your a tank main who got det packed and are mad and u made mistakes as u got det packed if they throw det pack at u they are to close
yes
so both of you have failed to prove and counter augments so now you reosrt to namecalling and insults
Another stupid thread?
Explosive packs are perfect the way they are. Good tankers are already seal clubbing entire teams all by themselves, take away the explosive packs or limit them and is free real estate.
Another person that doesn’t read the whole opening post
mayby cause even first sentence is just so wrong?
If you have problems hitting tanks past 40metres at panzerfaust, i bet you cant hit infantry with rifles? Faust is best anti tank weapon atm.
Also you say: explosive pack which is currently the only reliable anti-tank weapon and still want nerf it? so you just want buff tanks by removing ONLY way to destroy them. ofcourse thats only your opinion but i bet those nerf panzerfaust and ptrs topics would soon arrive
edit: posted on other similar topic but i will copy it also here
Why there even is a repair option to start with.
Well this is like if we suggested that we should remove all weaponry against infantry from tank BUT let the tankers them selfs carry few SMG’s so they can just hop out and shoot with smgs.
im not saying this
im saying make the other methods more viable and det packs less
Limiting AT weaponry to certain class / squad is pretty much direct buff for tanks as it obviously decreases the amount of AT weapons.
not when we could engage tanks with AT rifles and launchers to a better degree
I dont exactly see how that would be implemented. Same damage as TNT but with longer range ? Sure then someone could choose the bomber instead of regular trooper with tnt.
yes you are and you need to stop how do you seal club a tank it does the clubbing
your so off its not funny i got killed by det pack booo hooo booo hoooo its meta and i cant deal im going to the forums to cry that i got det packed cause my tank is supposed to never die and club its un fair this is what you sound like this is what you look like
the reason i have my opinion every trooper should have the way to kill a tank period there such a pain in the ass to deal with if u don have tnt

Can we get over this please? 
TNT is good, TNT is nice, I wish to TNT all the ILs/Jus from the sky.
But OP still has a point that in the distant future, maybe we should attempt to reach a state where not every soldier is able to throw three cigars on top of a tank from 20 meters and get it blowed up, instead use more differentiated tools and units. I don’t think it’s time for such discussions and don’t understand the current forum trends that everybody is obsessed with it or is against sensible changes based on assumptions. (But I’m pretty sure 70% of posts against @116344108 were not touching any of the suggestions so should not have been posted.)
So my comments for a LATER state of Enlisted:
Ok for me:
- lowering the throw range of it by making it a under arm toss (if it’s weight is to be increased)
- smaller anti-personnel kill range (as it lacks the shrapnel or whatever it is called)
- reducing interior module damage to tanks (I’ll regret it as soon as implemented as I’m infantry-only guy)
- buffing man portable AT weapon damage (current 1 shot-1 person dies is not so good in Moscow, takes ages until tank is gone, and I lack the time to learn actual weak spots or tanks)
- .50 dose damage to tracks and thin plating armor
Not so much:
- removing the ability to cook it (why?)
- removing the bomber class from all squads but engineer and AT squads (why?)
- remove grenade icons while in tanks - this is against newbie tank players, maybe only for tanks unlocked at late campaign levels
Unsure:
- longer repair times – with 8 seconds lung shot-healed infantry, tanks aren’t that fast to recover after all.
Instead add on-field unrepairable things like turret not turning, optics broken (I never drove/repair a tank so better to get hints from those who know what’s unfixable); you can fix tracks and fire and that’s it - making the explosive pack less likely to side off a tank - wish to have throwable, magnetic and remotely detonated explosives later on, all with their pros and cons; maybe rearmable on battlefield in 10 seconds (so 1 explosive + toolkit, explosive is by default throwable but you can change it into magnetic/glue satchel and then no display of it in tank)
i like the idea of new stuff i agree with most of the points but tnt should be for every class
well thats the problem we have, i think that not all classes should have the ability to attack tanks
dude i dont care what u think all units should be able to kill tanks period
No change to demo packs until they fix the AT guns … then we can talk …
well i disagree