Here are the reasons why halftrack are usefull and not pointless like you believe ( if implemented correctly )

but it works like that in the editor, and provides 0 issues.

for example, you can test my map and don’t use vehicles.

they don’t really cause any issue.

it probably has to do with something else regarding properties ( since there are quite many of them )

How much do you have to shoot to run out lol

Maybe for mortars

Oh yes let me jus spawn that halftrack and drive all the way to the objective to build

It would take so long every SF and PPSH spammer would have capped it long ago

See the difference is a tank can survive and provides actual heavy fire. A halftrack has an MG and no armour. Youll get shot out as soon as you start shooting

No they dont. They are only used to use SMGs.

And again the gameplay moves to fast to need to heal. Hell 1 bullet from a BA youre dead, explosions, SMGs destroy infantry in seconds. You never need something to heal you

The only thing to do as support is to build a rally and ammo. Thats it

What matters is people on the point. Period

“Are” and “used” or “useful” are different words you know

im not an Expert but i think player spawned vehicles have different properties and Will behave different in a full server of ppl

potentially creating lag and desync, but idk this Is Just my experience in video games.

i mean props dissappear and reappear in front of you quite frequently

as i see constantly people complaining about pouches, ( and make threads about it )

" lmao " you tell me.

or ask them.

yes. you are free ( and should be ) to do so.

as you can use it for the next point and defend there, i’m sure you or your ally will be greatefull.

still effective for upcoming pve content so…

maybe, maybe not.

you don’t normally judge a person for what it is, but for what he can ( and potentially ) will do.

on my own playstyle even with the chaotic stuff, i can still keep my squad alive and if i could, replenish them.

but i can’t because i have no medical stuff in other campaigns.

beside, helps to make tasks easier if i still have to use for example the sniper or whatever.

which,

IF YOU WOULD HAVE FUNKIN READED THE WHOLE SUGGESTION, you would know that those vehicles would carry at least 3x times ( up to 9 ) depending the size of the vehicle ) the ammount of resourches that you would " normally " get from crates.

doesn’t still negate the fact that are present, has their reasons, and so can halftrucks.

if you are stubborn and refuse to understand simple things, it ain’t my fault :woman_shrugging:

but for how long will you keep clutching the straws.

well, if i managed to pull that off from the editor, i’m quite sure DF will know one or two things more than me ( and can do the same )

I wanted to make a similar (yet oposite of course) post but without insulting at the beggining.
Let’s go then.

The difference is that planes and tanks don’t benefit as much from staying alive as APCs would.

A tank or a plane can be alive for 1min but can do it’s work in this time.
APCs meanwhile has to survive as long as possible to support as many people as possible. Yeah, they can resuply 5 dudes and get destroyed but cost-effect of driving and “hiding” them would be minimal.

Also being OHKed by anything capable of dealing AP damage defeats the purpose of the APC as a safe infantry transport. It’s still better protected than bare foot but also more visible. We may argue it’s a tradeoff but imo unfavorable for APCs as every soldier has AT weapon.

They can be used. They will be just castrated of one of their most important roles.

Currently on all maps I’ve tested you are able to get from your spawn to the objective on one stamina bar (no perks). In terms of time, it takes as long to sprint from infantry spawn to the point as to drive from the vehicle spawn to the point.
So the only “manouver” element left is flanking. But most maps (not all though) have a corridor-like structure.
Take any map of berlin or stalingrad as an example. Two lines where tanks can drive.

Notable exeption being tunesia of course where such vehicles could make the use of their speed.

They nerfed hipfiring LMGs without fixing bipods first. So imo you seek logic in their decision making while there is non.

Your supplies will be worth very little if you get destroyed. And you will be destroyed as you are as big and loud of a target as a tank.

Also, why would I use ammo truck when I have ammo box? It seems to be far more convinient, concealed and faster to get.
I can see some merit in medbox. Although stalingrad kind of medbox is (again) more convinient, concealed and faster to get.
As for pionier resources, I guess it’s usefull if you want to build a fortress. (If only we had next objectives marked as deffenders.)

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Look fuck it

If you dont get it you dont get it.

Just i am telling you right now, dont be sad when theyre added and theyll be useless

Seems like you never played a match where there are marshalls on both sides spamming everything.

They will be useless. I am tired of writing the same shit over and over again. Its not like i need a supply truck to build a rally and ammo ffs :rofl:

With enlisted epic AI they die very fast

Theyre cash grabs

Devs trying to make ez money. If they believed they would have a place in the game they would have added them into tech tress.

That is literally for you.

All i can say is they will be useless.

But you know what, i an not saying dont add them. I want to get them. But i am just pointing out the obvious. Theyll be pointless.

Fine be stubborn, youll see and be sad

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Id probably rather move on foot. Less exposed, move from cover to cover. Attract less attention.

And another thing.

1x explosion pack will destroy the halftrack killing everyone. Epic

Unless they do it like MOWAS2 where if you get destroyed most infantry manage to get out with minor injuries. Doubt theyd do anything like that

i see dead tanks as well that would have lasted way less then averange APC if were a thing ( can compare them with opel blitzes. but they are not armored so… )

and i don’t really see any problems with it to be honest.

might be an hassle to " manage " for some people but still pays off as you can support your infantry and quite possibly held the objective while keeping the momentum.

you are literally comparring carrots with potatoes.

they do different things and serve different purpouses.

it’s that simple.

of course they can.

as long there’s someone that will use them.

if you are gonna use them for support, you don’t need huge maps? :woman_shrugging:

that’s another question.
which does not really have much to do with the support role that the halftruck would hold.

no risk no rewards.

because you can move them, and have in much large quantity without being forced to destroy them ( not anymore since they warp ) but you would have to waste resourches, and time.

which it’s different if only one has to spend it to drive the thing.

again…

not really good “points”.

is… that all?

Thats where youre wrong!

An unarmored truck does nothing. It doesnt kill you, why wast the time and explosions to kill.

A tank destroyes everything thats why everyone want to kill them

Same for halftrack. It will annoy people by killing them and make them kill it.

Truck is harmless, APC isnt

:point_up:

ahhh… always with the projections…

how cute.

if you don’t know how to use it, let the others do it, and thank them later.

even if that would be the case, has nothing to do with the potential and actual usefullness if well played.

yes, but at the same time, not really.

and yet I, ( also the others. i don’t take full credits to everyhintg )
proved you wrong.

yet we are doing the opposite.

go figure.

i can run over people just fine :woman_shrugging:

although less effective.

also, i forgot one factor.

something that you haven’t experienced alot since you are quite the grinch from almost 1 year,

and that is the fun factor.

i’d still use it even if it’s a kubelwagen.

and since it’s a ww2 game, halftrucks are a must.

despite you being blind about it.

well, bring it more.

but as i have places to be tomorrow, i’ll go to sleep.

i’ll answer further “”“points”"" when i will be up.

You confuse me.

It’s a bit like fighter planes in tunesia situation. Yeah, they are good at dogfighting. But it would be nice to also have an ability to bomb.

So no, I don’t need huge maps. But they would increase the usfulness of APCs a lot.

? I’ve wrote that devs aren’t known for making logical decisions. What does it have to do with fire support?

Big risk, meh reward I’d say.

Not big of a deal. Probably I’ll be dead before I have to move them anyway so I’ll have a fresh squad with 100% supply.

I have never seen an ammo box with 0 ammo left (exept maybe one mortar guy). So I’d say it’s a very situational thing.

I could say the same.

Ps.
About mobility.
You may wonder, why do I give so big of a fuck about this particular aspect. The answer is simple. I don’t believe devs will implement halftracks like in your idea. I think that they will be ordynary trucks with thin armour, a MG and noting else. It’s sad but imo that’s how it will be.

4 Likes

AI sucks in this game

Id like to see you try.

There you cant live more than 10 seconds without being blown up or had 20 holes in you from SFs

By others you mean like 2 other people?

Grinch lmao

Disagreeing means bad ig

Well yes, but again try to have fun with tryhards, just try

You will leave the match quicker than it takes me to press “reply”

Most people dont care about “fun” they care about KD and victory at all costs. They will do the most dirty strats to win like spamming AA, suicide bomb, SF spam, gray zone camp and so on

TLDR:

Again halftrack will be useless

VoyoMayPL:

image

I didn’t read all that but yes we should definitely have half tracks and other special vehicles in game. I love having a large variety of vehicles and such to have in this game’s sandbox

The Panzerwerfer 42 Premium Vehicle is already a specialized half track
ve_fsv_sdkfz251-22_p01

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I wouldn’t say easy as she has some valid points. Although imo it’s a sacrifice “usefull to few, useless for many” and I don’t like that.

Also love the picture XD

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well depends on the campaign, but most of them are small and are designed to funnel you into corridors. not to mention loads of debris and obstacles.

i am all for halftracks, but maps are relatively bad for them. i would really love some map that is actually designed with vehicles in mind…

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You mean something like in the game Steel Division?

It’s never a pointless post, even if repeated, because:

Enlisted NEEDS halftracks and other fun armoured vehicles.

Heck, they could be the cornerstone of new, larger maps game modes, who knows.

Carry on the good fight!

I mean who can honestly say they DO NOT want to see armoured vehicles such as regular halftracks, but also:

  • M13 multiple guns motor carriages?
  • sd.kfz. 251/22 with big ass AT gun?
  • Soviet milktruck with QUAD MAXIMS :heart:
  • or just this:
    5kpf6qd0yp841

Endless possibilities. Much more content. Opportunity for the devs to rework campaign tech line into a tech tree with sidegrades!

4 Likes