Does this company have a conscience?

Well historically PIAT was “better” as an AT weapon but it lacked range and it was a bit weird to operate. Also Bazzoka wasnt a great AT weapon if you read the reports from US army when they first used it. They suggested troops letting panzers passing them and then try to hit them from side/behind. Also as long as we have explosive packs AT launchers arent very useful tbh

Even if I shoot where the crew is, the crew doesn’t die.
What anti-tank rifle am I shooting?
The same HEAT, PIAT, destroys enemy tanks.

Even lighter bazookas cannot be carried and run.

Could this be a bug?

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If this is the case, please defend why they decided to make an inferior anti tank weapon a high progression reward, range? Sorry but that isn’t enough to hold up that argument. Piat has good range too if used properly. Please defend Gaijiins incompetence.

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It is said that even if you attack from the side, it does not explode.
What do you think of a weapon that won’t explode if it hits the weak side of the Panzer IV and the weaker ammunition area of the Puma?
Did I receive a defective product?

And according to the historical evidence, you should be able to run with a lighter bazooka. However, in-game right now, it walks around as if it were holding an anti-tank rifle.

I am not defending Gaijin, just saying it shouldnt be an one-hit kill of this is what people want

I dont have it myself yet so idk how it performs in game from personal experience. But i ve been told by people who know and are above average players that it isnt just useless. Has some pros and some cons in comparison to PIAT

I don’t want to kill them all at once.
At least they’re hoping for parts to be broken or crew members killed. The current bazooka is not possible.

I also don’t consider myself a below-average player.
Isn’t it above average if you do 120 kills or more and always be in the top 3?

Currently, the effectiveness of the bazooka is on par with the Axis Army’s anti-tank pistol. Very serious.

Compared to the PIAT, it is not useful in any way. It makes me want to see videos of people playing bazookas who say they have good points.

All of this is mostly a problem because of one thing: shitty post-pen damage modelling.

At the moment, the firefly is going to suffer from one problem the Jumbo faces, and one it doesn’t: The firelfy has solid shot, which ATM does next to nothing post-pen, so you have to hit exactly what you want to damage inside the tank to make any difference, but it’s armored like the basic sherman, making it much more vulnerable to basically everything the Axis has to use against it.

As for Piat vs Bazooka, they should be equally effective assuming they penetrate the armor. HEAT isn’t meant to explode or set fire to a target, but it can if you hit an ammo rack or fuel tank. It’s got poor post-pen damage against any other module, because you have to hit the armor in front of what you want to damage, so you only get a crewmember or two at a time. Aim for ammo with either weapon and experience success. IRL, the pro/cons for these weapons are the same, but amplified by the realities of combat. The PIAT projectile is slow and you had to get scary close to use it effectively, while the Bazooka and others like it had a significant range advantage for not much reduced effectiveness.

I’ll admit, I’m frustrated that they’ve released new tanks while they should be aware of the current balance issue being caused by bad damage modelling, since the models in WT for solid AP have at least some spalling and fragmentation. It doesn’t help that there isn’t a Panther on the test range in normandy for us to practice on.

This is still what they train with unguided AT rockets. We’re trained to hit engines and tracks, stop the tank moving. If we could reliably track tanks with these weapons, they might be more effective in stopping the tank so we could detpack it, but the damage models are trash.

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yeah ofc the main issue is this. Both planes and tanks have lets say “questionable” damage models indeed

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I starred both those last 2 posts because we cant emphasize this enough. They need to fix the borked damage models …

yep.

that’s how usually developers do.

the game has lots of bugs, they still put out premium content so that people will be able to buy it, and get " easy money " and than, eventually, soon or later ( which usually it’s later ) they will fix the tanks.

it’s funny how there are trilions of airplanes and tanks premium stuff when 80% of the models are still fucked up ( from both airplanes, and tanks ).

T34 > Panther

you shoot the turett, and that tank took no damage.

Puma > M5

for having 8 mm of armor, he sure can survive alot of shells from 37mm or even above.
( outside the fact that can even bounce sherman or jumbo shells )

PZ III N > any tank
( more like, tiger III N )

jumbos?

good luck fighting it’s mg port if it’s slighlty angled.

and airplanes are basically bullets-spunge
at the point where dog fights are quite rare these days.

and there’s quite alot to talk about, but i’ll stop it here. the rest it would be kinda obvious ( like the one mentioned above :upside_down_face: )

P.S.

it’s good that they are making the " making enlisted a better place " ( like if it was needed to actually make threads instead of normal logs… but so far i’m seeing smaller fixes about minor issues. still, i’m kinda glad, but major effort should be putted in problems that are much bigger. ( such as vehicles since you encounter those everyday :neutral_face: . but that’s just me. perhaps i’m losing patience :frowning: )

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Let me say something interesting. I saw similar posts pushed by the system when I posted today. One of them was a bug about P38. The developer said that it would be fixed in a future update, but three months have passed so far. :sweat_smile:
P38 becomes attack aircraft team
image

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Bazooka may have some kind of bug, its damage is surprisingly low :upside_down_face: From the data point of view, its caliber is only 30mm.

If bazooka has an advantage in range and PIAT has strong firepower at close range, I think the unlocking stage should be the opposite.

To be honest, I don’t understand the campaign unlock.

Who came up with the idea of giving a good bazooka for noobs later, and a PlAT good for experienced players (which can usually get close to tanks) first?

I don’t know, I didn’t make the thing, but if I had to guess, it’s to encourage the new players to learn the gameplay skills necessary to use the piat, since it’ll be easier to hit where you want up close and you have to get close in the first place, and then provide the vets the advantage of range once they know what they’re doing. In theory, if not in practice, the Piat and Bazooka should be equally effective if you hit the same place.

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Sidegrade. M1 is more or less a sidegrade since it has its cons and pros and no real “advantage” over the PIAT talking about overall performance (and it mostly depends on the user and his/ her play style too)
Tbh I think this was made due to the Panzerfaust since the Pazerfaust is an upgrade of the Sturmpistole (and because they are too lazy to adjust the levels).
What a surprise. Don’t fix the damn SP and put a less buggy AT weapon on the high end of the grind.

88mm and 30mm

Even if these two anti-tank weapons use the same ammunition, if the size of the ammunition they fire is different, the Bazooka will inevitably be weaker in the end.

Even if you can shoot the side of an enemy tank from a distance with a bazooka, if the enemy tank has more than 30mm of armor, it will inevitably have a needle-like effect.

This means that even if you’re targeting crew members or ammunition depots, you’ll need two or three more shots to be effective thanks to the low fragmentation amount of the 30mm shells.

On the other hand, since the PIAT fires a heavy 88mm shell, it produces a lot of fragments even if it has a low range, so it is comfortable to deal with enemies.

To be honest, even if the bazooka has a better range than the PIAT, I don’t think there’s any reason to use it if the firepower that can subdue the enemy’s tank is reduced.

If the bazooka has no real ‘advantage’ over the PIAT, and you can’t run with the bazooka in both hands, I think it’s right for the PIAT to go behind the campaign level and the bazooka to come forward.

This is because of a mistake in the game, the M1 Bazooka fired a 60mm rocket, not 30mm, and PIAT projectiles are 83mm not 88, but I suspect they’ve got the same damage model as the 'faust so the game lists the same diameter.

No offense, but this all seems to be based on a misunderstanding of how HEAT projectiles work, or at least what they do when they hit and penetrate armor. There’s no fragmentation, they produce a jet of molten metal:

High-explosive anti-tank (HEAT ) is a type of shaped charge explosive that uses the Munroe effect to penetrate heavy armor. The warhead functions by having an explosive charge collapse a metal liner inside the warhead into a high-velocity superplastic jet; this superplastic jet is capable of penetrating armor steel to a depth of seven or more times the diameter of the charge (charge diameters, CD). The jet’s effect is purely kinetic in nature; the round has no explosive or incendiary effect on the target.

The projectiles do explode, but if used against a tank the majority of the explosion (basically all of it) and all of the “fragmentation” is going to be outside the tank. Either of the projectiles we’re talking about are going to be, more or less, equally effective assuming they penetrate the armor, unless you can show me a human or tank module that can survive that high-velocity jet of molten metal.

Assuming HEAT works as it should, and assuming the different weapons projectiles are modelled accurately, we have a solid base of information to judge each weapon’s effectiveness and advantages.

The PIAT should be more effective at penetrating armor, best info I can find is from Forgotten weapons( PIAT: Britain’s Answer to the Anti-Tank Rifle Problem - YouTube, indicating 3-4 inches (76.2-101.6mm) of penetration. There isn’t a tank currently in game that can’t penetrate, and it’s got a solid chance of penetrating the Panther’s UFP if it hits right. The range to reliably hit is short, and hitting where you want to against a moving target is hard because of the low projectile speed (76m/s IRL, 53m/s in game.) The PIAT is also heavy at 32lbs/15kg which should impact the mobility of a soldier carrying it in his hand or on his back, but soldiers in the game can sprint effectively while holding it.

The M1 Bazooka has less reliable information readily available, but what I can find indicates 3 inches or 76.2mm of penetration, not enough to UFP a panther or for a lot of the front armor on the PzIII and IV variants we have in normandy. Best used from the side, then, and capable of significantly greater range and better able to hit moving targets thanks to it’s increased projectile velocity (81m/s IRL, 82m/s in game.) It’s also lighter, at 18lbs or 8.2kg, which should mean that we can run with it, but we can’t for “reasons.”

Neither of these weapons is going to be effective against spaced armor, like we see on the turrets and some sides of Panzers.

You’re right about the advantages in game, though, even if it’s just the running issue. Both weapons are best used on the flanks of tanks, unless you like getting shot by cannons, and the bazooka’s greater range is probably less useful at the distances we’re usually dealing with. They could fix the bazooka so we can run with it, and it would be a true side-grade, exchanging penetration for range. I’m looking forward to the eventual addition of the M9/M9A1 bazooka, which is lighter and penetrates up to 4 inches (~102mm) of armor.

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