Same
dude this issue has over 2 weeks it should have been fixed by now
-_-
Finally. This issue which has happened on consoles for a long time and quite frequently will be fixed because it’s affecting PC.
Or… hopefully fixed that is.
You should expect mods and helpers play the actual game so they already know of what is going on.
Also every 3-4 matches on PS5
Yes, I have had this issue at least half the time I played over the last 2-3 days.
Pressing cancel and the looking for another game was usualy enough.
However if you are playing in a group you can quit the game and restart to join their game.
For a moment, I thought it was just here. Since I usually quit most of my games, I thought it might be some kind of quit bug by desertion.
This happened to me too and i play solo, mostly happened in BR5 matches
I just cancel then it connects.
in my experience today, it’s basically any game not solo on NA server. I can send a clog if truly needed.
This is an unreasonable pain in the ass. I did it a few times today and then just gave up on the game for now.
There was a few attempted fixes before this, and players barely giving clogs hasn’t helped
We should have a final fix on Monday
What’s a clog file?
Yeah shits getting mad annoying
I asked the same thing. If they need help fixing, I would be glad to send files but I dont have any idea what they need. A link to the info would be helpful …
I found this about what is in the file
PSA about clog files - Mess Room - Enlisted — official forum
But for some, when you hit cancel it throws the player out of the game. It does not happen when I am solo, just team and I canotn ‘rejoin’ if I hit cancel
Lots of things should ne fixed. Falls on managmenr. Testers not doing their jobs. Too busy hiring friends and not qualified people.
Client logs (file extension: .clog) are files generated by the client and show a reflection of all the actions a user has performed in one game session. As soon as the launcher initialises the start of the game, a new client log is being started, which is finalised when the client is closed (the game session ends). Besides recording the actions of the user, it also records the client-side calculations and has a built-in error catching system that will allow the technical administration to identify game code or synchronisation issues efficiently.
you can read more here
Oh thanks
