In the Russian segment of the forum I posted a post back when we first talked about the new pumping system (you can use the translator, but I will repeat much of it here)
Citation: “Let me remind you, to get the next level now you need 800-1600-3200-6400-12800 experience. That is, under the new system, you need 4 times as much experience for the level 5 fighter’s perk roll. And now the question: why this improvement? Now the system perks roll convenient, all succinctly. Why change it? And to grind 4 times more. I’m already sometimes 2-3 weeks perks re-rolled, now I have to swing one fighter for 3 months? Well, now you will lose perk that reroll, that is, leave the old will not work.
If it will need 4 times less experience to apa now, maybe the developers should inform?
In general, this change is sure a complete hat, and it should not be presented as a plus.”
It now takes 2 and 4 times as much experience to roll perks for 4 and 5 star fighters, respectively. Did you find the perks you needed quickly? I guess not! And now you have to do it 4 times slower.
So now:
1.You can’t leave a perk that you’re rerolling.
2.You need 2 and 4 times more experience at fighter levels 4 and 5 respectively, and these are the levels where you are looking for the right perks
I suggest we not take the big step of tightening the screws and grind 1 fighter for months and show that this is NOT a IMPROVEMENT LEVELING SYSTEM.
All of these “improvements” will be just grind increases. The weapons will undoubtedly be the same way so max what you can now because it WILL be worse just like this
I did call it… ppl were just soooo happy about the news the academy would disappear. Nobody listened to me saying “they’ll probably do a gaijin with the economy, maybe max staring a single firearm will cost 125 bronze or so…”
Retraining points did not interfere with the new system in any way. They were clear and convenient, you could play at your own pleasure and accumulate them, and then spend 3-5 grand at a time when you had time. Now you need 4 times as much experience, and in addition you have to reset the level immediately after the battle if you got a bad perk, pausing between battles, which is annoying.
I called it from the start, The new system is not meant as an improvement and a streamline of the old system. It is meant specifically to increase grind and provide more incentive for whales to recognize pay to win benefits. I am a whale, btw.
A lot of people got very angry and called me insane, stupid, bad, etc. That I do not know what I am talking about. Now, they are either silent, or they are complaining even though they were originally positive to this disgusting change.
Let’s not forget about the players who have supported this awful new system, so they also remember to abstain from being positive to such egregious changes in the future:
If the prices of bronze cards and the number of silver cards for beginners can be adjusted (for example, I recently complained about a decrease in the number of cards at 61-64 level of BP)
Then the retraining points system is not corrected. They should just bring back the old system, it was moderately loyal, but sometimes it took you a long time to find a skill. At times I would spend 8-12 points searching, now the same points are equivalent to 32-48 points in the old system, which is just awful.
I remember your comment, I did that, but the reroll is still too expensive. If we let it stay, then tomorrow the weapon will improve with some probability (the inscription is already in the game, only it is always 100%)