My only issue with LMGs is mainly Breda Mod.30 it was never issued any german unit outside italy and even then in really insinificant numbers!
If that’s your only issue then you don’t have much experience with LMGs in games I guess
I’m joking of course.
In my opinion it’s more important to have working LMGs than to have historically accurate poop.
inevitable without morale. And morale just doesn’t fit into this game imo.
Well, LMGs should have supressing fire effect!
Simply force cover for bots and suppression effect for players. This should be enough.
Soo automatic weapon users won’t even have to hit anymore to just kek on bolt action users and make them useless through suppression? Yeah that won’t work chief.
It works in BF, Arma, PS, HLL so why not here?
Ps.
It reminded me of simmilar discusion I had in H&G forum on the same topic.
“It won’t fit the game because it’s too realistic”
“Arcade games like BF have it too”
“… no!”
I’m not comparing that situation to our discusion. Just to be clear.
Players will see it as a punishment mechanic instead of a realism mechanic. This isn’t a milsim game.
To lose the ability to fight because someone fired in your general direction is not fun.
Is BF mili sim?
Nah, bf is just a big heckin mess. I just see no reason to add suppression. If you can see the enemy, the MG should be able to kill said enemy. Not make it incapable of combat.
That’s the case of MG position. Flank it, simple as that. Or use sniper/tank/mortar/arty strike.
I’m not going to give up on this mechanic because 90% of the players don’t use brain.
I mean I wouldn’t mind if the MG was just so lethal that the player actually started using their brains and take cover, like in D-Day. But that is suppression due to player morale, instead of some ingame system.
Give AI the ability to mount/deploy MGs
Ok, that’s something I can agree with. (It should also have supression effect on bots so player on the receiving end does not lose them stupidly)
But it creates next problem: “booo! nerf MGs! MG OP plz remove!”
So in my opinion suppresion is lesser evil.
To be clear, I think of a suppression that kicks in after some time so you have chance to react. Not one bullet = ptsd
MG nests are powerful but can be countered with snipers etc.
So the heavier MGs should be made more powerful in their deployed state, aka increase their belt size to 100 from 50, increase accuracy, etc, but remove the ability to ADS and heavily increase recoil and movement speed penalty when not deployed. There is no need to tack suppression on top of this rework imo.
100000% agree with this one.
Actually I found one major problem: even less fear of death then in other games.
You have basically 9 attempts to snipe down MG. I’m not sure if anyone will care if they lose 8 soldiers to one MG as long as it doesn’t count as death.
Due to the nature of AI, they tend to go down because they get out of cover when you go down.
I assumed that player has a brain and orders his AI to hide inside of the building and serve as lives while he deals with MG. So he still has 8 bots after his potential death.
Anyway player is not scared enough to give a F about MG shooting at him. Unless you have really good spot that nobody can counter from front.
Or at least that’s my experience in other games. Maybe yours is different.
Story time
I played BF4 hardcore with my friend. Because it was hardcore server it took 1-2 bullets to kill. We both took MGs with the biggest mag and set up to have a view at one of the doors from the enemy spawn.
The plan was simple: one of us holds LMB as long as possible while the other one reloads. Then we switch roles. We also had ammo boxes and active protection system to hopefully avoid RPGs.
Enemies tried to rush us with different intensity through the whole match. There were short moments when nobody attacked (or we didn’t notice) but generally we were constantly in a fight.
At the end of the match, the enemy made a final push. We were close to be broken (I was down and my friend had less and less bullets with every second) but it wasn’t enough, we survived.
Players aren’t scared of anything because it is a game. You cannot fix that. You will only frustrate them if you put limits on what they can do artificially through suppression systems etc.
Only thing I am legit intimidated by are raid bosses in Destiny 2, as they tend to wipe entire teams of players if anyone slips up.
Ok, I get your point.
But I doubt devs will make MGs good enough to scare players away from engaging them head on. Players would cry too much.
Well, Max LMG per squad and make it to tear throught anything that is not stone brick or armor and user should not be able to jump or run!