Buffer/ build period at the start of the match to prevent mass casualty on defense

you should be able to clear up internal rubble with the shovel.

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While some people may advocate for LARGER objectives, I will say that from a defensive strategy standpoint, larger objectives is NOT a good idea. Neither for the first objective and especially for the later objectives.

Looking at objectives like the wall on Monastery, the 3rd objective on D-Day, and a others where the objective is too large and allows attackers to simply cluster up around the outside of the objective to take it rather than actually pushing in.
This is a HUGE problem. as even if you have defenses up they are not required to even fight through them.

The best solution is to have smaller objectives that can be effectively fortified that the enemies actually have to get into to take. Take note that I said “EFFECTIVELY” fortify. Fortifications currently break far too easily, and can be dismantled without any special tools (which I really think needs to change). So it is incredibly difficult to set up defenses that actually matter.

If smaller more defendable objectives were implemented, we would likely see a much more interesting, more concentrated battle than the shitshow that we usually see now.

Note: I’ve noticed that a lot of the map designs that people just deem as “poor design” really aren’t that bad IF you get the opportunity to fortify. You can clearly see that it was developer’s intentions that players set it up rather than it just being automatically built into the map. However, due to lack of TIME to fortify, these areas are usually left exposed, leading to what people deem poor design.

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I doubt it - there were many times I wished the objective boundaries were larger and were more than just a building which just became a death trap.
Of course, lying on the ground, just to “do your part” may indeed not be the best… goal here, but for folks whose computer/internet/whatever tends to lag, it is a way for them to meaningfully contribute to the team effort, rather than just be a useless cannon fodder.

It works both ways - defenders can also cluster around it too.
And THAT, gives more opportunities for engineers to help protect the team, by building sandbags and other fortifications.

Eh, I think this is more greyzone and vulnerable areas kind of thing, rather than actual maps.
At the very least, I prefer to give some element of the doubt that these locations, to some extent, existed in real life.
Perhaps it is the fact that the maps themselves are rather small and restrictive, which contributes to the overall fast pace of the game.

nope

it’s bad design considering everything else also

as you yourself mentioned, it’s very easy to destroy

but that’s also by design

so it is clearly a design issue

because it would not be so easy to clear barb wire, or sandbags or hedgehogs etc…takes more time or very heavy ordinance

but the game has those

so the only real issue, is that it’s too quick for infantry to dismantle by hand

other than that, it kind of works just right

which means, the issue circles back to having so many people fighting over such a small area with many ways to destroy your fortifications

doesn’t matter how much smaller you make it, will just make it easier to destroy

so then the only other alternative would be to nerf the other stuff, and that’s also not a good idea

so to me, the only things to help with allowing builders to shine would be to have a special mode just for you

where people only have rifles & pistols, there are no vehicles or grenades

and the speed of dismantling your fortifications is increased by a factor of 3-4 times the current amount

i am not opposed to that being a side mode in the custom side of the game and is where a lot of things should go including this ridiculous BR system coming in that will destroy Enlisted for me forever

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