Sound Mod News Center
This topic aims to provide update information for sound modders, so they can update their mods accordingly.
The folder *.assets shown in changelogs represents the .assets.bank files the sound belongs to.
You should update your mods accordingly whenever a sound is added or removed, as they most definitely changes the order and messes up your mod.
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(Hopefully I will be able to post stuff on here when game updates every time, because the stupid 2 battles per week thing is annoying)
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Update 0.7.3.37 (open-dev)
New
You can click on the play button to listen to the sounds
Ignore the message about browser doesn’t support the codec
_cmn_loc_vo_ch_local
_cmn_loc_vo_ch_local
_cmn_loc_vo_de
_cmn_loc_vo_en
_cmn_loc_vo_fr
_cmn_loc_vo_it
_cmn_loc_vo_jp
_cmn_loc_vo_ru
ww2_weapon_rifle_foley
Removed: None
Modified: None
Note: these changes are not yet applied to live server client as of now, so you might want to stay tuned to this topic if your mod includes any of the above .assets.banks
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Update 0.7.3.52
New:
None
Removed:
None
Modified:
None
You may refer to comment #2 to update your sound mods now!
Update 0.7.3.61 - Sound Mod Unavailable!
Developers added a block in sound_settings.blk, which force disable any client side sound mod
This is probably temporary, but before they change it back, all sound mods will not load into the game
Edit: Reason is in news
Commanders, outdated versions of sound modifications can cause performance issues and in some cases may even lead to game crashes. Players themselves have no way of identifying that the problem lies in one of their installed sound modifications.
At the moment, we are trying to find a solution that will allow us to detect malfunctioning modifications on the client side before they can cause any issues.
Until such a solution is found, we are forced to disable sound modifications. We hope that you understand our decision.
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