Exp gain rates

I am pretty sure I already said this:
While I don’t mind double XP gains and double training speed, I am highly against the introduction of +1 infantry and +1 vehicle squad benefits.
Right now, certain squads are only useful in certain situations, while other squads are universally good.

  • SMG, MG and Shotgun (especially if equipped with SMGs) squads reign supreme as they can have 5 soldiers with both automatic weapons and bolt action rifles per squad, making them universally powerfull at all ranges. They also each have an Engineer, allowing them do defend locations very efficiently.
  • Mortar and Arty squads, while extremely powerful can only be used in maps with open capture points and are useless on the city and church maps due to roofed capture points.
  • Bomber squad is only useful if there are tanks
  • Engineer squad, while powerful in defense situations, is redundant as each of the meta squads have their own engineers
  • Recon squad just lacks DPS. You don’t need the scopes to efficiently snipe from range, the meta squads can snipe just as efficiently.

As it stands, if you have all squads and gear, you would have no reason to bring out the non-meta squads unless you are doing it for fun/memes. Mortar, Arty and Bomber squads can randomly be told “you have no reason to exist this match” if their niche isnt exploitable. If you had +1 max infantry squads, you could bring one of those squads and dominate their niche whenever it is needed without sacrificing the power and reliability of the meta squads.

Lastly, I am a bit worried about the +100 reserve as that might mean that the only way to obtain full squads of veteran soldiers is to have premium, as you simply need 3x of a certain soldier level to upgrade them to next level, requiring you to have a lot of spare soldiers.

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When you max out the squad, it does mention +100% xp gain somewhere on the soldier stat card, if that explains OP’s question.

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Thanks you @4018075 for the picture. This very much tell how it’s going to be with these numbers & how the rates works now (what I mentioned as they are adding up) this is a literal P2W. The reason is the game between non-paying players & paying players is so huge & it touch the main power progression points.

First, the 100%+ army experience, this is probably what is meant by Campaign, unlocking squads at 2 times of a normal account will give faster gain to locked weapons, soldier types & equipment from the lootbox system (Logistics). This allow them to unlock varies weapons faster (basically avoiding to get most the standard Mosin 1907 for USSR at 2 times the speed) with faster unlock to get equipment beside the weapons, unlocking the possibility for them to drop at 2 times the speed.

Second, both 100%+ experience gain for squads & soldiers. As I point earlier in the post lvling the different squads is essential as it determine how strong your squad & soldiers could get. Through those upgrades you can increase the number of soldiers you could have (based on type), increase reserve soldiers (total soldiers inactive), that soldier type exp rate gain, increased inventory, what weapons they can equip based on their type, the max lvl upgrade of weapons, disassemble parts & decrease upgrade parts needed.

What this means that paying players are having 2 times the speed to unlock all of that from the get go, some are more affecting that others i.e. weapon upgrades & what their soldiers can equip, this mean they could have better weapons in their squads PPD-34/38 (box) vs (drum), having better upgrade efficiency (less lost parts) & better max lvl on weapon. They can also get to unlock perks on soldiers at 2 times the speed & most of them at least are applicable with some really standing out which give way better performance. The max lvl of a soldier bring with it a possibility of picking from wider range of perks & some are better than others again (i.e. vitality +35% HP).

As the Campaign would allow better weapons & different types of soldiers to appear from the lootbox system (Logistics) the squads allow you increase the inactive soldiers you could have, if a player reached the reserve cap that he have he won’t be bring new more soldiers through the lootbox system (Logistics) which lock him the possibility of getting more soldiers needed to upgrade the ones he or the different types for overall better performance. They can delete soldiers but note that deleting a soldier does not give anything back which is harm to progress (will take about that more on that +100 reserve).

Third, both max allowed divisions in battle of 2 types by 1. For a normal players they could only have a total 4 division in battle this due to being able to take a maximum of 3 infantry divisions & 1 vehicle division. with increasing each by 1 this means they can have a total of 6 division, one more infantry & all of the vehicle divisions (as there are only 2). This allow for better respond to the match situation as they are having wider options to pick from, this could also result in better soldier lvling efficiency as they can bring more of the soldiers they want to lvl up across the different with lowered side effects (it effective take some highly lvled soldiers & let the AI control them as they are better responding to engagement) basically spread the low lvl or fresh soldiers across the divisions they are having. Being able to better respond to the battle situations means better chances (options too) to win the match which would result in the win (I believe there is a bonus for winning & also it one of the ways to get weapons/soldier boxes for the lootbox system -Logistics-).

Forth, both 2x times Academy train speed & +100 reserve. To start with the Academy there isn’t much to be said other than allowing paying players from getting the upgraded soldiers faster & freeing the reserve faster (due to it taking 3 soldiers of the same lvl & type to upgrade it). However, for the +100 reserve it is a different case since that number to start with is really huge. There are a total of 13 different divisions (all types included) & in each squad you could get 2 more reserve slots, this means a total of 26 (which is a quarter of that 100), I don’t know how much reserve slots players start with on a fresh account but it is surely influenced by the total number of squads you have (not the active ones just in total).

I want to take my situation as an example, currently I have 10 squads, 12 reserve upgrade perks (2 perks from 6 squads) & 62 total reserves. By doing a simple math we can sorta guesstimate the number that each unlocked squad on the campaign brings in terms of reserves. 62-12= 50 & those 12 reserves from perks are gone. 50/10=5 total of 50 reserves by total of 10 squads means each squad brings 5 reserve slots. Based on that we could guesstimate the maximum reserve slots a free player could have, 513=65 total of 65 reserve slots from all the 13 squads, 213=26 total of 26 reserve slots from squad upgrade perks, now add them 65+26=91 a maximum of 91 reserve slots.

It is unrealistic for anyone to reach such numbers & to have a 91 inactive soldiers, the problem is that those 91 reserve slots are gained through a very long grind & slowly increasing over time, while a paid player could have more than that number from the get go, the side harm of deleting a soldier in hope of getting what you currently need to lvl you soldiers up (powering up) is totally deleted means they can basically open boxes on the spot which could result in sometimes of high max lvl soldiers dropping.

Concluding all of this you can see how of huge gap of convenience is created, because the systems & mechanics of the game are intricately being designed & each represent a powering up system, this huge gap constitute a P2W method of monetization.

Well that was more of the “benefit of the doubt” than anything I know that they are adding up since for both, squads & soldiers adding up those percentages will be a 100%. Its good that someone acknowledge that to “cut off” me misinterpreting the tool tip.

In the long run the progress speed and strength of players would diminish as most players would have unlocked all there is to unlock, but I agree that the playing field should be leveled at least a little bit.

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Blockquote
SMG, MG and Shotgun (especially if equipped with SMGs) squads reign supreme as they can have 5 soldiers with both automatic weapons and bolt action rifles per squad, making them universally powerfull at all ranges. They also each have an Engineer, allowing them do defend locations very efficiently.
Mortar and Arty squads, while extremely powerful can only be used in maps with open capture points and are useless on the city and church maps due to roofed capture points.
Bomber squad is only useful if there are tanks
Engineer squad, while powerful in defense situations, is redundant as each of the meta squads have their own engineers
Recon squad just lacks DPS. You don’t need the scopes to efficiently snipe from range, the meta squads can snipe just as efficiently.

This does not mean that you don’t need to play those divisions in order to be able to better equip, lvl & unlock lvl cap for those respective soldier types. It’s good that you are laying the info in that manner & thank you for it because those soldier types could be brought in other divisions which adds up.

It kinda sucks that you have to play the weaker squads to level them up because often they just are not suited to the map you are playing on. Premium would solve that “issue”

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The rate at which this happens is the problem, bumping into those Assault squads while they are readily & effectively equipped with a fresh squad (or at least not having that many soldiers in it) for most of the time in order to progress is different from bumping into them while they are in situation relatively close to yours.

Even with your point the initial rates are not good specially with perks increasing it by 100% & adding another 100% on top of it.

Which again prove a point of the nature of the leaked method of monetization.

I did suggest another kind of progression in this thread:

As well as yet another kind of progression in this thread:

Well the point of this one is the initial rate to be change without the maximum touched if the developer don’t want or would use any sort of reason, the other one with the leaked premium account was to little support it & shed light on the monetization aspect of it.

Thanks for those 2 points.

I lvled up & got a new squad & the reserve soldiers didn’t increase. This means that the total of reserve units are way lower than on what I wrote above this means maybe by default the player is given is given 50 reserves with the rest coming from the squad upgrade perks, this means the max is 76 down from the 91 I mentioned (on my case those 62 are 50 default & 12 from upgrade perks), that is 3 quarters of that 100 premium account players are getting.

Proven, you only get 50 reserves from the get go & the only way for free players to increase it is via squad perks only, this means the maximum soldier reserves a free player can have is 76 compared to a maximum of 176 for paying players, you can tell the size of the difference yourself now. The 176 is distributed as follows, 50 reserves as default, 26 reserves from squad perks, 100 reserves from premium account.

well. couldn’t have been said better.

and;

i tested that, a couple of days ago and i can state,

no and yes.

it is possible to have vets, but you wiill have to struggle a lot, because every time you get logistics order for troops, they are gonna give you 1 stars troopers, or other classes that you will probably never use, or can’t be bother to level up. making you struggling trying to make empty room for the vets. there is also a smaller chance that you can obtain 3,4 stars and veterans soldier. but it’s really slow. and sometimes, they came in stack. like;
happened to me once that i received 7 soldiers in a row.

so this entire premium thing… it’s really gonna break the fun.
in my opinion.

about this topic. the % it’s reffeard to each individual soldiers. it literally just a multiplier of the end of the match experience.

but this does not include the overhall squad level.
it’s just a way to perk quicker for your troops. and cannot be skipped since in the tech three, those are always in the middle road.

annyway, i think it’s a good addition. but we’ll see on the future.

cheers^^

I’m not sure if I’m getting you take here correctly but,

There are two one for the squad exp gain & one for soldier type exp gain, note that both of such perks note that they are stackable, the premium account give 100% for both (this has to be looked into 2 ways, the very fresh & later on). Due to how squads are gaining exp or which exp counts for it, only that soldier type contributes exp to the squads only LMG soldier exp is counted for LMG squad when played in that squad only. If you take little to see it’s effect it basically means the longer you get to progress through the campaign the longer the grind it takes to lvl up the later squads, combine that with the premium account bonuses & it shows an even further gap between paying & non-paying players.

This is not that relevant since you aren’t guaranteed to get the soldiers you need for upgrade & receiving many & hitting the cap means you cannot get more & in need of lvling specific soldier just for the task of emptying space, note that those 3/4 star soldiers need to be completely lvled up before getting rid off which will make you either look into the whole soldier reserves to see which ones you could get rid of fast (usually 1 stars) but this bring you back to floor one which is keep playing at minimum power for even longer.

yeah, you did not. because i expressed bad my self.

i just realized after that there are two different perks of exp. i always activate them with no regards. because i’m always pointg for making a squad to the top, by unlocking everything, and than i’ll go to upgrade another squad.

in order for me to not leave some assaulter or sniper without secondary, weapons, and stuff like that.

yes. sadly it’s what premium does to 90% of the games. even non free to plays.

i was reffering to cat comment.

and, yeah, you don’t know what you get. but you will eventually have to upgrade them all of them, since vets requires a lot of people and number. in this chase, the 100+ soldiers in resever, helps you to increase the numbers ( of course ) and keep the soldiers that you already have. until you might gonna farm another squad with soldiers, to back them up, and receive vets. without loosing the soldiers you would use for the accademy.

more of like a " place holder "

you keep using stronger soldiers ammong the squads, and leave the already ranked or pointless units in the reserve.

yep, this is the " meta " of the game… sadly, i don’t think there is much that can be done for fixing this problem.

and this is why there are those famous gain upgrade for the non-premium.
better than nothing in my opinion.

The problem is when you are getting a soldier type with a fresh tree, meaning while let’s say upgrading radio division or the LMG division & you don’t have the engineer touched & you get too many engineers at a time when you are near full, you won’t be able to upgrade those engineers through the Academy since you got to get perks to even be able to upgrade 3 engineers of 1 star to 2 star engineer.

But the point here is that paying players are getting way more than the max possible from the get go compared to non-paying players, the further issue with it is being from the get go while a non paying player would have to get 2 perks from every single squad in the game to top the reserve to 76 they are getting a 100!.

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this is why, more squad upgrades allowes you to use the engineers. but if you want to upgrade with the engies, you have to use their squad. i personally think it’s ok, because again, you can than proceed with the next squad. or, you can just avoid enginner squad and proceed with another. that’s up to the player choises.

complaining about premium stuff… how convenient.
but… we can’t do much about it, can we?

guess what:
https://store.gaijin.net/story.php?title=Enlisted_Founders-Bundle
even more content from premium.

as i said, it’s a free to play after all, we can’t do much about it. i just wished that the microtransations were made for skins.

on the other hand, people that pay always pretend something back so…

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With the new information released, link Provided:

This goes to further confirm the monetization scheme they are going for, the site says enough to let you figure out how it’s going to turn & their goals.

With the two listed Premium squads & the unique weapons they bring, I went to read their stats. More on the Soviet side than the German it’s clearly that the squad is getting what’s basically could be said a PPD power gun with the accuracy of the German SMGs, the PPK-41 (the gun they are receiving) is a PPD with better recoil control & less weight (which is going to result in faster run speed, the knife meta is no more), although it lacks on the rounds capacity (PPD-38/38 Drum, which you are only can get at lvl 11) & fire rate, however an controllable PPD at longer distance is a lot better considering it has the same firepower which result in generally less wasted ammo.

Now, with new Premium squads that comes “Well trained” as they said which would generally be completely 3 star lvled soldiers, they also come fully equipped. If we are to compare it to similar fresh squad (Assaulter) you probably get 4 three star ! lvled ! soldiers compared to a single soldier that is 3 star but fresh, further more those 4 soldiers are completely equipped (4x PPK-41s, not sure if they would even get side arms but it could be excluded for the sake of it), the premium squad would most probably be completely lvled (all squad perks unlocked, note that this affect the squad total survivability) while the normal one could only be lvled up by that single soldier given by default (even getting another soldier right away is useless since you can have only one soldier up & you need 2 different perks to get a second one to faster the squad lvling -not talking about increase exp gain here-). A top of all of that, these premium squad give additional exp gain to the campaign that is atop of the 100% exp to campaign from premium account, although the percentage is not mentioned it’s irrelevant (just a huge gap & that is to further increase the gap).

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Well this is very much for the documentation & being vocal about dispute with what they are doing, this has to be side & brought to their attention but listening or not it’s up to them. I’ve said it multiple times that even as the very early days of me getting the alpha access (Sept 21st) that it’s very clear why they brought us or our take, that is no more than just little sampling to minor tweak exp gain & so on & the polish of over looked bugs.

For a time I thought I was wrong (recently with the positive updates) as I wished to be wrong, however it seems that breather is short lived as this further put it in line with what I thought is going to happen (seems regardless of studio developing a game as long as Gaijin is the publisher we are getting another War Thunder).

I guess this will get in deaf ears as the lootbox system (Logistics) that the community have asked to be changed long ago, being vocal is your duty if would want to see this game be good (or I’d put it as “Any good”). But again before all let’s do our part of the deal which is pointing issues to be solved regardless if the developers are listening or not.

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