Identify Friend Foe.
Blue marker = Ally
Red Marker = Enemy
But in this game. Enemies AND sometimes allies come up with no marker.
Identify Friend Foe.
Blue marker = Ally
Red Marker = Enemy
But in this game. Enemies AND sometimes allies come up with no marker.
Thatâs how shooters work though.
If I do not shoot the enemy first then they will shoot me.
If an ally pushes me out of cover into an exposed position wherein I have to readjust my aim and an enemy gets me first? I am dead. The idea of the game is to be not dead.
So if an ally screws ME over or even potentially screws me over? I donât consider them an ally or an asset to keep around anymore.
In a real war. With your actual life on the line. Would YOU forgive an ally for getting you killed? Because I sure as hell wouldnât.
Same logic. But itâs a video game.
In a real war you would do reconnaissance, plan start lines and lines of advance, brief your team, receive briefings from your CO, check equipment, have a mission plan, not have idiotic manic bots skittering around like cats on a hot tin roofâŚ
Normally, team killers are kicked from the game after a number of team kills.
So if that dont happend, please report the Teamkiller with the report funktion, this will be more usefull!
Yup and in a real war you would know very easily how to identify an ally, an enemy or a civilian.
Thatâs why in MOST games UI we have red markers for enemies as that is our tell as the player. But we donât have those. And this game has trained me to be paranoid.
But that said. I also hate LF mode so much I played one game and havenât touched it since.
I will write it again: Guy from my screenshot constantly teamkilling since 3-4 months. Day by day. There are 4 post about him on forum and one on reddit. Probaby hundrets of people reported him (including me), and he still do the same thing EVERY DAY. When heâs kikked of battle he just join another one.