Levels in the renewed Enlisted

I have done something similar. DRAFT 2

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Pretty much all of you that defend “purposedly killing historical accuracy for the sake of balance” are arguing in bad faith. You are hypocritical enough to say that “FG42 can match against AVS even if the numbers aren’t exactly the same, because what it matter is that rhey are close in role and performance”, yet claim at the same time that all historical acciracy defenders will want the Federov on Tier 1 because “they are historical accuracy purists”.

Just like there are barely no balance purists, there aren’t either many actual historical accuracy purists. There is a sweetspot between balance and historical accuracy, and making the MP3008 appear on Moscow because “it belongs in Tier 2” is uneeded and retarded. Realistically, the Federov should’ve been a Gold weapon instead of a main researchable gun, and the MP3008 could be an extremely cheap high Tier weapon, this links to the post I made recently:

“Improved Tech Tree structure” proposal

Y’all are too far up your asses to care about newbies (who are the ones that will keep this game alive, wether you like it or not), constantly rambling about “should X weapon be higher or lower” instead of partaking in more productive discussions like “is the system Darkflow gave us even good to begin with?” or “how will this impact newbies and the whole grind experience?”. You are all acting egoistic and only caring about hyper-competitivity, as if you wanted to make Enlisted an E-Sport, to make a CoD WW2 knockoff.

Enlisted as it is right now, even with how flawed the Campaign system is, hits a sweetspot between reasonable balance (not perfectly balance, but not truly autolose (stomps happen due to population disparities)) between factions, and a reasonable amount of historical accuracy (not 100% accurate, but the inaccuracies aren’t “1945 weapons in Moscow”, but more like “this saw limited use i that timeframe OR saw use a few months earlier/later than the map it appears in”). With all your proposals following Darkflow’s initial plan you are scaring away all historical players, fucking over newbies (who now can easily play the Garand on Normandy within a week of starting, but in the new progression will be locked to early-war maps and weapons without any other alternative), and only bootlicking both tryhards (that want to make this game a CoD-like E-Sport without any interla or historical logic other than “”“balance”"") and Darkflow/Gaijin aloke (by indirectlt approving their tedious, linear, long-ass grind to “play something else other than early-war stuff”}.

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and i am sick and tired of arguing with retards when DF said that this will not happen (or will have very low chance of happening) cause they will implement soft HA rule. so if there is mp3008 it will probably be put in low tier match on berlin map.

you know that this system was requested by community many times before DF even announced the merge? everyone that played could see that campaigns were simply non sustainable model and that DF adding later levels was making shit experience for newbies. this is not about hyper competitivity, but about preventing extreme seal clubbing and shitty end game meta.

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500th

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You have to be very dumb to think that the historical accuracy matchmaking rule will apply to individual weapons instead of Tiers. It is just impossible to apply a matchmaker that cares about individual weapons, what this eventually makes is that either:

A) A shitload of queues appear because the matchmaker tries to do low, mid and high-Tier Berlin matches (with Kriegsmodell-Mosin M44-MP3008 on “early”, PPS 42 and VG1-5 on “mid” and all the full-auto stuff on “late”). This leads to the playerbase being way more divided than it already is with the Campaign system, leading to matches with 1-2v1-2 players and the rest being bots.

B) The matchmaker fails to find enough players, sees a majority of the early-Tier weapons are from early-war, and puts these “shitty” late-war weapons that are on lower Tiers into early-war maps. Hence, Volkstrum/1945 weapons on Moscow.

Goddamn dude, use your brain. You guys think the matchmaker will be a magical, miraculous solution that will make things perfect, and it won’t, it will be limited to what the playerbase looks like, and will follow Tiers because following “individual maps-per-weapon” parameters will be impossible to apply.

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obviously 0 experience in programming and algorithms. simply you make low tier match of 20 players and then check their weapons to see eligibility of campaigns they will be assigned. 0 additional queues cause map is decided after MM made match.

i agree that MM wont be perfect. i would prefer that they also include soft veto map/mode system and then it would be close to perfection.

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We sure did see it. But the detail of the “soft rule” wasn’t clarified, not wirtten in the latest news, so we have the right not to trust and rely on it 100%.

Yeah, I also thought about if we improve this soft rule, could it be possible? Keep this version of the tech tree design, and add icon like T, P, M, S, B (for each campaign, or it could be more simplized, but the latest one is decisive ) on the right corner of each weapon, to show what battlefield will this weapon bing you to , might could be a good idea which could please both side of the players.
Till now, I didn’t find any equipments might conflict with, but it will

  1. surely make the matchmaking double-checked, which is more complex and must take longer time (which means we must make the “soft rule” a “hard rule” or it is non-sence cuz it could be softer than cheese, if there’s no “enough” players, while the “enough” is also unclear);
  2. even if it could solve the lower br late weapon’s problem, the higher br early weapon, like ppsh-41, might still don’t have the oppotunity to join Moscow since it’s top-tiered and axis don’t have weapon at same br and same situation, this problem is which annoys me at the first time.

And I would mention, the banlance problem isn’t located in the weapon 100%. I agree it will improve the banlance (I never deny it), but the game mechanicsm is the main factor, so that I would insist not to sacrife HA (whether you admit or not, a currently feature of enlisted) for the minor one. Even if you keep using offensive word on me instead of my idea like what you did at the first place (which is not a good way to discuss), you won’t change my mind but drive me mad.

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This guy here gets it.

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go check his link, I think it’s the best one I saw these days

By the way, if we are talking about balancing fully-automatic and semi-automatic weapons, there is another way: to limit amount of this weapons in squads. For example: 1 submachinegun, 1 machinegun, 1 fully-automatic rilfe, 2 semi-automatic rifle per squad. Assault and machinegun squads - 3 (or 2) submachineguns (machineguns) per squad without giving them ability to use fully-automatic and semi-automatic rifles. But, unfortunately, developers will not use that system)

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‘‘this is not about hyper competitivity, but about preventing extreme seal clubbing and shitty end game meta’’ this is exactly what will happen.
You really have no clue whatsoever you talking about, you really fail to get it

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yeah you dream on…

“More consistent”

And since MP3008 and VG isn’t whole setup. And since most of your setup. will still suit more moscow than Berlin. I cannot imagine they would put you on Berlin map.
And you still remember your enemies should have low br late war equipment too. Which is kinda hilarious. (Not counting you will get probably downtiered playing against t-34 1941 on Stalingrad map anyway, lol)

I cannot see any alternative universe in which this would work probably, lol.
It’s extremely naive this soft rule will be somwhat relevant. I don’t believe it will work in any way.

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well if you did see it than STFU. if after update game puts tiger in moscow then complain and dont whine like spoiled child before it is even implemented. it is possible to easily implement it just by deciding map after MM has found 20 players of suitable tier.

it would be better to just have premade historical squads with their weapons. limiting amount of specific weapons wont do anything cause you can just pick OP weapon and continue shooting

you fail to get it. do you even know experience of a f2p newbie right now?

like i said it is possible to easily implement this. only problem i see with my implementation is lack of 1945 campaigns for USA, but even that can be mitigated by preselecting players with such weapons in soviet queue.

I am extremely pessimistic about it. I think this isn’t good solution at all.
But I hope I am wrong.

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So to put it plain. The game doesn’t have to be perfectly balanced, you can’t have that, how could you when it’s about different factions with different weapons, it can only be somewhat balanced and that okay. And that the matches wasn’t 100% players all time or fastest qeues was okay too, doesn’t have to be fullblown e-sport tournament all day n night.
It was about for an hour or 2 jump into WW2 with your tinkered set of squads and weapons, Make the AI even better and I’d really not care not too much about pwning robihr… really.
But now in their attempt to make queus shorter, max available players and simplify and merge and dumb down the game all they in end will achieve is a watered down boring stale soup of shit and no one cares. Game stagnates and slowly dies off.
It was never the balance, nor the players that was the problem. it’s shareholders who want to see more numbers forcing devs to dillute the game in effort to try up the numbers.
The only thing to attract more and new players is to make good gameplay.
As in wow this game is cool, i’m gonna play that!
That doens’t necessarily mean perfect balance, out of the world graphics nor instant match queues.
But more of a good balance of all with it’s own flavour and uniqueness.
Now This game was a bit unique and had it’s own stuff going, now they messing with that, redoing all concept of game…
I guess we will find out how succesfull it will be…

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no boy you are not ready to read nor talk. keep please urself with your FSA.

well if you did see it then STFU. if after update game implements the br sheet then complain and dont whine like spoiled child before it is even implemented.
u just need to accept it all and wait for the lanuch.
what a bloody DFIK!

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Just like around 17 days before launch accoding to their schedule plus months of time to prepare but chill.
Baby steps

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So let’s say I’m a new player in the new system and I want to play exclusively as Italians. In the squad tech tree there are only two Italian squads: engineer 1 and gunner 1. Is there a way to get Italian soldiers in other classes and other Italian squads like riflemen or assaulters? And what if I didn’t want any Italians in my German squads, will I be forced to use Italian engineers in all my squads until I get engineer II.

Also how will the new cosmetics work for the Italian uniforms? Can I give any German squad soldiers Italian uniforms or are they only usable in Italian squads?

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