Making Enlisted a Better Place №28

Now that’s an interesting change, done in a smart way.
Medics are even more useful now :+1:

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you should fix bug that replaces secondary weapons on normal AT, flamethrower and mortar squads when you pick up gun.

I have really been relying on my medic squad in the pacific axis, this will come in handy.

Its great you fixed this bug, this plane has been defenseless for way too long, i quit using it because of that reason.

Im glad you are working on bugs but its not fast enough, i see major gameplay bugs didn’t get priority again. From the overall feedback from making enlisted a better place no.27 its very apparent that players want priority focus on bug repair, especially the bugs that have existed for months and ignored. Once again i ask and suggest that the next 10 making enlisted a better place be focused on bug repairs.

When will the tank bugs be repaired? All types of vehicles still dont do damage to enemies when you run over them. The anti infantry shells are not working properly, 99% of the time they only take out 1 soldier even if the soldiers are tightly grouped and the crosshairs must be exactly on the enemy for it to hit him, why even have anti infantry shells if they behave like single bullet from a rifle?

Very dissapointing that bug repairs are STILL not no.1 PRIORITY

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I still think allowing a medical to revive a few fallen soldiers would have made them more relevant in the game vs being an Assaulter 1 that can provide free medkits .
The medics are nice and all but too often they are not as valuable as a pure assault squad with ammo pouches.

However if they could bring incapacitated troops back to life (i.e soldiers not killed by explosives and not killed via a headshot) it would make the class very very interesting and change the dynamic of the game.

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And……How about answering the questions from us about mods? Keo? :fox_face:

medics in other campaigns when

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As far as I know, the weapons of premium units are always hard-coded. There are no exceptions to this rule.

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Is. I noticed an increase in negativity towards these problems, collected them and increased the priority to critical. I’m sure. that fixes will be released soon.

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I wouldn’t want that as a player. For some guy to bring back to life one of my soldiers with a rifle into battle for a point, when it is much more important for me to take a new large squad with machine guns.

Unfortunately the concept of death in Enlisted is final. Have you had a hole in your heart? You are a corpse.

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Sorry. I’m technically not very good at modding. Your next set of questions is put together by one of the Helper team members.

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That is great news! Thanks

:grinning:

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why don’t you reply to russian section?)
we want to hear answers too.

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So, Fox. How about you go to the Russian section and give us answers?

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Why did no one explain to us at the Russian-language forum that the second weapon of premium units is not a mistake, but a feature?

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Thank You for fixing D3AI, now back in line up and will main axis and make the fight tougher for allies…

As for medic changes, love it, keep up good work :+1:

Some bugs on ps5, never had before related to smoke and camps changing colours, I know it’s Halloween n all, but hope they also get fixed, reprioritized.

image

Hey dear fox! Do you like my engineering team? Its Awesome!

We can now change our engineer weapons to submachine guns and machine guns in campaign of normandy

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As a medic enthusiast I am enthused.

As the Enlisted hyprocritic oath states, “first, do harm”

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We are trying to reproduce this issue. So far, we have at best screenshots, but not the reason that leads to it.

If you have more information, then we will be grateful for such a decorated bug.

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Hmmm … I think that somebody told me about that they can be changed :face_with_monocle: Anyway, thanks for the answer :muscle: :+1: