The class of first soldier you add will be the class of the upgraded soldier you receive. So, if you add a flamethrower class first and then a trooper and a tanker, you will receive and upgraded flamethrower class soldier. The academy is one of the areas in the game which does not have any good tutorial backing it up.
I hope the devs add auto removal of weapons from them like they do with the soldiers you send to the rear.
What I like:
•The overall concept (Mixed warfare)
•Multi-member squads
•Multiple fronts, etc.
•Map ambience
•Sound ambience
What I don’t like:
•Map sizes, they could have been abit bigger
•Movement (Smoothness), AI and player Movement is very, twitchy and sudden, its not smooth, and its random (For AI Atleast)
•AI balance (Being shot from across the current attack zone, from behind several bushes, AI being able to immediately determine where a shot came from 100+ meters away, but can’t at <10 meters)
•Weapon balances and refinements (MG-13/38/42 having ridiculous recoil compared to the DP-27) (PzB-38 having a long reload animation for taking a round out, and shoving it in the breach and closing it, etc.)
•Vehicle balances (mainly the IL-2 having 4 bombs, and a more powerful gun, whilst seeming to turn on a dime, compared to the slow and sluggish nature of the Ju-87, with its useless co-pilot, and one bomb)
•Weapon Progression/Weapon acquisition (Order cards)
What I don’t understand:
•I honestly understand most of the things, but some seem weird (aforementioned)
Overall I love the game, its a great concept and I want it to keep being improved, thanks.
There was thread discussing this yesterday. DP-17 has lesser recoil than the German counterpart. The German SMG has lesser recoil than the Soviet counterpart. So, it evens out although I would personally like the SMG of Soviets handling better than the LMG.
Il-2 is pretty much only for dog fighting. Those 4x 100KG bombs is useless against infantry. While a 250KG bomb on an open capture zone can do a lot of damage. A comparison between the tanks would be a more even. The BA-11 is OP and it’s the first tank Soviets receive. I’ve unlocked the BT-7 but still use BA-11. I hope they make BA-11 the last unlockable tank.
The 100kg bombs are actually fine against infantry, being about as powerfull as 10 grenades it feels like. Once you know how to drop them into caps, they get the job done. In the meanwhile the Ju-87 needs to rearm after every drop, while its bomb only is like 20 grenades worth of power for some reason.
People who compare the MP40 to the DP aren’t realizing the main difference between them: ones an SMG, meant for close quarters and assaulting. Meanwhile the MG is meant for support, and if the MG can’t support infantry because of insane recoil, its ineffective at being an SMG, or if there is little recoil, its great at both things, and they are chambered in rifle ammunition, thus having longer ranges and harder hitting power. The PPD and MP40 are great for close quarters combat, and yeah the MP-40 is good at medium range, so is a bolt action rifle (which you should have as a secondary). Its all up to your game plan, but overall the russians have the upper hand on both fronts, in terms of rpm and accurate suppression.
Medkits
Chance to heal myself in battle is useless in 95% of scenarios. Usually it just gives me extra few seconds to watch how someone will finish me.
Comander cupola view
Scrolling through each window should be quicker. The animation is too complex with that zoom in/zoom out camera movement. Also would be nice if I could control the comanders head inside cupola with my mouse so I dont have to scroll throud each window if I want to look behind me.
Windows
Sometimes it feels like I have to glitch through window. This is probably due to alpha version of the game but it is really awkward.
Game is unbalanced
Im not saying this because Im constantly losing, but because Im constantly winning! Im playing in German team (because of sexy weapons) and 9/10 games we win. Any map, any game mode, we are constantly winning.
AI
Sometimes my squadmates just stand in front of me when Im shooting or they stay near the window and get shot.
What is not too easy to understand
Academy
There should be tank/airplane in tutorial to test controls
getting killed from single rifle shot, auto weapon scarcity, some might think it makes the game too hard and not fun but i like the realism and those people can go play battlefield
no spawn protection, i was killed 3 sec after i was deployed from a plane bomb but thats just how real life works
german radio voice for axis
destroyed tanks stay
What you don’t like
tank HE useless
fire burns on snow
no bipod on mg making auto fire just wasteful when standing on window(mg 13)
bolt rifles have one shot one kill but machine guns and semi auto rifles firing same bullet and hit power dont
semi auto rifles dont update ammo count if you fire too fast
ai goes in front of you and pushes you
never getting pistols
flamethrower not that fun
missing upper climb checker, if inside a trench bunker you go to the opening and press space you will try to climb out of it but will keep bumping into the ceiling constantly reseting the animation because there is no upper collision check
unrealistic physics, i climbed on a tank and threw a explosive pack on him so it stays on him, it moved and the explosive fell through him on the ground on flat terrain, meanwhile soldiers climb on the tank go prone on it with a machine gun and move with the tank (dont recommend, just because you are harder to spot and hit on a higher mobile view, the AI just needs to be able to see you)
AI can see you through fire, smoke and foliage
AI behaviour, when defending points in stables they climb on the pillars
amount of weapon upgrades, expected more of like how heroes and generals and payday 2 cover a lot of parts, mp 38, mp40 and mp41 i consider as different weapons, but ppd/ppsh box or drum i consider a modification not a individual weapon
soldiers with the white camo outfit lost in academy, they should have outfits depending on which squads they are in
medkits lost in academy
air combat not as enjoyable as in war thunder
What is not too easy to understand
mp40 unlocked before the mp28 that looks like the mp38
skill tree for upgrading flamethrower but cant be upgraded, why is then a disassemble option for it
gewehr 43 in moscow 41 campaign
why not auto pick up ammo for same weapon
Panzer III Ausf. B - Prototype 15 ton vehicle; some saw service in Poland. Entered service in 1937 and put out of service in 1940. They were reused as a training vehicle after 1940. A total of 10 of this version was produced,
why is this in the game, it doesnt even make sence from a game design perspective, its armor is half from the pz II you had making the T-60 auto cannon with infinite clip turn you into swiss cheese, the more logical choice is the pz III ausf F. as the earliest version in the scenario
by moscow 41 soviets had amassed plenty of KVs and T-34s at the capital, so i dont expect them to have only light tanks
Overall it was fun, havent felt like that since playing red orchestra 2
Spawn emplacements should be removed, since they can be put in silly nooks and crannies that don’t really have much to do with strategic objectives.
Also machine gun emplacements should be removed. They have infinite ammunition and can be placed in silly ways which give an advantage to the shooter. Bots also don’t target them. The quad flak with limited ammunition was a perfect option for a mobile defensive turret.
There are only 4 things needed to “fix” these emplacements:
1: change the MG to the historical MG (for Germany that would be the MG 13)
2: increase the recoil climb to make it so you have to fire in bursts, as was realistic. (people who used the MG 34/42 previous update will know what I mean)
3: make its ammo limited, 4-6 belts/magazines. (with the MG 13 that would mean 4-6*75 round drums)
4: make it so people can not use them if they cant stand straight behind it, ensuring their heads stick out.
That said I still think the engi should only have 3 buildings buildable in a single battle and he has to choose the blueprints before the battle starts.
Either he can build MGs or AA
Either he can build barbed wire, hedgehog or sandbags
Either he can build resupply point or spawn point
yeah… in my personal opinion, the numbers of max deplyable object should be like this;
Example:
1st engi:
1x MG
1x AA
5x Sandbags
2x Ammo Boxes
3x Barder Wire
1x Spawn Point
2nd Engi:
1x MG
1x AA
5x Sandbags
2x Ammo Boxes
3x Barder Wire
1x Spawn Point
Total buildable pieces in the squad:
2x MG
2x AA
10x Sandbags
4x Ammo Boxes
6x Barder Wire
2x Spawn Point
so basically, make a limit. this could be increased by the ammount of enginners present in the squad. i’m awared that this might be a complex system compared to the current version, but a lot better in my opinion and more balanced.
I think soviet assault rifles a bit op in close range against the german MP28, MP40, etc. The rate of fire is 300 more than the german ones and they damage a bit more. I often have a situation where I saw him first and shoot him but cause of the higher rate of fire I don’t have any chance… It is rather frustrating, in my opinion, there should be a small nerf on their assault rifles for example their recoil increased or they damage less. What do you think?
this topic has been discussed more and enough in the alpha.
in conclusion, we got german rifles nerfed drastically. and russian smg barely touched.
to be honest, russian smg are more than fine.
i just don’t get why german smg had to be nerfed so bad.
right so, a nerf was needed, and the recoil has been increased with the recent update. but the damag has been drastically change making pointless any use of smg.
technically, it’s still a beta. so i’m sure something will change ^^
I like
- gun animations.
- the tanks.
- Being able to build defenses.
- overall movement and gun play.
i don’t like
- the il-2 feels slow and turns make you lose far to much speed
- getting logistics and crew is far to slow
- the luger’s reload animation is out of place, seeing as all rifles reloading animations have a one bullet animation.
- ai not being able to just hold down positions with out having to move ever 5 seconds, usually ending with them getting killed.
- to few commands that you can give to your squad.
- some houses windows are far to high up to use as a sneaky firing position.
- lack of tutorials of how to use tanks, planes and your squad
hard to understand
- the difference between squad xp and normal xp.
Very good gunplay, bolt action rifles especially. The quick time to kill is enjoyable since you have “extra lives” in the form of the AI.
Very good looking enviroment.
The building mechanics are clever and they can be quite devastating if mg AAA guns are placed correctly.
Realistic uniforms, equipment, vehicles and tank rounds.
What I don’t like:
The RNG behind logistics, both for weapons and soldiers. Hoping for a good weapon or a useful soldier is not fun even as a joke. I gave up using it after the 3rd time and I’m just going on with the stock equipment.
RNG of the perks. I don’t understand why they have to be random for every soldier as they can make or break a squad, since you can even get health regeneration.
The grind is far too slow, and the RNG behind the unlocks and perks can and will ruin your enjoyment of progression.
Maps are far too cramped and small in size, tanks feel either completely OP in a corridor or absolutely useless because of the limited space avaiable, and it’s too easy in some maps to sit right in front of the enemy spawn and kill every soldier coming out of it. Snipers feel unnecessary because the engagements are ether from building to building or in a trench.
The objective ares need better placement in some maps. You can get 3-5 guys defending the 5m in radius objective and be all taken out by one single grenade.
The AI is an handicap at best, getting in front of your line of sight, bumping into you and making you loose the shot, getting stuck in every piece of enviroment possible and overall completely unaware of the surroundings. I have lost counts of the times I’m in a building defending it and I get ambushed by one single guy who kills all my squad with his bolt action rifle because my AI is not even aware he entered the room.
What was not easy to understand:
The interface is hard to navigate and understand, you can learn what it all means with time eventually.
Some game mechanics are straight up not explained, I didn’t know artillery was even a thing until I red in the Campaign progression that I can unlock a radio man to call it in.
I still don’t know if there are resupply points or not, and what am I supposed to do once I run out of ammo or equipment or both.
I really love the concept of this game and I’m confident in the developers and their vision and I can’t wait to play the game they want Enlisted to be. But as of now this has been a frustrating experience.
the attention to detail - the equipment matches the time / theater of war and there are small details like the jamming of the Weapon during the reload.
Realism - You die pretty fast (Low ttk), Realistic movement speed (You don’t sprint with ~35 km/h over the battlefield like in CoD, You can only look through the viewports in tanks or you open the commanders hatch to look out of the tank which can be risky.
Combined arms - You really feel like you are on a Battlefield when there are Tanks driving around and planes flying above you. It gives the game a much greater depth because You can’t just simply point your rifle at, let’s say a tank and shoot and then expect it to blow up. You have to actually think how you could defeat that specific enemy and play into your strengh and use your apponents weaknesses to win.
AI Soldiers - I Can’t say much about the AI yet. But I really like the idea and implementation of it and couldn’t imagine Enlisted without it.
What you don’t like
The way the Flak(Vierling) works - I know that the Flak has a really low rate of fire and magazin size because of balanceing. But I think that the Flak should have it’s real firerate and Magazin size and instead shouldn’t be able to be build, but should instead be towed in by a truck.
The Aircraft - Janky to control do to the poor controls. (clearly not finished yet, But I hope there will be relativ mouse controls to use the mouse as a joystick like in War Thunder)
Render Distance - This is also a big factor that plays into how effective aircraft are, Because the enemy only seem to render at about 300 m which makes it really difficult to accurately hit anything in a plane.