If you don’t spot the enemy why would you expect to get CBF against them ?
Or are you asking for a magical CBF effect that you just turn on whenever you get hit with indirect fire ?
I’m not sure if you’ve actually understood what I wrote.
If you don’t spot the enemy why would you expect to get CBF against them ?
Or are you asking for a magical CBF effect that you just turn on whenever you get hit with indirect fire ?
I’m not sure if you’ve actually understood what I wrote.
I’m 99% sure we had similar suggestion during CBT and it wasn’t popular whatsoever. It seems that people change their minds when they are massacred by indirect fire weapons in almost every match.
Don’t forget that bot mode is not the only one in Enlisted.
Artillery can only get bot squads from time to time, that’s about it. At the same time it’s a good tool for area denial and suppression (in the absence of proper gun suppression). Perhaps it needs to be adjusted, but revealing the radioman won’t do anything other than force them to ALWAY stay somewhere behind hard cover in an inaccessible (to the enemy) part of the map.
Mortars also tend to do nothing to players - most of the time. Except that when they do land a kill it is always super cheap and cheesy. The one behind that mortar didn’t see you - he just fired blindly, you didn’t get a warning of any kind, and subsequently had no chance to either evade or counter. Mortars also don’t offer any area denial because they are completely stealthy.
I don’t play squads mode anymore so I don’t have experience with mortars being a big nuisance. However, from just looking at how they work, I’d say the main problem is that 1) they are very stealthy, 2) there is no warning when they strike so you can’t avoid them despite them being able to completely avoid your retaliation. It makes sense to do something about that if they are to stay at all. Personally I don’t have a stake in this argument as they don’t have an impact (or even a noticeable presence) in solo mode.
What about if they give recon/scout/pathfinder squads ability to wonder enemy dark zone? OFC they are not allowed to build anything there but can counter mortars and spot them for your team mortars. Hm, but they would sometimes have to stop them from spawn camping then. Tough topic 
To the OP: No. I don’t want my hand held, I don’t want to be told where the bad mortar man is. No need for crutches like that.
I like the idea of when you start to Mortar, after say 10 shots, you would great a very large area marker around where you could be, which gets smaller incrementally the more you fire the mortar, or at least smoke trails coming up from the point of launch so its easier for planes to see where they are.
TBH I dont think Artillery needs fixing, its not for certain fatel, its marked on the map, there is a pretty large cooldown unless its a Art unit.
Yeah, I already know where he is, the map doesn’t need to tell me. He is sitting about 150 meters behind their spawn, behind a building, in a bush, with 3 ammo crates and no way for any of us to actually get to him.
Well, mark it for planes to bomb then 
yeah ill mark it, just let me completely abandon my objective, run through their spawn, dodge all incoming fire from constantly spawning enemies, be lucky enough not to die to the gray zone, and I’m marking it alright.
or open you map, press alt and drop a mark?
You can hear mortars from a long distance, especially if its a more spread out map. I’ve chased plenty of mortarmen into their uncap area to murder them. I’ve also had games where i got 168 kills as a mortar without losing a guy. Mortars are OP, currently, and they need multiple fixes to help that, locating them is one part, making it so you can chase into uncap is a second.
Easy, give base spawn points a 3 second respawn immunity. You shouldn’t be able to camp them if they’re able to have 3 full seconds of locating you and finding you.
That’s not gonna work. You can easily lay prone in a bush for 3 seconds without anyone spotting you, and the entire squad that just spawning in standing up will be fully visible to you to gun down after a quick countdown.
We just need bigger maps so mortars can’t hit objectives while in the grey zone, there are already transport vehicles in the game if we’re concerned about respawn time and bigger maps would allow for more rally points.
Ah, they could consider it. Maybe.
I am never sure is there some moderator Sauron Eye lurking on these forums and really gathering ideas for the dev team.
Or are we all typing and discusting to waste.
Remove auto weapons from the recon squad? You can kill few, not all.
And again, the idea with Spawn lines would come in really handy in this situation.
You can mow down squads with a rifle too. I’ve done it plenty of times, the trick is to hit the real player first, and then it’s more or less free pickings with the current AI. You can often even get away with reloading while standing fully exposed.
Then give even bigger immunity to spawn if enemies are in certain proximity to spawn point.
Or give notification to the player “Enemy recon infiltrated our rear lines”, something like that.
Simple IF-ology.
First squad might get taken down, but they’ll know instantly where you are for any consecutive squads, and you’ll be cleaned out quickly. You’ve also put a lot of work and patience to get behind enemy lines, so if you manage that you’re rewarded with a couple of kills, not a big thing.
Not liking this idea much … Honestly it’s just kind of cheesy and feels like a BF or COD gimmick.
The mortars in this game are light mortars ( 50 to 60mm ) and counter battery was not used against them as they were more concerned with the big guns that are off map somewhere.
As for arty you can’t counter battery a radio operator. He is just the spotter for the artillery. Again the artillery is firing from somewhere off map.
If there were not other solutions out there already I would say sure why not. But there are better solutions for dealing with arty and mortar spam already on the forum. Hopefully the devs will not pick something like this to implement…
Agree with you.
Just remove mortar markers from the map and add weather dependand deviation, so one would need to have some sort of line of sight to see where shells land and how much correction is needed.
For off map artillery, make direct line of sight a requirement, from the moment of calling artillery and to the last spotting round.