Unless someone build AA guns to protect them. Grey zone tanks with AA protection are hard to deal with, and need to be dealt with by tanks.
Anyway, this game is becoming more and more like WT, Infantry gaming experience was completely destroyed. I suggest playing eastern front to enjoy being an infantry. Any battlefield related to US, the infantry gaming experience is far inferior to driving tanks and planes.
I see a lot of fantastic ideas and feeble complaints.
I would like to ask what is the point of grey zones if you give infantry 20 to 30 seconds out of bounds. Grey zones are there to prevent infantry from guarding spawn points, what if someone abuses this mechanic?
if youāre driving a tank and canāt move from the grey zone to the white zone in 60 seconds because youāre stuck, then I would suggest that itās best to give the tank to your teammates, in this game tanks will just get stuck in the trenches and on the remains of destroyed walls. If you will get stuck on your teammateās wreckage, it means that your teammates or you will just use the vehicles endlessly to make the manpower drain fast, you/your teammates are the trolls.
if we do go with a timer mechanic, I would suggest changing it so that the timer doesnāt reset until the HE is depleted, which avoids abusing the timer and gives the player a chance to go back and resupply. Iām pretty sure that in 99% of cases, HE will always run out before AP, this also avoids abusing the timer by depleting AP.
This is a very stupid solution. Players focus too much on enemies in the gray zone and do not take advantage of the fact that the area is quite large and there are many opportunities to build rallypoints outside the enemyās fire zone.
The two arenāt comparable. BF tank are much more durable than Enlisted, it also has 3rd person view and super fast turret rotation speed.
In Enlisted tank can be easily flank by infantry and you canāt even see them.
I would suggest that instead of killing the tank (which may be a bit harsh if itās slow/stuck), make it the way that spawncamping non rallies work where the enemy has protection from you if you stay there to long.
As far as I know, level 4 Japanese fighter jets have an overwhelming advantage against US military aircraft.
Have you ever considered learning from those powerful interception experts to suppress US military aircraft at their respawn point?
I can sneak in and use anti-tank rockets to destroy any target that matches the shooting trajectory within 20 seconds.
Or hunt enemies and set mines at the spawn point.
So now there is no reason to specifically target gray campers
compared to them
There is a greater need to limit friendly forces that are passively fighting
They always hide behind and refuse to fight or waste valuable vehicle space
āBut thatās a completely different topicā -LOL - not to me! The US is my primary faction and sniping tanks are easily the most frustrating fact of the game. Given that most of the sniping tanks in the grey area I see are German, itās extremely applicable and a problem.
I mentioned that thereās a rock/paper/scissor factor to this, and it still remains - use a plane - at least as far as one of the two factions that fight the Germans.
Thatās nonsense. All you need is an EP to kill a tank at close range.
And tanks will always be at close range if theyāre currently capturing objective.
Tanks must be in the gray zone because every soldier has the ability to destroy a tank. If I leave the gray zone with the tank, I will survive for a maximum of a minute, so I will stay in it.
I will come to the forum after two months. The same thing is being solved over and over again, and it is being solved by the same people. Do you really have nothing to make with your lives?
I said BF tank are much more durable than Enlisted, then why you are talking about EP in Enlisted?
If you think my word is nonsense, you should prove my statement wrong, instead of saying you can easily kill Enlisted tank with EP which further prove my point.