My man. I am the same way.
devs should fix bugs in timely manner. to leave so many unaddressed bugs for so long is very unprofessional.
additionally if the dev breaks something that worked previously (Berlin wind), the correct solution is to push a hotfix within 30 days.
it is not the player’s job to suffer with your terrible bugs indefinitely. players will just leave and go to other games.
Not sure if ill sink the Capital into another title just yet. Though it does look intriguing, so maybe one day ill poke my head in there and you can watch me die as only a noob can die.
Ive seen half my friends on here leave the game, and im sure there will be more.
I wont go out on a blaze of glory for the forums, gotta keep my account in good standing in case they get their act together and fix it.
For now , I’ll go back to Captaining a Ship , chopping wood as a Viking (and dying in spectacular fashion in Valheim) and be happy with that for now.
There’s something really gratifying about leaving on our own term:
Me, to DF/Snail, while going to Isonzo, HLL or other good games:
I think the mess that was Pacific in terms of AA and the multi waepon engineers really started to grind me down to the last.
Now we have 2 updates coming, and so many premiums vs giving us tech tree toys, combined with a lack of really working on Core Components for gameplay have made it untenable for myself.
Check out my previous posts A player from CBT feeling about Prmiums - English speaking section / Suggestions - Enlisted There will be official silence
The authorities only think about their own interests and not the average player
Or they don’t have the ability to execute to innovate which is the least acceptable
DF is a subsidiary of gaijin hence why some of these community helpers, especially keo, were apart of the war thunder forum helper team
Yes they are distinctly tied together, but the constant “game cant change bcuz gaijoob” is incredibly stupid. Darkflow are independent. Gaijin supports them but doesnt directly influence development.
Darkflow is independent? Seriously?
No developer is as long as it isn’t its own publisher simultaneously.
There are few to name. Blizzard has been one of those for a long time.
Darkflow isn’t even near to be in the big shadow of that.
I have the feeling that most people do not understand what are dev tasks and what publisher’s.
That’s the point.
Do you? Because I certainly do and I actively talk with people who work with/at Gaijin/Darkflow. Gaijin isn’t actively developing the game, they give assistance when needed. They aren’t going into the offices and telling Darkflow “make MP40 do 1 less damage!1!1!”
or
ELSE!
I do, because I have been working in that industry for nearly a decade. And I did it from the scratch.
The art of leading a publishing in cooperation with the developers is always to make the developer feel comfortable. And I repeat: feel. But in fact, nothing in cooperation with a publisher IS comfortable. It’s basicly like petting the cow on a daily basis but keeping it in a tight shed and to only put exactly that amount of food in it to keep the milk flowing.
And if things get hot and decisions are need to be made, guess who’s got the last word.
“Give assistance” - tell me what do you think does that assistance would look like? Expertise in developing? No, expertise in publishing. And it’s always the final argument - “you want this to be sold? Then do it this or that way. Happy faces on f2p-gamers’ faces won’t fill your fridges - funding and profit will. If your project fails to promise profit, funding ends.”
If you want to stay independent as a developer these days, you have to come with a huge pile of pre-investment in order to make people work for selling a certain degree of quality that makes people want to consume your project.
What do you think it was like? Darkflow said: “Hey, can we have your engine and model archive for our super duper idea we come along with?” And Gaijin said: “You’re free to go, buddies, just holler if ya need anything to make you feel more comfortable in using our efforts. Oh, and take your time, no hurries, in our publisher’s world time ain’t money.”
Surely not without even knowing anyone of both companies.
How can I know how this works?
Because it was the same with my negotiations with Crytek and their Cryengine.
The same with Epic. And Atari…
The only investor that understood the size of my project and the idea to invest in it,
was a company that doesn’t even had the slightest to do with creating or selling computergames.
I’m really jealous of CRSED for all the pampering and love from the developer team, and amazing features they’ve given to it.
However, Enlisted is the ww2 style product that is welcomed by players, but they just copied and pasted here.
I’m waiting for two years. to be precise, from 2016 when Cuisine Roale appeared on steam. I have been expecting Enlisted to reach the same level, with huge diversified battlefield and teamwork. But for now, Enlisted is still more about his technical potential than the game’s content.
Oh, and however you may like to twist it in favor for your buddies at Darkflow or Gaijin,
if it’s really the absurd case that Darkflow is doing the publishing for the largest part with only a tiny bit of “assistance” by Gaijin, then I can promise you this project will fail like the fckn Columbia space shuttle back in 2003.
A developer who fails to code a proper AI for a game that is TIED to a properly working AI with the “USP” of squad-AI play (which isn’t actually a USP), my advice would be clear: Focus on your craft, ffs! If you fail on coding what you want to sell, you’ll utterly fail to publish/sell it. Because a secondary task obviously weighs a hell too much for you and will distract you from achieving even the fckn fundament of what’s the idea. Selling a game. But failing to code properly while focusing too much on selling it, will make no one sell anything. Because there IS NOTHING to sell - namely a proper game that people want to play.
My origin of profession before going into the games industry was advertising.
And there is a thing that connects modern advertising deeply with modern publishing:
Both sell promises. and generate demands.
As I said somewhere else - it’s only and exclusively about the fckn Benjamins.
If you think different - please never dare to attempt to create a game, you’d be crushed in your illusions.
I would love to play if HLL also had destructible scenes and big maps and more vehicles and planes
My “buddies”? I’m literally advocating for a full boycott of the game, it is quite literally public knowledge that the development team of Darkflow hate me.
Regardless, the point of my post is that Darkflow are an independent developer in charge of the development of their own game. Gaijin are not hovering over them, making minute decisions about how the game runs and operates. Like you said, they only care about the money coming in. By all reports, Darkflow are allowed to run the game how they see fit, and Gaijin are there to provide support where needed (like in connections through marketing). Gaijin didn’t foot some big bill for the game that theyre making sure they get back, the game was kickstarted to fund development.
hahahaha!!
do you played ww2 chekpoint?
ferstly - game is realy bad
and second thing - its not ftp - you must buy subscribe like in ww2 online
just for example look on ww2 online progression [its looks like bohemia interactive stuck in operation flashpoint and never develop any armas]
and look on enlisted progression
so… my friend im think you understand nothing in games
you a realy fun person)
and you realy realy must be a member of some russian comunity ) [im sure you alredy in]