Good balacee for CCCP 2

you mean PPK41 OR PPD 40 also in any case they are SUBMACHINE GUNS play cod or something if you want to use submachine gun in mid-long range without having problems.

You just sad ppd is far better in most situations. I tell you its not the jack of all trades. It have hard recoil.

what are you even trying to say also boohoo recoil tell me about it i was main russia before the whipe it was great then and great now, the only negative thing i can think about it is the boxed one having low ammo for it’s fire rate also there’s something called burst fire use it, instead of going “but i can’t empty an entire magazine at mid range and keep the sight on target”

There is no 3-round or single shot regime. If you try to teach me how to fire ppd thx a lot. But save your time. German smg works much better at middle distance.

BECAUSE GERMANS NEED GUNS THAT CAN HELP THEM CLEAR ENEMIES AS THEY ADVANCE. RUSSIANS NEED GUNS THAT CAN HELP THEM CLEAR ZONES, IN THE CURRENT CAMPAIGN.

What about this is hard to understand. They are both excellent guns which serves two different purposes, attack and defence. Try clearing a zone with the MP. The nerfed damage and the low ROF is a huge disadvantage. While it’s much easier to do with PPD even though it has terrible recoil which is not much of an issue at short ranges. Ever since the nerf, German SMGs having nothing special about them.

Plus, you can’t introduce imaginary weapons(coughs…PPK…coughs) into the game. PPD is what Soviets used at the time and that’s represented in the game. We are hoping for the PPSh to be brought in. It should have lower recoil but once the devs introduce that, Germans should also get a weapon that performs better than the current ones. If not, then the whole faction imbalance plays over again.

jesus you don’t need a mode to do burst fire do it manually

Korovin 1941 - Modern Firearms i guess it exists but it’s not well known and the name chosen by the devs is kinda shit cause it doesn’t show up

Maybe because your SMGs were ment to be bullet hoses to spray down enemies at short distances?
You guys also get the PPK, which is the midrange SMG you guys get. Germany does not get a bullet hose SMG though, We only get the MG13 way down the line. Also your SMGs deal 0.5 more damage (5.5>6.0) so even when rapidly using single tap shots on semi, you would deal more damage

It was kind-a-Sten gun for worker battalions of Tula - capital of soviet arms. It was made from steel pipes. This gun was very simple but better than mosin rifle for trench fighting. Tula was not taken. It is PPK41. (semi-machine gun by Sergei Korovin)

Honestly this community is hilarious. They want realism but then when they realize that realism means that one nation is better at something than others (german smgs at mid range or soviet smgs at close range or tanks in general) then they don’t want realism and want to have something that does the same thing the enemy team has even if it didn’t exist or is modified in a way that never existed.

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Ok, but what about point based game mode there both sides have same target

There is still huge difference between guns used by both nations. Changing game objective won´t change a thing about it. War is never fair, nor are games that are trying to ““simulate”” them. Of course MP is better at longer distance, it pays for it by rate of fire… like nerfing most german guns wasnt enough…
In fact, it wasn´t… obviously. Disorganization and overconfidence of soviet teams still amazes me. But that is not fault of the guns.

The soviet teams that are 50% bots, you mean? The game isn’t even out and it’s already dying it seems.

Same. With the PPD(Drum), you march into a capture point with confidence that you have enough ammo before reload to wipe out whoever is in there(if you are careful). The PPD is also good for taking care of anyone venturing near the cap points. But certainly not very useful to kill anyone far away. But you do have rifles that can one hit kill enemies if you equip them as secondary weapon).

With MPs, you have to be extra careful of how you fire when you rush. And it can also be easily beaten by the PPK or even the PPD due to the sheer rate of fire. But MPs can kill enemies approaching from a distance.

Soviets also get the advantage of having a LMG that is good at both close and long ranged combat. German ones cannot be used as good as the Soviet counterpart for close combat due to it’s recoil. But it does have it’s advantages in long ranges.

Different pros and cons. You simply have to adjust your playing style to whatever gun possess. Like if you are using the SMG squad, attack a capture point that has tighter spaces. Eg:- The house inside second point of invasion map;
Point B in the town map(forgot it’s name) - Small room, enough places to hide outside, enemy has only two way in, on 1st floor(difficult to grenade kill);
Point A at Avangard - It’s hard for enemies to spot you here. You can easily rake kills. This used to be my go to tactic while playing Soviets.
Point C in Beloe lake - Again a small house with a lot of places to hide.
You just have to be creative with PPD. It is an excellent gun. I used to complain about PPD’s recoil before but honestly after playing Axis for a while now, I can see the uses for a high rof gun even if the recoil is bad.

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I would dare to say that since this is meant to be F2P, main wave of players will eventually come when the game is released. If there is not enough testers, or testers favour axis its hardly because SoViEt sUffERs cOmRade.

No, the game is actually dying already. The devs have made poor development choices, on top of having the closed alpha/beta on the map the least people are interested in. Most people here want to use late war guns/planes/tanks because many people find them interesting. But instead we’re stuck in a campaign that is the least interesting to many people.

Its quite sofisticated. Normandy and late WWII battles had been in so many games. Even now you can play 3-4 fresh good games about it. BF5, Hell let lose… This company have own gear, flavour and ferocity. Acutally, this is a first time unbeatable nazi machine was stoped.

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Tank are mostly on par?
Soviet tanks have 2/3/3 crews, Germans’ have 3/5/5 crews. It’s 33%/66%/66% more, great more crew survivability. Also, Germans tank can destroy soviet’s one as long as they see you in far right. Higher fire rate doesn’t even matter because t60 are always easy to eliminated by panzer 2 especially when they come from spawn point and have enough range not able to be penetrated.
I always, so often, can not kill all crew at once, and enemy tank has chance to switch seats or even get off an repair while I have to reload.

The T-60 has an effective range disadvantage against the Pz 2 but the T-60 allows you to bull rush and play like a madman while still being effective, when your within its effective range it shreds but it has no chance at longer distances

Its a wierd playstile that no other tank really has and I dont personally like playing it as much as the Pz 2 for that reason, but it can be effective at punishing German tanks for getting too close.

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Not quite, first time Germany was stopped was Blitz. Barbarossa is first time when they were actually pushed back during the process. But that is off topic.

Tanks have to move from far away from spawn point to near the combat aera, t60 has a great blind distance for dealing with pz2. Also, if you try to hide t60 from pz2, either you are hiding in a useless/out of combat aera, or behind a building, staying near to any buildings give enemy infantry a good chance to throw a explosive and destroy your tank.