it’s fairly straight forward, the game can get a bit ridiculously hectic when there’s six assault squads holding a point, all with FG42s, MKBs, etc… for a time that consisted mainly of just riflemen, and struggled to supply them with enough ammo for even that, it seems weird that we should have access to a huge cache of assault and automatic weapons to use.
I would propose limiting the MG, Radio, AT, Sniper, Flamethrower, Mortar, and Engineer squad to one per team, the Assault squads to two, and having free reign for riflemen, which imo should be limited to mainly Bolts and Semis, with the squad lead potentially having an MKB or FG42. I find it very difficult to believe that the Germany who just lost a massive offensive into Russia, at the time of the Operation Overlord, has a large supply of very valuable automatic rifles sitting at the least protected beaches in France. The currently available power creep is certainly not lost on the community, as more and more advanced weaponry and tanks are added to the game, the question must be asked, can a level 1 squad, with a level 1 player, feasibly stand a chance at winning against their opponent without needing some outside assistance? as we approach the possibilities of gameplay including heavier and stronger armored vehicles, can a regular infantry squad with maybe two explosive packs actually take them out?