First match as a communist

This is good monetization:

PPK, Chauchat, MP-28 (extended)

This is bad monetization

MG-30, MP-41, M2 Hyde

The main problem with premium squads is that some are balanced while the others are OP

yeah dude you got me, they all got done absorbing 30 tank shells before I finished them off.

Instead of passing off your performance on P2W maybe spend some time watching streamers or practicing in the training level. Alternatively you can just focus on enjoying yourself instead of worrying about what existential circumstance is somehow preventing you from dominating the battlefield.

The psychological impact that these squads can be purchased has is absolutely stunning.

An upgraded G33/40 will one-shot a premium squaddie every single time. a bone stock G33/40 can but doesn’t do it all the time.

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Baader-meinhof phenomenon on these forums in full force

(learns about vitality perk)

shoots foot wow this p2w vitality perk

misses shot wow this p2w vitality perk

shoots once with SMG wow this p2w vitality perk

it’s interesting to me that nobody here is mediocre or bad at the game. Everyone is a god slayer who fails to excel at the game because of broken mechanics, anti-tank mechanics too strong, p2w mechanics, whatever the reason it’s always the developers fault. It couldn’t possibly be a learn to play issue.

Like I said I’d recommend people chill out and stop dipping into confirmation/frequency bias so hard and try to enjoy the game. I think everyone would find out they do better when they stop stressing.

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Asymmetrical balance is not the same as Asymmetrical ubalance and P2W

I won’t argue further

Bye :grinning:

you must be joking.

i never seen someone shooting lower parts in almost 1 year of testing this game…

so… i have no idea where you got this idea from.

i don’t think you need much further to see fotages of people shooting those guys, and they still survive.

¯_(ツ)_/¯ i don’t deny that we have questionable people in this forum, that throw some arguments like smg not 1 tapping people. but that’s not the point.

i mean, yeah? lol

hahaha. a cbt that tells to the others how to play this game it’s really what i was missing.

now, jokes aside, people that have played this game for quite a while, i think they got a clear visual of what they are playing. so if you don’t mind, we got our clear visual either.

but i don’t think getting fooled like this for having money more than a stable gun it’s a sorry exscuse. i’ll tell you that much.

you see, i would agree with you, but it’s really hard enjoying something when it’s plagued by the overhall bad enivorement. don’t you think?

70% of this forum for you must be really dumb by complaining all together about the same thing over and over. right?

i don’t understand how can you be so blind.

you kinda remind me this meme:

again, me like many others played this game from the beginning, and we can understand that some things might change as it was an alpha. but people do not expect to change in worse.

but if you don’t wanna listen. well, don’t know what to tell ya.

is this supposed to be a joke?

right?

sure, watching last time how it went. i might agree.

I already gave you whole list about what makes them P2W and clearly stated that no one is saying that they are impossible to kill.

Yes, complaints are present due to their paid nature. If they were grinded like everyone else has to do it then it would be purely matchmaking and progession problem (btw you can also see posts about clear advantage that veterans have against new players with no matchmaking). But premium squads are not only too powerful against new players, they give unfair advantages that F2P players will never get, even after whole grind.

Yet, you still seem to ignore those objective facts about their statistics and advantages and say “I can kill them, so there is no problem here”

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Upper torso downs on a single hit as well, but stomach/lower does not. Tho if they get downed, and use a medkit, they sit at ~85% health, letting you oneshot them on the torso.

That almost all, including me, complain about them being OP :rofl:

:rofl: claiming everyone is trash to prove your point. Even mediocre players can hit upper torso.
The bad players are often kids that don’t know how to use forums.

Or you could just accept you are the minority here and be like “well I don’t really agree with it but nerfing the vitality perk isn’t necessarily a bad thing”

I only shoot limbs when they are the only body part exposed.

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I wish there was some way to test this stuff, I have no idea how many times I have to hit with a pistol to down someone or how far from a grenade will it still kill.

Some manequines in traning mode, like it is in Cuisine Royale, could be a great idea. That way everyone could test their weapons and see how exactly they preform. But first standard shooting range must come back, instead of only having the same tutorial over and over.

Enlisted uses the same damage model as CURSED TOAD (name misspelled intentionally), with each soldier having 10 health by default, with damage modifiers based on body parts. Neck and head are ~2x, with neck being higher (2x) than head (1.8x). Torso is 1x, lower torso is 0.9x or so, limbs are around ~0.5.

Someone posted an image on that, but I forgot the exact numbers.

However, when a soldier is almost dead when hit (not sure what health level is the trigger for this, or whether chance is involved, they get 5 more health while downed, which they will lose when they get back up, but you don’t really notice that as you got healed to get back up anyways.

Which btw proves you cannot kill a premium soldier (13.5 health) with the weakest bolt action rifles (13 damage) in one shot on anything else than neck/head, especially when you keep damage falloff into account. That is why 15+ damage bolt action rifles are the only ones that can consistently oneshot premium soldiers across the standard combat ranges you have in Enlisted, which go up to 250m or so.

News post on that actually, though afaik we don’t have the pain threshold feature.

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So that’s why I sometimes have to hit twice to kill downed enemy.

How is MP-41 unbalanced? It’s just a maxed out MP-40

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It has even lower recoil than MP40

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PPK is a laser gun, and yet it’s counted as “good monetisation”

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PPK has lower rate of fire and with that DPS compared to PPD or MP-40, thus having a downside. You trade DPS for stability.
MP-41 has no downsides compared to MP-40. Every stat is on par, or better.

We don’t care about a premium gun being good, we care about the gun having the same overall “value” as its non-premium counterpart. If one stat is better, another has to be worse.

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Fully upgraded MP40 has 17 vertical and 9 horizontal recoil

Unupgraded MP41 has 14 vertical and 6 horizontal recoil, but you must add to that -10% recoil upgrade (then there are also recoil reduction perks, but that is perk problem in general)

I don’t care about pointless accusations of “pay to win”, it’s little more than an insult at this point as far as I’m concerned.

Increased health points perk is a terrible mechanic regardless of how it’s obtained. It only artificially increases the power gap between players. Just because it’s possible to somewhat circumvent its effects does not mean its existence is justified. That feature should not exist, it hurts everyone in the long run by driving away new players and making certain progression “choices” mandatory.

Same with direct damage upgrades for guns. I can imagine various ammunition types giving more stopping power, flesh damage and material penetration. However: 1) ammunition choice wasn’t exactly prominent during WW2; 2) specialized ammunition always has drawbacks; 3) we aren’t changing ammunition here anyway, we’re applying star enchantments.

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Nope. Done it from point blank ranges a couple of times only for the player to turn around and wipe my entire squad. The code maybe to blame but it is what it is.

You can one shot premium soldiers with a rifle 9/10 times but then there is that one time you can’t and it is frustrating as hell. When facing a premium squad, you get one chance to get it right(as long as the opponent is competent enough) or else you are toast.

And there is of course the reduced damage with starter German rifles that make it hard for new players. One chance to get it right again. Which is why I would like the starter rifles to be same damage and reload. So that it does not give anyone an advantage

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1907 definitely doesn’t OHK or even down someone with the health perk unless it’s a headshot.

It’s not as weak a weapon as people like to think but it’s certainly not that strong.

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The math supports this.

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