Only 3 months of daily posts about artillery nerfs. “Was not necessary”
If you aim right, it does hit big. I stick it behind the point when the enemy pushes, easy 10 kills.
Before the nerf the arty spam was hideous and totally lethal especially in invasion maps. A good player could just win a match by using arty squad ( i ve done it many times). The nerfs were huge indeed but imo we need a bit of time to see if they were ok or too much. Imo they are fine since you can still spam arty every 60s with your arty squad and in my experience it isnt that difficult to use since not many people are using arty after the nerfs.
The AI complain is fair, but i am pretty sure the AI in general will be better with time. Dont forget that the game technically jsut came out to OBT
The dmg is not less. It is different. Each strike hits harder, you now need skill to get a lot of kills but you can still get the 10+ if you actually place it well.
Ok, good to hear, one last post and I’ll go get my bots killed by artillery. I’m good at walking into it.
I dont think pressing 7 and left clicking could get anymore dumbed down.
Honestly I think they overnerfed it, but that’s just classic Gaijin style of doubling down on nerfs when they happen instead of taking things step by step. The one at a time and first minute of the game nerfs were good. I’m not sure damage nerf was needed, and the startup time nerf I think hit artillery the hardest, and with the rest of it really wasn’t necessary. Personally, I think they should revert the startup time nerf on Artillery and see where things are at.
Which reminds me of my personal favourite.
Artillery nerf was not well deserved. Historically it was the main source of infantry casualties in ww2, now it is just firecrackers that might slightly concuss an enemy at best.
What needs to be nerfed are bomber planes plowing 20 people on each run. The changes like 1 strike per team were good, but the delay before the strikes and the decrease in damage from ranging shots make artillery severely and ahistorically weak, these changes need to be rollbacked. Radio operators are now nearly useless, I feel like a fool for having put them on my squads.
Artillery wasn’t overpowered before the nerfs, the people who complained they died so much from artillery were noobs who rush mindlessly and didn’t play tactically or take cover. The same people complaining about artillery and not bomber planes are just outright retarded.
- it is a game so real life comparison are useless.
- Arty was ridiculously OP, i literally won Invasions games by using just arty and also the artillery spam was ridiculous and made the game unplayable.
- one can be both pro-nerfing arty and pro-nerfing planes
game should be based on real life though. Artillery wasn’t OP before the nerfs (unlike bomber planes), it was just that too many people were able to call artillery at the same time (which was annoying, but very few of the strikes were effective - they just nullified areas and annoyed players). It was very hard to get 100+ kills by playing radio operator, unlike tanks or bomber planes which easily get over 100 kills. Artillery should be a deciding factor in winning matches though (as they were historically), especially Invasion matches.
Well as i said Bobmers are ridiculously OP, i agree. Also i could easily get 50-60 kills with just one arty squad spawn. I never tried for more cause it is boring. Also i know about real life, but this game isnt a simulator. Also yeah spamming arty is relaxing and easy xp farming but in my opinion you need to think about the people in the receiving end of it. It isnt fun to keep getting arty all match. The same goes for planes. When i need first place etc i just spam planes. They are OP and easy xp farmers. But i am all in favor of nerfing them to oblivion. Imo they just just remove bombers straight way tbh
Who the hell cares, its a game. Also there where daily posts with hundreds of responses weekly to the need of nerfing artillery. It has broken the fun for a load of people that quit and loads said they where on the verge of quitting because of the constant shelling/screenshake.
That is gone now. I wholeheartedly cheer the nerf to artillery. I enjoy the game a LOAD more now.
Complete horse shit.
It was perfectly possible to get 100+ kills with radio operator.
P-planes need to be nerfed, n-not my precious arty crutch! n-noooo muh “historical accuracy” when it suits me!
Don’t engage with this nutjob - he goes from post to post saying how realistic arty was before. Then people show him that it wasn’t (was never used the way he thinks it was used) and if it was realistic he’d probably leave the game alltogether. But who needs to read and research when you have an opinion, right?
Okay, how about keeping the old way of artillery fire rates, but radio squad would get control of an artillery squad as well, get all the wind, distance, altitude difference etc. data and should set some knobs/whatever they are called properly then fire? Then get back Russian language voice messages only, like “150 meters short, you killed our commander”, and should adjust accordingly, i.e. get lost or end up on GULAG?
Don’t you think it would be based on real life?
Sorry can’t stop feeding trolls.
f-feeding t-t-trolls!
You mean being extremely annoying with wrong statements about artillery’s role in the game?
Okay so you’re saying artillery shouldn’t be used in game because all artillery stopped when ground troops actually started attacking objectives. Good to know. If you want to play Artillery Simulator 21 go find another game because its obvious Enlisted (a fps infantry based combat game) isn’t for you.
Also, stop making up these bullshit figures that you pull out of your ass about casualty rates caused by artillery. Heres some figures from the Office of Medical History on casualty rates in ww2 for the Americans:
Small arms fire accounted for between 14 and 31 percent of the total casualties, depending upon the theater of action: The Mediterranean theater, 14.0 percent; the European theater, 23.4 percent; and the Pacific theaters, 30.7 percent.
Artillery and mortar fire together accounted for 65 percent of the total casualties in the European and Mediterranean theaters, 64.0 and 69.1, respectively. In the Pacific, they accounted for 47.0 percent.
Link below for those who want to read more:
Office of Medical History (army.mil)