Make (Buildable) AA Great Again

Don’t care. They’ve taken enough creative liberties, for the sake of balance, that giving prox to 20mm rounds would hardly be noticeable.

We have guys running around in body armor, spraying away with Fedorov Avtomats. Other guys spraying away with T20s and Type Hei Autos.

Half the Japanese BR5 lineup never actually saw a battlefield or, in some cases, even an assembly line. I think we can suspend our belief on 20mm prox shells.

Or we just give Germany their 88mm Flak guns. I’m sure nobody would complain about objective nuking AA guns.

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88’s as AA guns in game would be complete carp :fish:

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Flak 37 is a testiment to this

image

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Yep - it’s a great AT gun, even comes with a timed shell so you can try it as AA and I believe people do very occasionally get kills with it… but this is a shedload better:

image

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Well, than just add time fuse shells instead that are automatically timed to always detonate near the aircraft. Problem solved.
a4a4e709dab4f0e5003aaaa9bd928953

…soo…proxy rounds :stuck_out_tongue:

still not on 20-25mm aa guns (man that would be so broken OP)


I will be so disappointed if I go test AA against jets and its as easy as it was last time. They are already so Brain Dead OP vs prop planes that I feel dirty using them :neutral_face: :neutral_face: :neutral_face:

Proxy fuses were mid war onwards for the western allies, however it was top secret to the point that gunners didnt even know they were firing proxy fuses.

As far as Im aware, no one else used them during the war.

And they were used on 3 inch AA up I believe, I dont think there was 40mm proxy in WW2, but I would need to double check that one.

As for this suggestion, just no lmao, AA is already plenty strong already, the issues it suffers from in BR5 wont be helped by this suggestion since BR5 AA needs better slew rates rather than more dakka, as heretical as that is to say.

As a whole, to buff AA, I would re buff its damage vs infantry, 20mm AA should be one shotting infantry, it would make it far more common to be built, it would also be nice to either allow engineers on a mortar or radio team to build it too.

Perhaps you could have AA built at BR5 have an artificial buff to slew rates, horizontal and vertical to make it a bit more useful vs aircraft.

That or allow a class to have a heavy flak gun in the form of the 40mm or 37mm with a longer range lead indicator, the issue for the Japanese is that their only option is the triple 25mm because yet again, WW2 Japan made dogshit equipment and the 25mm has to be the single worst AA gun of the war.

An issue with the large calibre AA guns is that while you do get longer range from them, you get significantly less fire from them.

@AnIchikaSimp

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Correct

more or less 4" and bigger (US90mm and UK 3.7" AA used them vs V-1’s and seagulls). 3" didn’t arrive until after the war. I thought 40mm was not until late 1950’s, but apparently early 70’s is a more accurate time frame

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Another note - apparently 20mm proximity fuzes are not even used these days due to size - they leave no room for explosives!!

Also 3" was available/designed at end of 1944 - but not in service until new ships were built and old ones refitted - dual 3" replaced quad 40mm from end of WW2 onwards

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This thing is in the game files/mod editor

Truth nuke

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I agree that AA needs buffs but I disagree about proxy fuses, more cannons or mgs is good enough. Proxy fuses will just make AA straight braindead gameplay with no counterplay, specially on high/medium rof cannons.

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I’m not entirely against stronger AA guns at high tiers but adding proxi-fused autocannons to this game is goofy as hell. What next, Javelin ATGMs?

If you want stronger AA guns, just add mounts with higher barrel counts. I mean you already suggested the German 20mm quad turret.

BR5 AA+AT require 2loader, 1 aimer, 1steer, unbuildable indoor
:uk: 93mm
:ru: 85mm
:de: 88mm
:jp: 75mm


(from mowas2 wiki)

Okay, but in that case, remove the lead indicator.

If not, adding such things is just a waste of development resources. As current AAs are already very strong. And their biggest weakness is limited ammo reserve, not low caliber or number of barrels

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Do you even play the game? Feels like 75% or more of your replies on here are just trolling… Just yesterday I landed 5 consecutive shots from the Soviet AA on a bomber and it did nothing to it. Just kept flying. Current AA is garbage.

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Just put him on ignore like i did. Him and his buddy/alt account are only posting to troll us and make game worse for all of us once devs start to listen to him.

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I think we can do prox without making it too too strong. It’s not like WW2 era prox was all that great to begin with. Make the prox distance short enough and it won’t feel quite so OP.

That and having it only exist in high BR would give it a good balance I think. I’d rather they over-buff then bring them back down a bit than give a tiny buff that doesn’t fix anything

I mean, again if it is big cannon only, I can see it being a thing but there is not a world were anything smaller than a 60mm cannon has proxy fuse and is not op. I would just rather go for quad flaks, mgs or whatever.

Replay or it didn’t happen like you say it did