I hope to provide engineers at the beginning of every campaign

I agree. I would rather have a team of bots mindlessly running forward absorbing bullets and distracting the enemy than a team in a house taking out one or two enemies

Seems a bit like my play style, as i am normally defending, will get to first spawn, do what i can, if i die, respawn, will do a small set up of next point, (if i guess right), then rush back to first to defend till i die, then as team falls back 2nd is half set up etc.

That’s why I hate people who use snipers. A few of them are fine, but many of them make our offensive ability particularly low.

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Two tanks and two planes plus artillery are more than sufficient for support. Everyone else should build rallies and swarm the point

Snipers are only a detriment to their team if there’s too many or they’re being played badly.
For example: When I play snipers in Moscow or Normandy, because of the way the maps are, the best thing I can do while occasionally murdering the enemy at range, is keep to the sidelines spotting enemy positions and vehicles, providing good intel and making sure all that support from tanks, planes, artillery and mortars goes where it will do some good. On Berlin, I can do some of that, depending on the map and objective, but because everything is much more built up and urban, I can also be something of a distraction. I can set up where I can see the enemy approaching, and can harass them into dealing with me instead of attacking a point. I also carry a bolt and a semi sniper, so I can play more dynamically at every range. There’s not one class of soldier in this game that’s objectively bad, just classes played badly.

Oh I strongly encourage having a sniper in a squad to take out MGs and such. However running 3 sniper squads and hiding as far back getting very few kills on meaningless targets only hurts the team and MOST of the time a normal bolt action or semi auto rifle can hit the ranges we normally have to fight in just fine. I prefer the semi auto snipers myself to stay flexible

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Anyone can provide information and what we need is more rebirth points and more fierce attacks. After building the rebirth point, you should immediately throw yourself into the attack. Only by constantly giving pressure to the enemy can you win. In my opinion, snipers will not take the initiative to attack, they just want to kill more enemies, but in fact they will be less than rushing in front …

The last sentence I want to say means ā€œthey will kill a lot less than those who rush in frontā€.

Same.

That’s why I only use one, and only use it when it won’t be useless.

This is why I carry both instead of ammo. I like the bolt gun for the better scope, at range and for observation and marking targets, I like the semi for more mobile, closer fighting.

Ah, but have you ever tried asking a team of randoms to mark targets for CAS, to mark a tank for destruction? The marking system is criminally underutilized.

Unless you’re opponents’ defense is strong, then it’s time to stop with the human wave attacks and think about what you’re doing. Agree with everyone building spawn points, though.

There’s certainly people maining snipers that do that. I don’t main snipers, and when I play them, I contribute. If I’m making a difference providing intelligence, I do that. If I’m forcing an enemy to deal with me instead of focusing on his attack, I’m contributing significantly to the defense. If I need to attack, I swap to the semi-auto or pistol and charge in. Bad players playing snipers doesn’t mean the class is trash.

But we can only keep gathering troops to attack.We can only try to attack from multiple directions or gather people to attack at the same time. It is impossible to win the battle without attacking, including the defensive side.

Did you just deadass try to tell me it’s impossible to win a defensive match without attacking? Pull the other one!

Offensive side and defender are the same. Defenders also need to attack to destroy the enemy’s rebirth points and disrupt the enemy’s attack plan.

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You know what, fair enough. I wouldn’t have phrased it the way you do, but you’re not wrong.

I rarely fly but when I do, I check the kill feed as I’m flying towards the objective to see if an enemy tank is active. If so, as I’m beginning my dive I look for muzzle flashes without friendly blue markers. If someone has marked a tank, great, but not really needed IMO.
When I’m on the ground I listen for 2 things, enemy tanks and the ā€œbeep beep beepā€ of an enemy rally beacon. I’ll pull off my beeline towards the objective if I hear either. I find that I can be MUCH more effective against tanks (pretty much all of my 3 rotating infantry squads have grenade pouches) on the ground than in the air.
So, I’m generally in the camp that feels that you need to play the point, especially when attacking.
Speed and aggression goes a long way to securing a win.

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Translator issue? maybe, just guessing.

Also the difference without a dedicated engineer, notice other team lack of engineers


And yes i don’t have a billion kills, but i do my job,

What I mean is, he’s saying ā€œattacking is important on the defense,ā€ meaning keeping active in pushing out a little and destroying enemy rally points. My brain doesn’t parse those actions as ā€œattacking,ā€ that’s just part of good defense, and it read ā€œattacking on defenseā€ like ā€œcounterattacking,ā€ which we can’t do in invasion or destruction. Ain’t his fault or the translator’s that my greymatter is weird.

Yeah, with 59 engineers I’d say you did your job, the general’s job, and the war department’s job XD
I never meant to imply engineers aren’t the most important thing in a fight, they really are.

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Wasn’t trying to promote me or anything, more point out that they lost due to not having them. :slight_smile:

The more I play, the more I’ve learned to build one rally point at the beginning of the round, then I go to battle. Better chance for me to earn battle hero multipliers if I’m active in the battle.
On Destruction maps I go hog wild building sandbags and hedgehogs to black the enemy from deactivating the explosives, but otherwise I’m trying to bag kills.

Yeah due to latency, i don’t go full fire fights, but i will defend, so prefer to play support, well i try hehe


I threw myself into the attack as soon as I built the rebirth point. In this game, I am the offensive side, and I even rushed through the occupation point directly to prevent the enemy from counterattack, so I can gain a lot of points.