The believe there can be cheaters in Enlisted, but the also believe it is bullshit to call cheaters in every single match. The also believe it is possible to reach high scores in legit ways.
The also believe people should learn the game first, in order to tell what’s cheating and what is not.
And finally, the believe if you and the OP can’t tell the difference between disproving a false evidence and denying cheaters altogether, the both of you are either in bad faith, or severely immature, or both.
yeah, it cant be cheaters in every single match. but the pests are true existence in our gams.
i only care some people deny it existence。i only agree parts of the words from[Monneyshot]
and i had never seen who was be sanction after its be reported.
i want to see the daily work reports from the Operator ,of they had earnest to read ,to induce ,to examine,to analysis。what the player has report,said&used.
Let’s not underrate that he’s also convinced that a guy with aimbot, wallhack and full package would score more assists than kills.
Perhaps it all starts with parents. “My kids are super smart and super nice, like me. They fail every single test because all teachers are incompetent and can’t see their potential. And they have no friends just because all the other kids are mean.”
the fact that so damn many are so vehemently denying the mere possibility of cheating in this game, when its using the worst anti cheat ever designed and already has auto aim for consoles, just proves this game is flourishing because its 60% cheaters vs cheaters and its killing the honest playerbase
The fact that so damn many are so vehemently accusing people of denying cheater’s existence, just proves they fail hard at reading comprehension.
Let’s play a game, will ya?
SPOT THE DIFFERENCE
A)
[“There are no cheaters in this game”]
B)
[“Although there are possibly cheaters in this game, this specific episode you are reporting is no proof of cheating, because game mechanics allow this to happen legitimately.”]
If someone can’t spot the difference between A and B, they’re either hypocrites or morons, or both.
my m8 tank killed with a shot from a kar98. This was said on the list…or it’s a bug, or this surelyy was an hacker. I think the second one…I got uploaded some videos on youtube. I just wanna know if a normal rifle can shoot through 2 walls killing yyour soldier, or someone can spot you in forrest at 200m…bah
Not impossible - the kill of a tank goes to whoever kills its last crew - if the crew is outside and the last crew is killed by a kar98 then it says the tank is killed by a the '98.
It is one of the wierdities of the kill attributiuon system.
Some walls can be shot through, and yers, you can see someone at 200m in some places in forrests - all you need is 1 pixel that looks a bit different, or even take a guess based on the tracers - I would kill by doing the first once every 2-3 games, the 2nd once every week or so maybe - not often, but certainly doable.
I’m not completely sure that I’ve experienced hacking yet, but I’m wondering about how I often keep get bombed often by the same pilot when I’m actually being sneaky and doing a flank, now also, when I play a pilot myself I only see a red triangle from miles away and only have a split second to fire off rockets, I don’t see individual soldiers for sure , and certainly wouldn’t have the time to aim and fire so precisely, there are still bugs in this game of course, for instance in a plane you see another plane, and it’s triangle is red , so that’s the enemy you say smugly, but after wasting ammo for a few moments the same plane turns into having a blue one, and the target icon doesn’t show up, okay , perhaps this is meant to be “fog of war reality” so you don’t know from a distance whether it’s an ally or a friendly, but at the distance at which it turns into a blue triangle, its all so fast I doubt very much in reality there’d time to know that its a friendly either, so turning it into blue at that last second, doesn’t really make it any more realistic, a compromise could be to just let pilots know no matter what the distance, other factors notwithstanding like radio chatter , flight plans etc, that - that plane is an ally don’t waste time and ammo on it, we can safely say that the forces in WWII didn’t leave everything to chance if they could help it, so why should we? Another potential fault is that even when you are firing precisely at the target icon of a plane , sometimes, i can’t remember when, - you have turned 360 degrees with the enemy , etc I don’t know, but you point your directional circle onto an enemies target icon and suddenly there’s no contact from your firing despite being within the target’s icon space, in other words the contact icon for the enemy plane you are shooting at isn’t consistent, as it works perfectly well if you are closer etc. but if it doesn’t work when the enemy is further away, why bother with it ? This isn’t consistent with other games, if you fire when your target acquisition icon sits perfectly on the enemies target icon, you gets hits every time no matter what manoeuvre you are doing or distance you are,
After a while you get to know common approach routes - and if you got 10 kills in a location last time then you might be interested in hitting it again… a self-reinforcing reward system!
Plus of course if you were seen and marked by the enemy you don’t know how long that was for - the guy might have had plenty of time to line up, and having hit you once there might just take a punt and do it again.
And if he hits you twice then that’s now firmly lodged in his brain as a good place to bomb!
Also some paragraphs would have made your message a lot easier to read!