Guerillas are a big failure

Well, their design is definitely a failure.

They can have big ammo bag without any upgrade to the squad itself.
And once you upgrade the squad, you can have 5 men with big ammo bag smgs and BA rifle as secondary.

Extremely potent at low BRs. Just another broken thing to bully newbies with.

Jdging this class by how a classic Enlisted player (casual) performs with it… That’s nothing what really matters.

But once you encounter a nolifer or stack playing this class, it’s definitely not going to be fun for you. I had few such games already.

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Honestly I think a problem with Guerillas as they’re implemented is that they’re limited to only one squad in the TT, and I feel a lot of folks can’t necessarily be bothering equipping and re-equipping guns on them for the other BRs.

(I still do think they should be more limited as opposed to other squads, and I think once everyone has event Guerillas we’ll all see them a little bit more)

I keep my own Guerillas for Japan at BR2 and I’ve gotten some really nice use out of them, especially against BR3 uptier games against Sherman tanks, AT emplacements and even the occasional mortar team or two and of course rally points a plenty.

Though I find myself getting a bit unlucky with them when bots decide to aimbot my AI from some pretty wild distances haha.

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Why can’t they just let you save a faction loadout snapshot i cannot understand

I think most of the time the good old assault squad is just flat out better than the guerillas. Or at least for me the fact that i can bring a Bazooka with me seems more usefull than going into the greyzone.

But the Guerillas comes very handy when the enemy team is losing very hard, you can move up a bit extra to farm them even more.

same, greyzone should be a save from enemies period

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That squad is a must have specifically on offense. Defenders don’t need it as much because they should generally read the map, see where nobody is and assume the enemy is there.

I would accept that if its minimum 150 meters away from objective on ALL sides. while currently it can be as close as 50-60 meters (which is optimum range for rallys) and creating false bottlenecks, Im up for invading it

What you need is to learn how to fight other than using explosive packs and TNT

The results of equipment and mechanisms depend on player ability and quantity
You may not think so when a large number of enemies sneak into your rear with high-performance automatic weapons.
Even just one guerrilla can have a serious impact on vehicles and logistics.
When I have enough patience, each soldier can destroy at least 3 tanks and treat the respawn point as a crop on the farm.

Lol

It a solution only for mid br and low br

nobody was worrying about them being OP. people were complaining about them being toxic, which they are, specially in the hands of players that actually know what they are doing with them.

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I like playing on large, open maps—thus, I would like to see the gray zone completely removed for all squads; however, the devs are unlikely to do this so I would settle for making the gray zone much smaller (and moved back towards the enemy spawn). Widening the flanks would also make the playing experience much more enjoyable.

As for people’s dislike of the guerrillas, all you have to do is develop some new tactics to deal with them—no different than the adjustments needed when the paratroopers were introduced (and everybody lost their minds once again). Frankly, I like it when the devs introduce new and different types of squads into the game. It makes the game more interesting and gives you new tactics and strategies you can employ. I don’t know why people are so against this and flip out every time it happens.

I’m probably alone in my thining here, but I really enjoy guerillas. They’re great for flanking.

I won’t lie, it took me a while to really make the most of them. As many have said, to begin with I was using them as a poor man’s assault squad. They work as such fairly effectively, but once you start hooking around the frontline, they soon become something else.

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Well, we provided several points. You are just lazy to go back and read them.

All I see is intellectual dishonesty. Grey zone is spawn protection. It exist for reason. If some toxic annoying class is based all around ignoring spawn protection, it’s no wonder people do complain.
They sure either completely remove grey zone for all, or just don’t make a fkn exception for a single class.
That’s the toxic aspect, the exception for one specific class. Completely ruining any point of grey zone in the first place.

But I guess spawn camping is the new tactic you have developed and are happy with it.

The same could be said for greyzone camping.

I was always saying that grey zone camping is problem. But I really don’t think that greyzone ignoring infantry is legitimate solution to this problem.
Moreover, from what I have played so far, my experience matches it.

I really don’t remember ever being destroyed by a Guerrilla squad while in a tank.
But having guerrillas constantly destroyingmy rally points in greyzone or occasionally getting a pretty decent spawn camp wipe, that’s what happens to me.
They just added another toxic squad to the game.

Literally the game is made to be all about objectives.
Well, but this class is designed to do everything except be on objectives.

Btw. It’s really bizarre when for one poorly designed gameplay element (greyzone camping with tanks), you actually force players to sacrifice one infantry squad slot. And by doing just so, you act like problem is solved and that’s it.

And what if players just don’t want to make that compromise? Especially F2P players who only have 3 infantry slots.

Well in that case you haven’t solved anything at all. :slight_smile:

And that’s also why I say that guerrillas just aren’t a legitimate solution to greyzone camping.
While they brought new problems like brutal spawn camping or even more encouraging not to play objectives.

It just doesn’t seem to me that the balance between the positives and negatives that the class brought was in its favor.

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No, they’re not a solution to greyzone camping, but they’re a step in the right direction.

I agree, they’re not for everyone. It takes a sense of strategy and cunning to use them correctly, but we shouldn’t write them off as toxic or ineffective just because the majority don’t like them. Used right, they can change the course of a battle. I say this, because I’ve done it.

But sure, they have a limited functionality and are situational. But that’s not much different from some other squads.

Not really, for lower BRs they’re just pure power creep. Extreme material for seal clubbers.

You can have so high bonus to sprint like with no other class.

And they can have big ammo bag smg + BA + 5 tnt.

I took pictures of premium guerrillas, but these arguments apply to TT guerrillas as well.

BTW

( TT version can be even more faster than premium because of 21 mobility vs 16)

This squad can do literally anything on lower BRs. Maybe with exception to build rally points.

tell me tactic for countering guerillas being on next cap just after enemy captures current one? tell me tactic for countering spawn camping?
also it is even relatively bad for countering grey zone tanks cause if tank is on infantry spawn or further away, guerillas need to bypass a lot of map to get to them.