logistic planes, sounds cool, tho the enemys should be able to destroy them
yes but the size of the capture area is too small, which is why this discussion exists about nerfing bombs, mortars, artillery etc…
I saw it more before the huge nerfs to barb wire, since then, I rarely see it, and when I do see it being effective it’s because one team is vastly superior to the other and can therefore get away with implementing it
otherwise in a match against a superior team or outnumbered by players on the other team, they are meaningless, and this was also the case before the nerfs
the one thing that determines their effectiveness is player numbers and quality on each team
yes and I agree with you, I actually preferred the pre nerf barb wires, it was a lot of fun to fight against and to setup for the opponents to try to dismantle, now due to the nerfs less people do it, just like the mortars, nerfed so hard that most people know it’s a waste of time
Well unfortunately if you are on a team with lower players than the opponent you are contributing towards the disadvantage and not helping, if you are on a team with the advantage, then you can get away with that
but giving yourself a false sense of that being the most important thing to determine the outcome is reaching, it is only so when you have the better team, it isn’t the actual fortification you built that made any real difference, they are just a minor inconvenience or slight aid
I see you want it to be like the bombers getting taken out before they can effectively drop their pay loads, you want the opposing players to have a chance to interfere and intervene with the amount of arty that might come in, that makes sense given how they did it with the bombers
No, I disagree on this part. My buddies have agreed many times that there are games we would not have been able to win if not for the defenses that were set up, which took that long for a single player to set up.
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Trenched wire to cause enemies to become stranded in the open out front with one “break” path through, which was littered with mines.
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Sandbag walls in windows with perch stand behind them and ammo box beside them so players can make use of greatly increased cover to bullets and still return fire.
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MG nest set on the flank to clear away those stuck in wire and that get past.
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Czech Hedgehogs and AT mines to create “gates”, so our tanks can get through, but theirs get dealt with when they try to push through.
Like I said it takes a LOT of time to set up, the first couple objectives worth usually, but if they are straight rush tactics players like they usually are that don’t use smoke, that location can make a huge difference in efficiency of that team.
yeah I have also seen strong setups in crappy designed maps that have very limited narrow kill lanes, very easy to setup killing fields in such maps
and I have seen them hold up even the hardcore rushers, because they are so used to rushing, that they don’t know how to think laterally on their feet and figure out how to undo the defenses and break through
in those situations it is impressive to see
however the only thing that really gives it power is poor map design, and gaming design allowing it to happen
because in reality there would not be a grey zone preventing a proper flanking move
but even with the limited zone, doesn’t take that much to break through, just need some well placed explosives and grenades to clear the defenders and the rest collapses very quickly
undoing all that work in a fraction of the time
The thing is though, is that if you actually look at the way these areas of often laid out, the measurements are nearly PERFECT for certain fortifications. Leading me to believe that they were originally designed for the fortifications to be properly utilized, rather than the steamrolls and lack of defensive efforts that we currently have.
One of my largest examples by far is on Moscow Campaign. You know those really tiny windows on the sides of some of the cabins? Where they seem a bit awkward as they sit too low if you are standing, and too high if you are crouching. Fun Fact: Those are the PERFECT height for a standard MG nest. It gives them a LOT of cover, and makes it far more necessary to use a sniper to actually take it out.
There are other areas that are the exact width of a set of wire. Oh and let’s not forget that MOST windows are the perfect height to where a sandbag wall in the window and one below to stand on gives a nearly perfect position to shoot from.
Don’t get me wrong, there are definitely a locations that are just terrible all around, and really aren’t meant to be held for long, but there are definitely a lot of spots where the fortification potential is THERE, but it takes a talented engineer player and some time to actually make use of it.
that is really neat to know, I had seen the sandbag standing trick and accidentally did it myself sometimes
but had never figured out how to benefit from those little windows with a MG nest, would be guessing you would have very limited field of vision though unless there are some really good spots where troops frequent
This is why I’m so adamant about allowing for fortifications to be buffed and such.
Those are all a bit different according to what else is in front of them. My personal favorite example is on Beloe Lake map, 3rd objective as defenders. There is a small window on the Cabin facing the area the enemies come from. It’s field of vision is fairly limited to the sides, but if trenches, wire, (and formerly double stacked sandbags), were used correctly that position could be used to thin out the entire middle section of attackers.
If they use smoke, you’re screwed. If they flank, you better hope your teammates and defenses hold up. A sniper can take out your gun. Other than that, you are sitting pretty. It’s reasons like that in which I personally prefer the standard MG nest over the HMG nest.
That spot by the way, has yielded me 20+ killstreaks for people trying to charge straight at the front of it. By actually having decent defensive cover for that nest, it can properly do its job and thin out incoming forces.
Nice
I think I have seen someone doing that before, might have been you
I was in a tank and had a real hard time getting my HE shell in there
Yeah that’s a pretty common occurrence on that map in that situation. Especially at range it can be difficult to pull off, as it should be. Either forcing you to get closer, or allowing my teammates time to take out the tank with AT or a tank.
- Special note, I’ve played around with my strategy enough on that map that I know where the tanks have the cleanest shot of that window. That is why I use Czech Hedgehogs to block some of them, but leave one or two of them open… but use AT mines there instead.
Some people prefer to play the game like CoD, but as someone that MAINS engineers, I play it like chess.