Now, AI squad is more diverse than before. In the past, AI only use default infantry squad after second respawn. Now their squad choice seems more diverse. Also they have different roles (like having engineer in MG squad) rather than 1 main role+all other riflemen.
AI enemy squad calling arty on my location.
ammo box built by AI enemy squad.
Also, seems AI’s fire capability is much more fierce than before. They are more good at using full auto weapons than before.
(Still, I doubt dev has done some tricks on differentiating AI smartness between different faction.)
I have seen one AI trying to switch weapons in close quarters. Maybe it is going to use grenades…
A fun history of a game I played before:
Tannenberg originate with much advanced AI than its predecessor Verdun:
AI can throw grenades, call artillery, etc.
Players at first appreciated smart AI. Then found something really wrong. AI literally “wall hack” with non-direct weapons.
Then Tannenberg did a lot in following month to “nerf” AI to not making players frustrated:
And in their most recent release of a new game, same things happened again:
AI is too smart that, they are not wall-hacking you. You can see them only aim after they saw you. AI can build, call arty, spawns, etc. They “know” the game much better than you, so that you can’t catch up with their scores even if you have higher KD than them!