Okay… lets go with your logic.
Here’s a real life scenario that can apply to this game:
- You need to increase the playerbase, to fill the lobbies and make games for the players
How do you do this?
Because you also need to make money, to finance the expenses/salaries involved.
2: You create premium products
3: But What’s an appropriate price-point?
4: Will you attract more players by making your premium products affordable?
5: Or will your force players to pay a HEAVY price, as an long-term gaming investment?
6: So you design a premium tank squad.
-do you think you will sell more units at $20, than you would at $60?
Obviously…
7: But if you sold them at $60, you could make more money per unit!
-But you would not sell nearly as many.
8: So only a small ratio of the total-playerbase is spending money on this product.
-And an even smaller ratio from new players, who REFUSE to spend $60 for a single unit… when they can simply uninstall the game, and purchase a complete game for the same price.
9: So you’re not attracting new players at the same rate as you would by selling premium content at 1/3 the price.
10: You can sell a premium product for $10, and sell 100 units easy (while earning $1,000).
If prices were $10 per premium unit, a player might spend $100 for a variety to premium units to play with.
Therefore… a single player, would be more inclined to invest money into the variety of premium options that are to choose from.
Everybody wins…
But what we currently have, are greedy people who are charging ridiculous prices…
and then there’s the bandwagoneers, who are defending their stupid $60 exploits.
"Stop complaining about the paratroopers! They are 100% fair in every way! And if you don’t like them, you can spend $60 and have them too! Or go play Hell Let loose and stop bitching about realism! This is fantasyland, dude!
(Sarcasm/mockery)