How long has it been since you’ve played the tutorial? It’s… pretty bad. Doesn’t teach anything about the stuff between games, and doesn’t really teach much in general beyond basic fps controls. Certainly doesn’t teach stuff like “How to deal with flak” or “How to kill a tank”, or “How to respond to artillery”.
You can make all the assumptions about why new players struggle you want, but the game isn’t really giving information that it probably should.
Do you want the game to have a decent player base, or not? Also, I know some plenty intelligent people who none the less struggle at times with ui, or just don’t end up clicking through all the menus because there’s more stuff than they can process at once upfront, and then they forget to go back and check. The game’s onboarding experience is pretty damn rough, and I think the investment to make it a bit better would be worth it.
being taught step by step how everything works isn’t going to turn anyone into a decent player. why can’t we just let people figure out nuances of games on their own anymore? why does everyone want to be spoon fed solutions? if you need tutorials to figure out a game as simple as enlisted you should stick to candy crush
I hoped the engineer tutorial would boost the amount of people puting rally points.
What a fool I was.
Maybe I’ve become grumpy but I don’t think another tutorial will help.
I start the game with academia system and I understood shit about it.
Now you just spend currency to upgrade troops… and everything is simple.
You will figure it out.
If you just wonder “what this currency is used for” you understand everything.
‘move your legs forward to walk! you can do it in reverse to go backwards too!’
‘inhale to breathe! exhale so you can take another breath! if you don’t do this you’ll die but luckily your body does it automatically because according to this thread some people probably are so stupid they’d forget to breathe!’
‘walk up the stairs to go upstairs!’
But we do. Have you ever played any organized team sports? Did they familiarize you with the equipment, positions and conditions for scoring before you played? Did they just kick you out onto the field and let you figure it out?
That’s what I think Conscript_Joe and RazorFeather are trying to say. And I agree with them both in that regard.
A practice match or some kind of interactive battle that prompted squad changes, rally point building, etc. would be a great boon to the new player.
there’s a difference between telling people things like how game modes work and telling people how holding your breath while aiming, or how to reload in an fps works
Yes, it’s sadly my concern. The game itself isn’t difficult to learn, there’s already tutorial practice and all the achievements giving silver (and even 1 gold order)
… But most players are either too lazy, too stupid or too eager to do them and jump in the fray immediately.
Then when they get stomped, they cry about it, request weapons nerfs/restrictions and other matchmaking silliness…
I’d vote for the last. Too eager.
People want instant gratification or over simplification at times in games. Its what almost killed many long standing old game genres, but luckily some studios still carry those torches, to which I am grateful.
Time and again I watch friends jump into games and jump back out without doing the work.
It took me 200 drops I believe in PubG back in the day, before I won my first. I put in the work.
Same as I did here.
Some guides I think will help. What form they take is another thing all together.
Till then I’ll keep streaming in hopes that what I do helps someone, somewhere.