That’s right, stupid Ai is always dead
I mean, more often than not, if I’m not hunkered down behind sandbags, I’m picking up enemy rifles and using them instead if I run out of ammo, as I’m behind enemy lines, if I’m mid-firefight. If I’m not mid firefight, I’ll put down an ammo box with an engineer if I still have one alive, and if not, well, again, it’s time to pick up enemy rifles if they’re laying about.
Why not just main your engineer as the defacto squad leader so it’s less likely to die in the first place?
The squad leader is always at the forefront and deserves to be killed without seeing the enemy. Conversely, if you let the Engineer follow you, you die alone without following the lucky surviving squad leader.
This is the reality of this game. You seem to be playing alone in your delusions.
I believe they should buff FG42 II to compensate us
Neither I nor the other comrade are saying that you don’t play, just that the man is correct in saying that there is often a lull and not everyone is interested in building a box. I don’t mind doing it sometimes, when the battle is quite protracted, but without extra magazines I don’t have enough ammo to clear a point even from 6-7 enemies. In the middle of a capture I have to run around a corner and hit the floor with a hammer, building an ammo box.
And yet I could build an air defence, an anti-tank gun or a machine gun. I’m really trying to understand why you’re defending this change. I understand that even so can play (judging by my observations 2 / 3 teams do not have time to do even 2-3 frags before death) but good players with an aggressive style gamempleyya it will interfere. It’s not a nerve, it’s just a stick in the wheel. Now I will have to spend bronze cards for the pouches, endure (I emphasize this word) until I pump up my squad pouches slot (have you seen how much experience it takes to upgrade a level 1 engineer 2?) But I’ll still be at the top of the team. It will not make me play better, I’ll just say “damn, as usual ran out of ammo and switch to the next fighter, dropping the previous one” - why all this?
Because if you give it more magazines, it shouldn’t be a trooper weapon. I’m fine with it having more ammo if it’s an assaulter or a gunner weapon. But not as a trooper weapon. Trooper weapons need to be balanced against other trooper weapons.
And the FG42 is blatantly OP as is anyway, and needed nerfs in general.
It’s also possible to ask Ai squad members for more ammo, does any one use this option?
Edit: Ask for ammo option was unavailable for FG42 II sniper squad. I still can’t confirm whether it needs to have ammo pounch in your squad to ask or ask ammo is disabled for FG’s completely.
Ammo takeaway doesn’t make axis players happy but it’s decent nerf. I hope they don’t touch other weapon charasterics or damage, it could be much worse. Let us not forget that axis teams need to keep some solid defensive weapons to fight endless hordes of rushing alies, who often have easy time gaining momentum and caping one point after another, while getting new troop supplements. On Normandy the spawn system isn’t well thought out so often rushing and gaining momentum is much easier than defending. At least arty spammers are gone.
FG42 (also FG42 II) is extreme OP. It deserve a huge nerf. Or, just a wrong classification. It do not fit in general rifle catogory.
But what devs have done to this after lots of players already owned it. Devs need some compensate for them. Like one bronze tickets per FG42 owned by players.
I dont think it takes 2 shots to kill with M2. I have shot ppl multiple times to kill them. the damage value is actually very low for the M2. 7.3. Which takes up to 3 bullets for confirm kill, since 14 it just down them
Another reason gives VG1-5 to infantries rather than assulters.
What sort of person uses full auto on their fg-42, disgusting. ;p
I do not main Germany in Normandy, so I don’t know, but looking at this, the FG seems… recoil less?
Did you use the perk negating some recoil?
Thank you for clarifying, you play well
I counted downing someone as a kill, as if they don’t have a medpack, it is. It also effectively takes out the average soldier long enough to continue dealing with other immediate threats. If you’d prefer the breakdown with fully taking out a soldier considered, under the assumption the soldier downs at least once;
Kill+downing capacity;
(pre-nerf) FG42 at 50 kill capacity
M2 at 30 kill capacity
M1 Carbine at 25 kill capacity
(post-nerf) FG42 at 20 kill capacity
Garand at 16 kill capacity
Gewehr at 15 kill capacity
Lee-Enfield at 15 kill capacity
All other bolt actions at 12 kill capacity
Have you ever held an FG in your hands? It doesn’t kill with 1 round to the arms and legs, which happens all the time up close, and at medium ranges you need 2 rounds even to the body. Exactly the same as with the M1 or M2 or Garand (Perhaps somewhere there is a point where they require 3 bullets, while two with the FG)
I also note that even by your current calculations, which as I said, I think are useless because they don’t reflect anything, you can see that FG 42 is now barely more effective than g43 and Garand, which open at level 7. My friend yesterday reached level 7 in a day, but to 23 it will take him at least a couple of weeks.
And yet I’ll clarify again: Don’t you think that especially in the case of semi-automatic rifles and rifles, this figure is very small. 15 kills with ghewer if you only shoot the body at close range and do not miss a single shot, as well as your bot has not spent 5-10 rounds in the magazine until you select it.
In a real situation half of the first magazine is spent by the bot, you miss at best every third shot, and most likely every second shot, because you often shoot at a running target, over obstacles or after a concussion, when the sight flies all over the screen. It’s also worth considering how much you’ll miss in close combat, when you spin the camera and take unnecessary shots at the enemy, who ran out at you sharply.
Therefore, the real number is at least half as many. 7 kills with a g43? And then I have to switch to another fighter? Oh, he’s already dead, because 1 live player easily kill 5-6 bots in a couple of seconds at close range. Build a crate of ammo? Oh, you’re not an engineer, your engineer is already dead, and even if you are still an engineer (really why would you use him as the first fighter in the squad), you have to spend about 10 seconds just to put the crate, and actually you are standing on the point where US soldiers are running, bombs are dropping and a tank is firing. What are your chances of replenishing your ammo?