Make certain actions that people do more rewarding. This would fix gray zone tank camping

Make it so that actions that help your team achieve victory give you more XP rather than the dude who camps in the grey zone with a tank. Here are my suggestions.

  1. Reviving a person +50xp. (right now 15xp.)

  2. Staying with infantry in a close proximity with a tank. All of your gained XP (Kills, captures etc.) Are 1.5x more xp while you do your actions near tanks.

  3. If a tank is within around 30 meters from the objectives edge (from his attacking side), in the objective, or past the objective (where the enemy comes from) for you to get 2x more XP than you would get camping on a hill. got a kill? 30xp x 2 = 60xp!!! This would actually fix the gray zone campers.

  4. Building ammo. you get 3xp. do it to 15xp for building a box and 30+xp if someone uses it.

  5. Building rally. Give 50xp for building it. (Only once per life.)

  6. As a tank if you stay near infantry you get x1.2 xp. But that has to be a bigger group. Around 2 squads. (To prevent tanks sitting with snipers far back.)

  7. Killing a plane +300 xp. To incentivize people to use AA and Fighters.

4 Likes

Ammo boxes are under utilized, it feels like I’m often the only one who uses mine because bots don’t and you can get free ammo from your squad and you need to live long enough to actually need one.

Rally needs XP buff because I see engineers building AAs in gray zone and farming kills rather than helping their team.

Tanks in gray zone need to be dealt with but I don’t think XP would fix that. As they would still prefer 50 kills in safe spot over going to action and get wrecked with 0-10 kills.

4 Likes

Not to me

You guys really revive teammate??

what @4346470 said is somewhat true.

It would be cool if there’s more XP by going out of the grey zone, but it will not really solve the camping problem.

tank is slow, big, and have limited view of the battlefield. the moment they leave the grey zone, they’ll be on the crosshair on many experienced player because all infantry is practically an AT infantry if equipped with det pack (not that I disagree, it’s for balance oc). so of course they would prefer to be in grey zone somewhere.

2 Likes

Sometimes i do. If im in a point with another dude in the point alone and the enemy will push us in a few seconds i revive a friend

3 Likes

I believe a bigger map can solve Out of Bounds problem :grinning:

The battle field 1\5\2042 dosn’t have this problem. because they have a big map.

6 Likes

damn right we need bigger maps. Without them, there’s really no reason to have APC. Cause with rally point we’re already 1 step away form the CP.

8 Likes

A big part of the problem with grey zone camping is that in many cases, the grey zone just happens to contain a logical place for a tank to be, whether or not the grey zone is there.

5 Likes
  1. it’s not genderfield and not WoW

  2. to stay with infantry i need to have survivability. no exp will make me go in zone where every useless loser has boompack and give him easy exp. KG/AM

  3. again nope. i’ll make infantry be meat for me, not vise versa

  4. it should have been made already

7 people don’t kill planes becuz they don’t like to use ingeneers and think with heads not bottoms. enlisted needs to make stupid pleers to use different classes and only then they’ll start to do hard tactics

but they don’t have pocket nukes which make tanks turn into steel graves which have huge scale but no speed and surviveability

1 Like

So thats my point. You have completely missed it. Give extra XP to at least incentivize players to do that. Whats wrong with healing a teammate lol. Its in the game and it helps the team.

if you mean knocked, then maybe nothing, but if he’s dead (ā€œrevivingā€), then no, it’s strange

Sounds great, wouldn’t work in practice though (the gray zone part). While a skilled tanker can do pretty good work even without sitting in the gray zone and even an average player working together with their friend could do really well, there are many players who are too lazy/not skilled enough to survive on their own out of the gray zone. A destroyed tank isn’t the end of the world anyway, but to a gray zone camper it’s the holy grail of farming free kills for absolutely 0 effort so even they can be top of the scoreboard.

I know you’ll probably disregard whatever I say, but imo engineer AA guns suck at dealing with planes so much, even a BA rifle is more effective. Maybe if we had different AA guns they could work but the current 1 for everyone feels really weak.

skilled tanker

the nice pink snot of meatbag wishing tonn of easy frags, which wouldn’t go away from tonns of explosives with their 10-20 km/h speed. ā€œout of gray zoneā€ means small sanbox which often isn’t enough for 4 tanks to move lol. and when they all start to go there again and again, they’ll close space for newer tanks to move especially in Berlin. all skill for tanks now is to survive and sell as many HE shells to infantry as they can. and take out enemy tanks as meat is too lazy to put cannons at least twice a battle. shows how much you understand in mapdesign and gameplay with ā€œevil grey zonesā€

aa guns suck

ripping wings with few hits. understandable, machinegunboi.

1 Like

Completely disregarded anything I said just as expected.

say something logical and significant then, watermeloned.

Wow someone’s really high and mighty with the only logical brain in the world. I don’t disregard your opinions just because you think differently, but at least now I can disregard whatever you say as well simply because in your mind, whoever doesn’t agree with you is wrong.

1 Like

I too will revive a teammate if I am not exposed to enemy fire. I’d go with infantry in Tunisia as the foliage is thin enough to see the enemy from a safe distance, and infantry provides protection against hand-held nukes. Sometimes I go through empty fields to flank the enemy and cut of their reinforcements. I ask for infantry support in chat when it’s risky. By the way nice meme there.

only logical in the world

don’t hide behind the world, it’s about your proofs and my counterparts now. all your fine stories about one tanker and his friend killing enemies like rambo crashes into reality where is no place for opinions-every smart player seeks only ONE logical way to survive and kill. and there’s also someone who wants survive and kill him. so players understanding that there’s still giant bunch of soldiers with pocket nukes and few enemy guns around will always avoid entering main zone, stupid newbie ones will enter and get focused as hell, recieving tonn of shells and explosives per time. i understand this as experienced tanker and antitanker, and you have these silly thoughts that little piece of map will really make tanks (which should firstly survive and only then fire and take fire) go to get killed by lol-rushers. what should i respect in your childish fantasies?

1 Like

This has already been discussed in a number of topics. The maps are big enough. The problem is in the poorly simulated capture points. Where there are only a few attacking arteries, and no matter how large the map, only 30% of it is used, giving the impression that the maps are not large enough.

The first thing to do is give up all the gray zones and open the maps completely. Another job would be to redesign the capture point localizations, and make them more variable throughout the map trajectory.

2 Likes