But this is a Good Idea, especially since my team couldn’t get past the first control point at all, like at the German Factory on the Western Front, so with Guerrilla Soldiers ability to turn an enemy rally point into an Ally, you would be able to finally be able to take the control point, by attacking from both the front and rear, plus this ability would be useful in other game modes like Confrontation and Conquest. After all, Guerrilla Soldiers are good at Sabotaging, and wouldn’t this be considered a form of Sabotage to the enemy?
No. A sabotage would be more like placing a mine on the rally so when enemies spawn you can kill them. Also if you do turn an enemy rally into a friendly, when people spawn at it since it’ll be closer to the enemies side it can result in them getting spawn killed. We must also consider the grey zone.
How can I do that when all I can use are bombs that can be activated by a Plunger?
94% of voters think your idea sucks
Place it directly on the Rally point.
Then what, wait for them to show up before pushing the plunger/Detonator to activate the TNT
No, that’s a TNT charge, you need to use an anti-personnel mine.
Except that it will only explode if I press the Detonator
No, that’s with a TNT charge. TNT charges are better for tanks. Anti-Personnel mines you just place them and then forget about them.
Can a Guerrilla Soldier carry more than 1 Mine (since TNT is classified as a mine)?
I’m not sure. I personally don’t bring mines with them, but even if they could carrying 5 mines would be too overpowered. Maybe carrying 3 would be more balanced.
Well what do you propose for making the Guerrilla Soldier better in Enlisted?
Well post those instead of this nonsense!
No - the extra carrying capability is TNT specific
… less UNBALLANCED - Guerrilla’s are already in a great place and need no OP enhancements!
Give they a sniper rifle and Nerf they can’t enter spawn point in 50M change to 80M.
Then what can a Guerrilla Soldier do besides going further behind enemy lines!?
That is there gimmick, they can carry 5 tnt packs, have double ammo for their main gun and carry a 2nd gun, get more ammo from scavenged enemy guns plus they can go into the grey zone. They don’t need anything more they already “uber-assulters”
But that’s the thing, they should be able to do more than that. Otherwise what’s the point in calling them Guerrilla Soldiers in the first place?
For example: This idea that I have of transforming the current “Ammo Pouch” into a more versatile “Weapon’s Pouch” that significantly increases ammunition for primary and found weapons (including the Enemy’s), while also carrying grenades and mines will present an interesting set of gameplay implications. This concept could enhance the utility of guerrilla soldiers who operate behind enemy lines and/or focused on demolition. However, it’ll also raise important balance considerations for the game.
The only thing I would consider is giving the German volksturm squad access to panzerfaust but more limited.


No they shouldn’t they’re already better than assaulters, going into the grey zone is a controversial ability because some players use it to spawn camp. Besides guerillas aren’t just ment to be commandos they also represent the ill equipped partisans who didn’t have access to all this equipment. But even so guerrillas aren’t John Rambo so they need to pack light so they can always be on the move, they shouldn’t be walking amories.