Agreed with Mr @Conscript_Joe
Wouldn’t mind have smoke barrage on its own timer. If it was seperate from HE, it can keep its current timer.
Agreed with Mr @Conscript_Joe
Wouldn’t mind have smoke barrage on its own timer. If it was seperate from HE, it can keep its current timer.
Despite all the very strong nerfs to Artillery, it is still very useful in destroying radios and as areal denial.
There is however still somewhat little purpose behind the Artillery squad itself Bombing runs are indeed annoying to deal with, however some more tactical abilities like better smoke ( or even a long smoke wall) would be nice.
YES! Please!
I am on the same thought process as having smoke barrages be on their own cooldown and timer.
As well, I would love to see lots of XP for using them.
One big thing I find beyond my circle of friends is that no one calls in smoke because it doesn’t give them the same reward as blasting soliders.
Yet it is way more valuable.
The countdown to damage ratio on the bombing run, IMO, makes it worthless to send out. Also, some of the newer or sleepier users of the bombing run misinterpret where the battle is going and bomb empty spaces. I feel the bomber should be reset to its original, pre-nerf bombing stats.
I’ve suggested some ideas for more Radio Operator Call-Ins so there’s more variety
Maybe a radioman in a normal squad can only call “small” artillery and only the radiomen squad can call 120mm Haubitze artillery strike.
There should be also different variants of the artillery strike, not allways the same sounds and patterns.
Can we get better voices for the artillery call in?
Maybe for the Pacific Allies, asking for artillery from a ship offshore.
Preparing players for the next weekly I see.
How about on certain Eastern front maps the radio squad on the allied team calls in rocket artillery? And on Normady maps the Allies get much larger rounds like 12 and 14 inch shells from off shore ship naval bombardment and it covers a wider area. But on some Normandy German missions they get rail gun arty shells, again bigger bomb, and some terrain deformation.
Just add some more variety to the game. Maybe even a mode someday where paratroopers or planes can suppress the guns physically in a rear sector of the map.
LOL. “Please Like, Share and Subscribe and Hit the Notification Bell”
This is pretty high up on my wish list. Shame they nerfed it so badly it’s almost not worth using anymore.
Maybe create a topic with this matter? Higher chance it will end to something I guess.
I’m not sure… most suggestions threads are so cluttered and oftentimes biased that I understand if devs/helpers don’t take all of them seriously (I wouldn’t).
Those official threads however, are very surveyed by devs and helpers, and it’s directly on them that things change if the community disagrees (example planes nerf).
It’s why I quickly took the opportunity to write it here… Because it’s not the first time I suggested it… must be like the tenth time
In short: #makestereoguysgreatagain!
Those thing are too powerful for this game, the explosion will make this game become unplayable. Moreover, it can’t be stop unlike bombers.
In an ideal world. Where one fool does not decide to spoil the game for all allies.
In general, I see an active discussion and perhaps I agree. I don’t see smoke artillery in battles at all and that’s sad. It is amazing both in terms of the visual part and just for the battle tactics.
We will offer to split the timers or do something else.
That’s true. Artillery Smoke Rise is rarely used and is very useful, but artillery could have more of an impact on allies.
Balance problems?
I miss the mechanics who were in CBT…
The annoying thing is that bullets from firearms pass through enemies without damage, I also experience that enemies shoot at me and I don’t lose hp. TTK with smg and pistols is too long. Especially pistols need a damage boost. Planes are too tough. The plane after being hit by a 37mm bullet from a bf110 should disintegrate, not fly on. This is also how I feel when I fly, that my plane is a flying tank.
You need to reward XP, in a good way to make people more incentivised to use it. Make the screen a bit deeper as well, and seperate the cooldown.
I use it all the time. It can make or break a push and also stop a grey zoning tank from butchering your push.
If Smoke has its own cooldown, I wouldn’t even care if there were no points for using it. It sort of creates its own reward. I used it all the time before nerf to help push team mates and bots closer to the point where they could be effective.
It truly was an underrated gem. I haven’t used it in about 6 months though, As I am a completionist , I don’t carry them currently (unless they need leveling). Mostly running with virgin or half built squads to max them out (and once they are done, I move on to the next one)
That is a joy to read. I used to bring radiomen squad solely for that feature. I had to stop bringing them because once every 3 minutes just felt too long, when I could use other more valuable squads instead… Which is sad because I loved calling smoke to support my team, EVEN if I had no xp for it. Victory was plenty enough.