Make certain actions that people do more rewarding. This would fix gray zone tank camping

I too will revive a teammate if I am not exposed to enemy fire. I’d go with infantry in Tunisia as the foliage is thin enough to see the enemy from a safe distance, and infantry provides protection against hand-held nukes. Sometimes I go through empty fields to flank the enemy and cut of their reinforcements. I ask for infantry support in chat when it’s risky. By the way nice meme there.

only logical in the world

don’t hide behind the world, it’s about your proofs and my counterparts now. all your fine stories about one tanker and his friend killing enemies like rambo crashes into reality where is no place for opinions-every smart player seeks only ONE logical way to survive and kill. and there’s also someone who wants survive and kill him. so players understanding that there’s still giant bunch of soldiers with pocket nukes and few enemy guns around will always avoid entering main zone, stupid newbie ones will enter and get focused as hell, recieving tonn of shells and explosives per time. i understand this as experienced tanker and antitanker, and you have these silly thoughts that little piece of map will really make tanks (which should firstly survive and only then fire and take fire) go to get killed by lol-rushers. what should i respect in your childish fantasies?

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This has already been discussed in a number of topics. The maps are big enough. The problem is in the poorly simulated capture points. Where there are only a few attacking arteries, and no matter how large the map, only 30% of it is used, giving the impression that the maps are not large enough.

The first thing to do is give up all the gray zones and open the maps completely. Another job would be to redesign the capture point localizations, and make them more variable throughout the map trajectory.

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It might be because I’m only level 12 for allies in Tunisia, but apart from being killed by an enemy tank and AT guns, the chance for me being killed by hand-held nukes and 500kg bombs is 50%-50%.
Would people place AT mines in higher levels?

In his hardcore everyone is a top 1% pro gamer fantasies, he’ll probably say there are 153 AT mines on every road in his matches. In my “childish fantasies” I’ve never even seen an AT mine in the kill feed, not even once. Probably has to do something with how we are restricted to pretty small areas of a much larger map where tanks usually stay in unreachable areas if I had to guess.

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The whole size of the map is big enough.

But every “Map” in the match, Player can only move in a small region every stage of such big map.

I have encountered bugs several times, that gray zones effect not working on me, when my pilot come back to the ground from the forced landing plane, than I can walk around the whole map, real map. The whole map truly big enough for a large battle.

They can make a game event to test the game mode with whole map size enabled.

Like this, The Cuisine Royale’s First Map, which is my dream enlisted battle map.

image

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You need to increase vehicle slot. Average player has 1 vehicle slot and tank or attacker/bomber plane would always beat fighter in usefulness and XP since fighter is very situational and useful only as response to annoying bomber but those are quite rare and you are better off with something that directly helps on the ground.
I use engineers in all squads but problem is that you need dedicated engineer squad to build AA but as you grind through campaign you want to level other squads because once squad is maxed its XP is wasted - it would help to either allow engineer to build things outside dedicated squad or allow XP gained by maxed out squads to be at least partially allocated to other squads.

Now only premium account can buy a premium slot (for ever), which means you have to at least buy 1day premium account (very low cost performance) to buy premium slot.

I think they should enable the average player to buy a premium slot. which can make more opportunity to make money from player.

Many player may doesn’t always lease a premium account, like me, But more of them would definitely consider buying a premium slot, I’m pretty sure about this because many people in my community of players are willing to buy a 490 premium slot.

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I do when i can, depends on what squad I have but I enjoy it, especially when you know its another player. A lot of people tend to look at me in surprise and follow me for a bit before we die. Just a player to player moment I guess

no. devs speciallized cannons for pleers used something but garbage with machineguns. teach your engineers to shoot.

it’s impossible with ourptimisation i guess. look at gaijin at least. but a bit increasing scale would be good, still with no opening main zone as this could breed plenty of spawncampers. also numbers of teams are pretty small to act at fullscale maps. but battlefields could be bigger especially in garbage sandboxes like Berlin.

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Yes. More cooperation between players is always good.

Yes. More cooperation between players is always good.

Yes. More cooperation between players is always good.
But 2x seems a bit too extreme, unles we nerf the base xp tankers get.

Yes. More cooperation between players is always good.

Yes. Now playing a fighter is a waste of time. Mostly because of suicide planes but xp isn’t great either.

huh?

Tanks get XP from finding good spots where infantry can be hit at an angle. Where you see enemy tanks before they see you. Those spots just don’t exist next to objective as enemy comes often from different angles. You are not much safer amongst infanty, the safer spot is just further away from enemy infantry, it’s a question of effort enemy player has to do to kill you.
People just don’t use AT squads as on most campaigns they really suck. The other reason not to use AT squad is because most of the tanks are suicidal, they will just drive right into the center of action and get detpacked.

The reason why you think “grey zone camping” is a problem is because other ways of using tanks is largely harmless. If it’s the same tank that kills you again and again, then he is doing something right and you are doing something wrong. The same applies to AT guns, AA guns, MG nests, sniper squads, radio squads and mg squads - all squads that benefit from not sitting directly on the objective.

Increasing XP for killing planes is nice but it’s not the lack of XP that pushes people away from using engineer squads. It’s the lack of planes. Since bombs where nerfed, people rarely use fighter to bomb. They spawn in one, when bothered by attackers, and then suicide immediately after shooting attacker down.
In campaigns where you have large bomb loads, like Normandy. People do use planes more often but it’s still way off to justify sitting in AA and just waiting most of the match.

Personally I usually make a nest with AT gun to use it against tanks/infantry and AA as a back up to deal with planes. Killing tanks from a far, might induce rage and person will spawn in attacker for revenge, then you get airplane kill. All this makes sense to do when you have tasks. Otherwise it’s kind of waste of time. As described in another tread, I had 8 tanks and 6 planes killed in a single round with engineer squad, survived to the end of the half an hour match. But got very little xp compared to just run and gun and lose 10 squads style of play.

Overall it’s not a grey zone camping that is the problem is how other aspects are designed. Fighting for a single 20 meters diameter point is the problem. Building rally point just 30 meters away from the edge of the objective is the problem. Having just a single campaign with walls that can be penned is the problem.
Darkest Hour mod for Red Orchestra and Hell Let Loose got it right - large capture zone is the answer. Large enough to have multiple fights happening in them and necessity to displace enemy or severely outnumber them is the way to go. If you dynamically shift the “play area” as it’s done now, then you don’t even need rally points. In any case, they just shouldn’t be build right next to objective.
Being able to pen walls, on many buildings in Moscow, gives good utility to starter tanks and MG squads. Sadly some of these buildings are objective buildings, so it makes it easy to help with clearing objective without even seeing an enemy. Larger capture zone would solve that.

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Actually I prefer smaller objective zones / room size at best. Some multi-level objectives are really weird. For example a bunker with no gun ports. As a defender you need to be inside to prevent capping, but you cannot shoot outside while attacker can simply put several squads on the roof of the bunker and conquer it because of logic.

If you preference is to play SMG/Auto squad and fight at 20 meters max - sure, small objectives is what make it work so well. But it makes the rest of the squads irrelevant and make people complain about airplanes and tanks, because they get killed before they get into that sweet 20 meter zone.

The way maps currently work would mean most maps would be quite problematic when it comes to bigger objectives. For example in some invasion maps you don’t really have much else around the objective area, no real way to flank or anything. Even though you’re out in the open it feels like just a big room with heavy restrictions because of the gray zones. If the playable areas were extended, bigger objectives would be possible, more flanking routes and tanks would still be able to sit back and farm while they would still be vulnerable to infantry sneaking around if they have 0 situational awareness to them. All around healthy things imo.

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Ignore that guy. He doesn’t know much. Has only reached level 19 in ANY campaign…that’s about 1.4m XP earned out of about 3.6m required to complete one faction of one campaign.

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I have already decided to ignore him, but thanks for the advice :wink: My last interactions with him weren’t much different either, but I wanted to see if there’s any chance for a meaningful conversation with him (last time I just couldn’t understand half of what he said really). He pretty much proved there wasn’t so now I know I should focus on other people if I want to have a reasonable discussion.

Yes, tanks would be able to sit back but they would cover only one of the potential routes. This is how it worked in Red Orchestra series for over decade.
What happens now is that you just have to know in which building enemy placed his rally point, if they did at all. After that you just take position that covers a narrow angle between RP and objective. It doesn’t matter if enemy builds more than one RP, they will spawn on closest as lemmings and chances are, the second rally is in the same building anyway.

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