Making close range tanking a bit more viable

The devs did say in one of their posts they intend to make it to where you can repair internal components without needing to leave the vehicle, so you have that to look forward to.

Personally, I think taking out tracks is about all that explosive packs should be able to do. What they should NOT be able to do, is outright kill tanks.

THAT is the role that AT soldiers, AT mines, and TNT charges, are for.

Lastly, I believe there is another big change coming that will change the dynamic a bit further (for the better). Something that will cause more players to be carrying toolkits to begin with, which they can then use to help friendly tanks that are disabled and in distress.

After all, if you notice: when equipped within the game, toolkits now display with the name “engineer toolkits”.
I really do believe my suggestion is on its way, and boy is it going to change things drastically.

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I’m just saying my tanking styles have remained exactly the same after the repair update. I don’t know about everyone else, but I’m not OCD about taking damage. As with many things I’m fluid during a battle. Sometimes I’ll charge alongside infantry, sometimes I’m hanging back, it all depends on the flow of the battle. With this new repair system I’ve never been scared to charge because hey the tanks got a job to do

But on a side note yes we should have all proper smoke grenades and it would be cool to have German tank grenade launchers

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Overall I agree except for this.

Imo explosive packs should do exactly this, immobilise the tank, maybe take out the turret ring but not destroy the tank.

This way every soldier will be able to knock out a tank from short-medium range but to destroy it player will have to either get close to plant TNT or get a specialised squad with long range AT weapons.

  • dont mass buff tanks
    -some tanks already kill +100 per match
    -buff tanks ofteen perform bad instead of buffing all.
    -balance a bit more tanks, we have tanks have good/bouncing armor, alot of ammo, few heat or no heat, several options of ammo, fast enough to reach battle, fast shooting, more crew equiped with smg against slow tank, bad armor, no penetration, heating alot and others bad stats;
    -raise statistics and bonus squads/tanks/planes that perform poorly. Sincerally we dont need mass buff to certain class. We need understand and buff things are performing too badly.
    -Sugestion: if buffing certain tanks is bad idea , maybe give bad performers one/two different double class unit, maybe tanker/enginner , tanker/radioman instead of only tank/“assaulter”.

tanks should be removed from the game they last 2 mins until some one can run through mg fire and the main gun n kill it

also why every game this one guy with a mg which heads for the spawn area n kills every one in it every time their rank5 lvls above every one the game is so unbalanced that ya have pvts sgts v majors to generals and marshals ya just canon fodder for these guys 150 -140 kills artillery hits kils dozen at a time they have unlimited artillery their bo break between them
I’m lucky to kill 2 before wiped out by bombers and actually get out of the spawn area and tanks no one helps protect tanks so why bother use em

You can use them in the BigAction mode

https://sandbox.enlisted.net/post/lIXaTtfV9x0bZT61/

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Thats pretty much what happened and still to this day happens once tanks decides that
“Im a tank I can do what ever the fk I want” and drive into enemy infantry.

A) Large scale tank warfare was really only seen first in WWII so most nations lacked to tool to counter tanks in the field outside of calling in arty and hoping for the best like in WWI and the infantry born AT was terrible until the dedicated laucher were created and distributed or an AT gun was in use. So infantry was nowhere near as deadly to tank as the average rifleman in enlisted equiped with more explosive mass than some demo specialists in WWII. All sides could not afford to give everyone 2kg explosive bundles for the offchance that it might have been usefull at some point when they couldnt even fully equip everyone with just the basics.

B) what happens today does not reflect what happened in WWII were everything was a bit more primitiv you know. Just because people today had 50+ years to develop AT warheads for max penetration(and more important tactics and training) does not mean they had the same in WWII…

C) Tank fright was real as the average squad just wasnt equiped to deal with tanks reliably and improvised measures were very risky.

winterwar.

Sure, same goes both ways.
Once you are immobilized without infantry support you are doing nothing else except waiting to die.
Not exactly doing all that fury sht.
Or hopping out of tank in middle of gunfight and switch the tracks with few fast sweeps of wrench.

I dont know what exacly you are refering to with it but during the winter war russia had huge supply and moral problems and suffered from gurrilia style ambushes which even today would make everything perform terrible.

Not sure what you want to tell me with that badge as it doesnt mean anything really. Yes infantry could kill tanks but that still doesnt mean tanks should die to every single rifle man just by looking at it + the badge was given out for the entire war so every single panzerfaust would have contributed to the number so it kind off is void.

Pretty much what happens to tanks once they are without infantry support even the most crude weapons such as molotovs did the trick.

Quite unlike considering faust came in action ~43 ?
As well as idk how fausts were issued to special AT troops that were ineligible for reward or just generally to everyone.
If for everyone fine, il just add faust to every soldier.

The very same article you mentioned never said it was discontinued.

Just check the wiki on the badge and the german one mentions explicitly that Panzerfaust and Panzerschreck are eligable. And the panzerfaust was commonly issue to normal infantry so they are certainly eligable.

And it wasnt, but it was introduced for a reason before faust appeared.

It was established on 9 March 1942, but could be awarded for actions dating back to 22 June 1941 (the start of Operation Barbarossa, the German invasion of the Soviet Union). Prior to the introduction of this award, the soldier would be awarded the General Assault Badge for the action.

So definitely not every each one of them was awarded for fausts.

Cool, il have faust on every soldier then.

Are you awear that stuff to kill a tank wasnt issueed to every single soldier unlike in enlisted?
Those were at most given out on a squad level unless you are volksturm in berlin…

Its quite irrelevant as im fairly sure not everyone was given a tank either.

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This reply is just so braindead. Not sure if your just dented or trolling with that level of wisdom.
How should that even work?
There are no 9 tank rifleman squads ingame.

quite sure everyone can have tank in theyr roster or am I wrong ?

Well no, theres technically 5 assaulters in tank.

then you missed the entire point I made…
So historical only 10 men (some of which were bots) rallied to defend berlin IRL vs 10 othere?

Not exactly sure what you are after with these historical statements of yours.
Since its pretty much pointed out that ones you went for “Fury” style with tank you pretty much were dead.
Just like in the game.

And if we’re now speaking of IRL / Historical aspects, im quite sure its more plausible scenario to every infantry soldier have 9 fausts with them, 5 tnt charges and few nuclear bombs.
Compared to lets say tanks that just happens to have 5 spare barrels in theyr pocket with toolbox.
Just to point out example.

So im quite sure the tanks arent exactly “suffering” from this unhistorical flaw of every soldier being capable to carry detpacks.

When did I request fury style combat?