I don’t know what you’re talking about, AT seems to work fine. The only exception is I’m having a ridiculously hard time destroying the KV1 with grenades and AT weapons, but I don’t know if that’s new and I can’t just conclude that it’s because of some shadow nerf.
So you think an A13 voiding shot after shot from the GrB is all okay?
You could kill those with AN MG131…
Seems the only way I can get my explosive pack to destroy a Jumbo, is by climbing ontop of the tank and dropping the EP on top of the engine. Kills it every time… but otherwise, tossing the packs appears to only do minimal damage (or maybe enough to disable the tracks).
It’s funny watching multiple players chasing a tank, and tossing their explosive packs at it… only to watch it drive off, unharmed.
That’s more likely the bots doing it you can order your bots to throw explosive packs at tanks
I was thinking it was bugged. But I have been harping on about AT launchers being broken since patch
Direct hits, flat surface, no armor…doesnt matter. More than half the time it doesnt pen or just flat out disappears
Well no, but I don’t play Tunisia axis because it’s a total nightmare anyway and it’s just repeat German gear. Not being able to hit an A13 is the least of your worries there.
Those are bugs.
The AT launchers rockets getting gobbled up by tanks without exploding…
The tnt pack now bouncing like a basketball
The tnt pack now sometimes getting “eaten up” by the ground, thus preventing detonation.
Those aren’t intended, and I’m certain not shadow nerfs. So… hopefully getting fixed soon™.
The AT weapon performance is currently in the dumpster, compared to what it was before - it’s a nerf
There were no patchnotes as far as I know that describe any of the changes - ninja patch
As a player I couldn’t care less whether it was something intended or not. On the receiving end there is no observable difference at this point
But your wrong, my dear.
Literally nothing has changed in the game files. How can it be a nerf then?
something changed since patch week ago… i would guess physics engine…
our forum troll forlorn doesnt seem to understand, that when the game mechanics suddenly change, there must have been changes in the game files and also some interference within the code creating (un)expected results. the problem here is, that these results go in a straight line with what DF was doing anyway: nerfing the hell out of explosions and creating ridiculously unkillable soviet tanks. the tank problem in particular reached critical bug territory months ago as hundreds of people here complained over the months. instead of solving that, they make it even worse and dont try to fix the month old problem.
i really dont like new people coming to the game and uninstalling it after 3 games on the eastern front with some t34 sweatlord farming them because no one can destroy him. the game desperately needs to multiply its playerbase so we can have good things like map selection, more customization, fast connection, servers around the world and patches-being-tested-before-release cough
I wonder, does this bug affect tank rounds?
in some cases yes, since specific tanks got very hard to kill although their armor properties werent changed
Topic under review