about changes as you clearly have no idea about their impacts. Spawn 50-60 m is ok, it was possible to have it closer on same maps and that was a problem but if you tried to fix it by choosing another random number and make rally points buildable on like 5% of map then you didn’t fix it but made it much worse.

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I think something had to be done, but I just played allies on Normandy and Manor on invasion was impossible +80 metres away, I get the intention but some maps may need adjustments, please don’t kill the engineers who actually build rallys.

Still trying it out with open mind.

i agree it needed to be fixed but im afraid that they made it worse. some maps i have to build 80 meters away…

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Translate?

Tomorrow we will undo these Rally point changes and show you how to redo them so that they do not affect most of the capture zones in Enlisted.

Great. HUGE. Thanks to those of you who, in a polite conversation, were able to report specific mechanical problems.

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  1. It is suggested that when we have a good improvement project in the future, we can improve it together and launch its supporting projects. And make the project more accurate, universal and applicable.

  2. for the update of ne’w mechanism, the detailed contents can be published in advance。After real updata,some players who feed back useful information can be selected to award the forum medal, or meager virtual card or military pay.

  3. The testers are selected according to certainnew conditions, and they and the representatives of developers / operators are granted the permission to test new content on independent servers, custom competitions or public servers according to the content updated in the future. And require the personnel participating in the test to submit the standard test report.

【4.i forgot it. THE arrowhead mark is useful. Pls dont cancel,leave it for us.thanks】

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i second this.