The perk only gives 35% more. And the survivability perk only increases the chances of being knocked down.
I mixed it up with +100% sprint / stamina.
Sry
Yeah, I know enlisted players are used to shooting at 3 metres distance since maps are 50x50 metres
Its still dumb that the damages are different
I agree, can’t wait to see the shitshow is going to be when AR, SF and SA have rifle caliber damage.
Damage model in Enlisted doesn’t reflect reality in the first place. I don’t remember having (10 + 10 hp bar).
So there’s is literally no reason to screw over some artificial balance because certain caliber.
iirc it was like this before and obv there has to be reason to change it.
I think it works quite nicely now. A comparing 0.2 damage seems to me like very autistic thing to do, ngl.
Or we could standardize calibers in between. So 18 or 17 dmg for full power rounds like mauser or 762 soviet, and 15 and 16 for lower power guns like 6.5 arisaka and carcano.
m1 Garand and BAR - same round
Unless that BAR has some explosive ammo which in that case let me see it explode