Tunisia engineer: I wish it came way sooner but it’s better late than never.
Great changes here, I presume that means defending points is untouched or defusing bombs? As for engineer changes, welcomed but slightly late imho.
We’re Hispano’s tweaked, that’s all I care about - my Tempest suffered, as my spits too! Please say yes…
Looking forwards to more good changes
Hi, I think these are all good changes, but if we are talking about the center of the battles (capture points), I would like to ask if you plan to make a battle mode in which (similar to the confrontation) both teams start equally, but there are maybe no capture points or only one on a large map and the team that loses all of its spawn points first, loses the battle?
I wish that would be possible on consoles, also it would be nice to be able to view the squads in the main menu. PC version already has the possibility
Can anyone tell me what this means? I’m not a native English speaker so I’m having trouble understanding this change, does this mean that everyone in my new squad that I unlock has throws and medpacks?
This right here? This is why I quit War Thunder and switched to Enlisted. The development team responsible for this game actually cares about our experience playing the game, and moreover, they obviously play the game themselves! It should seem like something which goes without saying that the developers of a digital experience should themselves engage in that experience, in order to tweak existing mechanics toward perfection and to figure out what works and what doesn’t. Sadly, that is not the case for every game development staff.
… but it is for Enlisted.
These “Making Enlisted a Better Place” installments? The are great for player morale. They are also great for the bottom-line. They show us why we should be enthusiastic about financially supporting the developers, because they also make us feel listened to. And beyond all of that, they finally show that your team is interested in making this project the best it can be; and that is a big part of what helps breed a healthy, non-toxic community, which is another thing I’ve noticed about this project.
So in closing, I would like to thank the developers and also the communication staff in a general for keeping this very positive chronicle going and for listening to the input of your players, as well as for striving for perfection toward the experience of the game itself. Several in-game issues over the years that I have noticed myself have been incrementally addressed by these “better place” improvement journals, and that is always heartening to see.
I would also like to thank the team specifically for seemingly implementing one of my own suggestions regarding Capture Points! This has been a pet-peeve of mine for some time. And I think I speak on behalf of most of us when I say, “You did the right thing.”
( Original Suggestion viewable here:
Pro-rated "zone" capture credit/award (based on time in zone) )
Kinda late with the Africa engies but better late than never.
But this means that you can change the grind levels. Interesting
overall good changes
and glad that engineers are finally earlier than late.
( especially convenient since i have started playing tunisia allies )
which yeah… it kinda took alot of time of putting engys more accessible, but they are finally moved earlier. which that’s good.
hope that will happen for medics as well in other campaigns. but i understand it’s not a priority.
How about update multiplayer mod games support for clientside custom blk loading?
Today is a great day!
Thank you, and keep up your good work.
lol. if they cared so much and played the game, they would have fixed 10vs13 (and its subvariants 10vs11, 10vs12) MM problem long time ago. this is game breaking bug that exists in the game since beginning and has been reported for more than half a year.
That is great to see! I’m very happy to see consoles getting expanded features. Could this mean we’ll eventually be able to launch custom games with user made game mods?
i would not call replay fully functional without rewind function…
Uniform customization coming to Tunisia when?
Do you have any plans for more kinds of sandbag shelters? I really hope to see this in the later update, because the sandbag bunker is really not easy to use now.
Agreed. One of my future suggestions incarnate.
And not every match is going to be perfectly balanced, with the exact same number of players - unless you want to wait forever; and most people don’t. War wasn’t perfectly matched and balanced everytime, either.
10vs13 isnt issue of balance. it is a bug. matches are supposed to be 10vs10.
also this isnt war, this is a game and as such it needs balance.
Great change with Capture points
I really appreciate the last two updates because they focussed on grind fixes
Most people here on forum were asking for matchmaking, and would not mind longer queue if it meant full match.
Default game search could stay the same, just one checkbox Wait for full match and so many people happy, even if we have to wait 5-10 min, we take breaks anyway, and ususally matches start every 1-2 minutes with 50% bots.
And if You don’t think 13v10 is big deal, consider the fact this bug appears when 4-stack joins game, so those 13 players are actually people and not bots, and it makes big difference even in this unbalanced game