You still only get one weapon card for two troop recruits.
1k is too frequent, bearing in mind, even mediocre players can get at least 3 - 5k xp on an invasion.
With premium and a good team, you can get upto 19k for one match, so 19 would be stupid
In this thread: People who don’t know how good the old system was.
People got used to assuming that when Gaijin is changing something, there is a catch
I cannot see any game mechanics preventing power snowballing and this is bad game design.
We will clarify the figure for the release of the system.
Yes. Sure. Get what you earn.)
The news says couple… couple is two…
I just want to state for the record that I REALLY LIKED the current system (tasks = bronzes). The only thing I would change would be perhaps a ‘ban this task’ option so certain tasks don’t show up, or remove tasks from the pool that people most often cycle. The ability to cycle tasks in the first place is very nice.
I don’t hate the xp=tasks change, but I just wanted to say as an otherwise-non-forum-poster, I prefer the current system.
“Play 6 battles as axis on battle of moscow campaign”
“Kill 65 soldiers with submachine gun”
“Be top 30% in your team 4 times”
Good luck doing ALL of them in just one round
Dang, I’m really sad to see this. I played in the closed alpha and beta and I have to say that I preferred the battle tasks significantly more than the xp for orders. Earning xp for everything will just turn the game into a monotonous grind for xp doing whatever gets you the best score. The battle tasks really give something different to do or work towards and get pretty decent rewards for. If the method of earning orders is reversed (as it would seem is now inevitable) I can’t help but see the game devolving into brainless meta grinding.
Thank you, also please take into consideration disparity it could cause with premium bonus. Without cap of (idealy 2) tickets per battle it could cause big problems and I think we all can agree that this game have no need for yet another (unintentionaly) P2W aspect.
Thing is, reworked main battletask is giving you huge chance to get at least 1 ticket per battle without much effort and premium account can potentialy cause problems here if not taken care of.
But I agree that this system worked great in alpha and CBT (again, assuming that alpha and CBT had no monetization and only bonus we had was premium squads)
All really depends how much xp will be needed per order. At first I was OK but if by couple they mean few… well we will see.
Maybe both systems cause I enjoyed doing challenges, maybe it gives a rare chance at a silver order once a day but is linked to a difficult task like getting 20 pistol kills.
I think they could fix the system if u could pick a category that had an extra chance and it got a 2-3 time multiplier or the choice between 2-3 at random cause bronze(free to play) shouldn’t be as good as a silver but it would make it substantially less grindy to get characters or guns that you will use or maybe a sell system instead of send to rear for characters(i got a lvl 5 fighter pilot and im never gonna use him but its a waste to get rid of him).
Old system was indeed better imo. I can’t understand why people are so upset, either they didn’t experience the old system or ? Not that I have a problem with current one, but, as I usually go for top of leaderbord, gaining more bronzes as I play normaly it’s always a plus
Either way, I m yet to see a problem in grinding in this game and or, getting stuff I need.
In this thread: People who don’t know in the old system, once you reached max campaign level you’d stop getting orders.
Knowing Gaijin (the publisher), it’ll probably once again have the same issue. You are also missing the part where they say you can only complete 3 tasks a day (6 with prem pass) increasing the grind and making sliver orders a lot less common.
I doubt they actually took your suggestion into account, this is to slow battle pass progression down, they had to put the orders elsewhere otherwise you wouldn’t get enough.
Congratulations to everyone who wanted this. You have certified your idiocy. :
This will REDUCE the amount of orders you receive for game play and INCREASE your grind.
This, in turn, will increase their monetization opportunities, which is why they leapt on the change so quickly.
So people complained about tasks being too grindy, the gaijin fixed that by adding easy task + additional tasks. It is good and people are happy so Gaijin decides to change it.
One again, depends from experience needed for order… but knowing Gaijin… I’m just worried, again.
They should focus on turning around the predatory monetisation they intraduced.