The Battlebit game made by three people has more players than BF2042 and as many players as CoDMW. Battlebit is a game with graphics straight from the AMIGA, very realistic physics for such a game, very destructible environments, thoughtful solutions more realistic than an infinite parachute. And its mechanics are a combination of SQUAD and BF.
The arguments of children watching streamers opening cases in CSGO and Fortnite, playing only f2p games without paying anything, believe that the best business model is the model of large companies.
And this is wrong thinking because Darkflow Software is not a AAA studio and going that way will kill the game. Darkflow Software should aim at a specific recipient who will invest in the game, not at the masses of players who will play for a while, not buy anything and give up.
It was the same with WoT. Players got bored with the arcade game about tanks because it became unplayable due to strange efforts of the creators. And what happened? A large number of WoT players migrated to WT, adding to the base of players playing realistic battles because that’s what they needed.
Why do most people play CoD in hardcore mode? Because it is quite realistic (apart from the agility and strength of Captain America in every character on the map).
Why every wipe Escpae Fro Tarkov is besieged, new players are coming, even though the game immediately throws the newbie into a black swamp with the slogan “Welcome to Tarkov”? And games that wanted to copy this gameplay model do not last long, only CoDMW2DMZ holds up, and Marauders is now mainly PvE.
HLL or PS. Cool WWII games, but platoon clashes because 50 players are not even a company, they don’t fit into WWII game. World War II is a clash of the masses and Enlisted guarantees just that experience.
clashes of the masses
I appreciate and support Enlisted for these features like:
- Clash of the human masses.
- Very high historical accuracy.
- Realism.
- Immersiveness.
- The reality of the brutality and senselessness of hundreds of victims.
- A breath of fresh air on the gaming market.
- Previously, it felt more like we were playing soldiers whose equipment weighed something.
- Short TTK.
- Old friendly fire from anything that explodes.
If the game continues in the direction of ninjas, skillful soldiers whose equipment weighs nothing, withstanding a few hits, where they do not have any bulletproof vests (because there were various types of vests in those days, but no one was interested in the invention of a Pole, and American vests limited movement, so them, and various types of armor plates were used by operators of stationary weapons or in city fights where the soldier did not run so often due to the importance of such protection), serious departures from historical accuracy, I personally will not give up the game, but I will have to rethink whether to continue supporting it .