1. Intro + Generalization
I’m sure there’s many players who can agree, over time Enlisted’s gameplay can get very boring and most games just seem like they all blend together, because all we get is the same Invasion map and unenjoyable Conquest games where there’s too many objectives, am I right? In my opinion, Enlisted’s gameplay would be much more enjoyable if there was more communication required in order to play the game, such as there being like a game-influenced battle where the “game” would mark areas to go to (for example, in Invasion Mode there would be ‘Focus Areas’ that would direct infantry movement and behavior), and in those areas there is an increased amount of rp earned per action (at least a 10% bonus, preferably 20%) therefore giving players an incentive to play as if it were an actual battle so they’re not just running around by themselves being Rambo (since in this state of the game it would be very difficult to add commanders to each of the teams to provide some sort of order, which is something this game needs).
2. Invasion Mode
As I was saying, attacking in Invasion mode there would be multiple optional ‘Assault Areas’ where, on the map, you would see something like a big arrow or parallel lines leading to the objective, marking the area where you can earn “bonus rp” for all actions committed. Alternatively, there would be “Defense Points” where defenders would see areas like boxes or lines where it would give them good defense positions against whatever ‘Assault Area’ is currently active. And to add even more immersion ‘Assault Areas’ should be something voted upon amongst attackers via something similar, if not even, the team chat default circle thing (where you open up a dial and there’s like 10 different preset communications, yeah that) giving you the option to “vote” on which ‘Assault Area’ you would like the team to attack from (but you don’t get to see which ‘Assault Area’ has the most votes, since this would make it harder for players to figure out which assault is the most difficult for defenders to defend, thus preventing players from abusing the game), and on Invasion maps where there’s multiple objectives it can just be like what I’m about to describe for Conquest…
3. Conquest
_I do not play much Conquest, mostly because I dislike the way it is set up, but in Conquest you could be able to mark which zone you’re attacking and this can be seen by all teammates as a small number appearing above the base of every squad on your team focusing on whichever objectives (this could be a sword for when attacking and a shield for when defending). This would allow much more streamlined gameplay and much less random chaotic gameplay that is discouraging to new players.
_It would also be possible to apply this to the fake AI squads that are in every match and are just, well there, they don’t do a whole lot and this would give the stagnant AI squads more direction.
(I have split it up even more for those of you who can’t read very well!)