
I don’t think such players are competent.
During the 20-minute battle, players only build rebirth points at a long distance and keep constructing sandbags, barbed wire, and ammunition boxes. And do nothing else.
They just camped far away, building their own respawns and ammunition boxes. A sniper with 20 kills in 20 minutes.
Players who only squatted at the back for 20 minutes, Shouting to bombard the roof and their teammates.
The former is just a little better than them.
They and those players who refuse to cooperate as a team, can seize and seize tanks and aircraft but refuse to deal with the opponent’s tanks, or occupy vehicles but are helpless against the opponent’s vehicles and AT running at key positions.
Camping in the grey area, only using tanks to shoot at infantry, without assisting friendly forces in understanding the opponent’s vehicles and equipment. They are of the same nature.
Competent individual players are all all-round.
Only competent team players will have functional/biased division of labor.


You wouldn’t think that a player is qualified, valuable, has wasted no time and is good enough for teamwork just because they have a high engineering score, would you?
This is not what I am suggesting. Read (if you wish) more carefully.
Well, perhaps the sloppy translation has caused misunderstandings.
Sorry.
However, for gaijin:
Even the data contained in the daily/weekly BP tasks, such as the increase in the number of rally points built and the number of times the rally points built were used, gaijin refused to adopt the players’ suggestions.
Not to mention: the number of matches and win rate for single-player matches, the number of matches and win rate for team battles (≥3 players), the active battle time, and the number of rally points for destroying opponents. Suggestions for incorporating this project into the statistical data.
These suggestions have been in place for three years, or even close to five years.
The developer Gaijin would at most treat it as a lullaby.
Even some people involved in the management work believe that adding these new statistics will only start from scratch (because the server has never saved these player data), so they do not think the suggestion of adding new statistics items would be good.
Do you think your suggestion will be selected?
Do you still think that for more complex suggestions (those you put forward), developers and Gaijin can fully understand them, develop them, and improve the supporting algorithms and functional modules?
I think they will give priority to texture maps that enhance the footprints left by soldiers on the ground.
Bug difference that guy built rallies and other buildables if you think kills is import you’re not playing the game right
Funnily enough score means absolutely nothing in Enlisted - exp is calculated based on many different factors and what’s most effective is aggressive on point gameplay
Engineer score in itself means also not much - the points generated by it are usually way more important
Well, that’s unfortunately how the current game is constructed from a technical point of view. I literally said everything in the OP
I don’t think this is right, based on the game’s design model as it is now, and the way the game should be played, as promised in the initial stages of its development.