[Info] - Zombies Modding 2.0

Found an interesting tag called still_obstacles__disable
image
There are also many disabled zombies in this auto spawner, which spawns the zombies around players

zombie_spawner_mode_soldier{
"zombie__navmeshAutoSpawnerTemplates:list<t>"{
    item:t="zombie_walk_zombie"
    item:t="zombie_rush_zombie"
    item:t="zombie_rush_shield"
    item:t="zombie_rush_shield_fun"
    item:t="zombie_rush_cart_wheel"
    item:t="zombie_rush_metal_bucket"
    item:t="zombie_rush_bmw_wheel"
    item:t="zombie_rush_bmw_wheel_fast"
    item:t="zombie_rush_moto"
    item:t="zombie_rush_moto_fast"
    item:t="zombie_rush_train_door"
    item:t="zombie_rush_train_door_fast"
    item:t="zombie_rush_spitfire_prop"
    item:t="zombie_rush_zombie_explosive"
    item:t="zombie_rush_zombie_explosive_fast"
    item:t="zombie_rush_zombie_explosive_very_fast"
    item:t="zombie_rush_zombie_phosphor"
    item:t="zombie_rush_zombie_phosphor_fast"
    item:t="zombie_rush_zombie_phosphor_very_fast"
    item:t="zombie_rush_zombie_fire"
    item:t="zombie_rush_bomb"
    item:t="zombie_rush_bomb_fast"
    item:t="zombie_rush_bomb_down"
    item:t="zombie_rush_bomb_down_fast"
    item:t="imp_zombie_shooter"
    item:t="zombie_mp_3008_armored"
    item:t="zombie_mp40_armored"
    item:t="zombie_ppd_armored"
    item:t="zombie_stg_44_armored"
    item:t="zombie_gewehr_armored"
    item:t="zombie_rush_zombie_paratrooper"
    item:t="zombie_flammenwerfer_armored"
    item:t="zombie_sturmpistole_armored"
    item:t="zombie_panzerfaust_armored"
    item:t="zombie_giant_zombie"
    item:t="zombie_elite_zombie"
    item:t="zombie_elite_moto"
    item:t="zombie_elite_shield"
    item:t="zombie_elite_spitfire_prop"
  }

  "zombie__navmeshAutoSpawnerWeight:list<r>"{
    item:r=2.0
    item:r=16
    item:r=6
    item:r=0
    item:r=1
    item:r=3
    item:r=0
    item:r=0
    item:r=0.5
    item:r=0
    item:r=0.5
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=8
    item:r=1
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
  }
}

I pasted the codes for the scene.blk in my level entity it crashes. Anything importent im missing?

1 Like

Probably you put it wrongly. Check code if everything is properly closed/opened with } or {.

1 Like

You have 1 or 2 extra } since Devenddar copied parts of the code

Do you have the scene blk of the event maps?


I added the component menually to each of their individual entities. Doesnt crash but missing the fog.

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I have it here.

Ty

1 Like

@Devenddar @Bazsi37
I MIGHT HAVE MADE A BREAK THROUGH
zombie_mode_sessionEndTime is gone from zombie_spawn_mode


I strongly believe i have seen that before Earth Shield

I am trying to fix the thing by adding the missing codes back

Edit #1:
The tracker works, but doesn’t trigger game end

EDIT #2:!!!
I GOT IT TO WORK!

@Devenddar @Bazsi37
here

zombie_spawn_mode{
  _override:b=yes // override, even though it is not necessary
  zombie_mode_sessionWaitTime:r=0 // defines the defeat time out to be 0.0 seconds
  zombie_mode_sessionEndTime:r=-1.0 // This IS what the magic occurs. It defines a variable for game to log if all players are defeated
}

It is a quite simple fix.
Add that to your entities.blk

1 Like

Well done!

1 Like

The file i gave you on another post is broken.
The codes does not work because i made some mistakes
Let me give you one that works

Looks like a special box item from a base soldier’s bandage bag in a resupply zone after zombie syruck’d.

Did you get a vehicle to navigate roads or create a convoy toward a base objective respawn/resupply ground vehicle zone working?

doesn’t work, the zombie tanks only go to the custom_ai_tank_objective and stop

What wrong with the first three links? They return me to forums MOD first page.

When the forum gets updated, older links lead nowhere.

But you can use the search function of the forum, and type the title.
From there, some mentions pop up and youll be able to view them In their entirety.

Extra steps. But at least the threads arent completely dead.